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8db65566c9
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bar data set and fixed index mistake
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2017-07-16 02:15:00 -05:00 |
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cecec88df0
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tuning and void safety prediction better functioning
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2017-07-16 01:50:48 -05:00 |
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052dcd2789
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Merge branch 'NewMapStructure' into AnalysisMapGenWork
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2017-07-16 00:16:53 -05:00 |
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1fd63e9579
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implemented new map structure
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2017-07-15 23:51:07 -05:00 |
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0299c6ca14
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Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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2017-07-15 15:03:29 -05:00 |
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587643a089
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done goofed
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2017-07-15 14:58:56 -05:00 |
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34fd88cae0
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Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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2017-07-15 14:57:18 -05:00 |
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1af7457b00
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change way of entity spawning
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2017-07-15 14:56:25 -05:00 |
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1fce870503
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tuning and adjustments
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2017-07-15 00:48:01 -05:00 |
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da494d22a3
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improved debugging and more adjustments
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2017-07-14 23:41:20 -05:00 |
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d65b94cd49
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tuning with other songs
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2017-07-14 14:37:25 -05:00 |
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afd2d1aa41
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minor tuning
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2017-07-14 00:26:02 -05:00 |
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dbaaf3edb4
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again, more tuning
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2017-07-13 23:35:47 -05:00 |
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4646032e60
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audio analyzer tuned
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2017-07-13 16:32:06 -05:00 |
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c3e72ef86b
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changed way void circle spawns
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2017-07-13 01:00:10 -05:00 |
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05cf360e71
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slight revisions on analysis and map gen
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2017-07-13 00:55:37 -05:00 |
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8cb2f4ac1b
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analyzer slightly better tuned
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2017-07-13 00:40:11 -05:00 |
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9d8d34662d
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entity spawning added
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2017-07-12 23:53:53 -05:00 |
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44551bdea3
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fixed minor resize bug on pre game screen and made small design changes to entities
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2017-07-12 16:01:13 -05:00 |
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2cd752f25c
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progress on debug screen and minor error resolved with map gen
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2017-07-11 23:33:25 -05:00 |
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27757f0024
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fixed void circle entity and debug screen stuff
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2017-07-11 19:19:24 -05:00 |
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f1b0a2b20e
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minor cleanup
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2017-07-11 18:04:40 -05:00 |
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897f802885
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added pellet gen
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2017-07-11 16:17:27 -05:00 |
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0cf0609442
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map algorithm and analysis page progress
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2017-07-10 23:54:49 -05:00 |
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1573884e99
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prep for next panel of analysis page
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2017-07-10 16:35:50 -05:00 |
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1f84a68ae5
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progress on analysis page
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2017-07-10 16:01:11 -05:00 |
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cf0114bac3
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made progress on analysis screen and fixing average beats per second
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2017-07-10 00:29:50 -05:00 |
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d815a3c053
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worked on entity gen as well as began adding average bps calc
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2017-06-23 22:24:42 -05:00 |
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329ff21c75
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progress working on rhythm map
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2017-06-23 15:31:36 -05:00 |
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fb10f2081e
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began map implementing
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2017-06-19 14:44:31 -05:00 |
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627a631f41
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background shader now functioning
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2017-06-18 01:25:08 -05:00 |
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fe6bd86632
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minor progress on background shader
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2017-06-14 00:16:24 -05:00 |
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7a0a7c9b14
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added new textures and made progress on shaders
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2017-06-11 18:28:12 -05:00 |
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f353337395
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fixed forgotten to remove code
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2017-06-10 12:35:08 -05:00 |
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cf07c14f86
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background shader render progress, replacing shape renderers with texture (haven't created said textures yet)
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2017-06-10 12:34:08 -05:00 |
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d036900399
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shader progress
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2017-06-09 13:58:10 -05:00 |
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d0cf02e19a
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began working on inverted gameplay
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2017-06-07 23:19:41 -05:00 |
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571c93b77f
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invert shader added
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2017-06-07 21:53:40 -05:00 |
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0222ea00a7
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shader test changes
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2017-06-07 00:21:25 -05:00 |
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79431a7fca
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setup shader files
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2017-06-06 19:06:57 -05:00 |
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7afb7be021
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minor value changes
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2017-06-04 18:44:24 -05:00 |
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16d45757e5
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updated flake texture fixed collision issue, and minor value changes
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2017-06-04 17:44:02 -05:00 |
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c416d9f1ea
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changed flake texture. minor fixing of entity controller
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2017-06-04 14:08:52 -05:00 |
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a9443b1acc
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fixed flake entity issue with shard entity lagging behind
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2017-06-04 13:49:03 -05:00 |
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c33947ef5f
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progress on flake entity
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2017-06-04 03:02:52 -05:00 |
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4ada07bcd4
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continued work on flake entityy
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2017-06-04 02:44:33 -05:00 |
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b80aca0e29
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began work on flake entity
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2017-06-03 23:26:03 -05:00 |
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53ff7109b2
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added bar entity
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2017-06-03 00:24:56 -05:00 |
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4a51156759
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shard entity functionality has been added
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2017-06-02 23:03:00 -05:00 |
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a12ec18ebb
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more progress on shard entity
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2017-06-02 17:12:08 -05:00 |
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bf9612cb3b
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began working on shard entity
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2017-06-02 09:50:00 -05:00 |
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1832f32b6a
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minor work on entities and added speed control to polyjet entity
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2017-06-02 09:28:53 -05:00 |
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615789fe81
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added pellet entity as well as minor changes to collision functions
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2017-06-01 23:41:04 -05:00 |
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529031fd07
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began work adding pellet entity
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2017-06-01 17:59:05 -05:00 |
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0adee4b058
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reworked a few textures
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2017-06-01 00:41:38 -05:00 |
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b17cc61839
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successfully added debug spawning system and finished void circle enemy
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2017-05-31 23:55:44 -05:00 |
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70bf120a5f
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new texture added and everything resized; worked on spawning and collision checking
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2017-05-31 13:49:18 -05:00 |
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5776586458
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began work on debug spawning system
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2017-05-30 23:17:45 -05:00 |
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4894d6eea8
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new entity management and hit detection concepts, began implementing in game play area
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2017-05-30 16:23:08 -05:00 |
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562dbb8117
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began working on allies
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2017-05-29 21:29:42 -05:00 |
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1bc44e0b87
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began work on collision detection and added first enemy
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2017-05-29 20:04:02 -05:00 |
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279658daa0
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began working on hit detection system
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2017-05-29 14:46:48 -05:00 |
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d6b6829023
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cleaning for beginning of physics implementation
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2017-05-29 12:50:27 -05:00 |
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2821db605e
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began work on making mp3spi work with libgdx
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2017-05-29 00:42:34 -05:00 |
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68422f0453
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cleaned code and tuned audio analyzer
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2017-05-28 23:09:10 -05:00 |
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473adee281
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Revert "mp3 reading progress"
This reverts commit 39baa6a0e2422c8c9620962e96c69ea142ab178f.
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2017-05-28 20:58:04 -05:00 |
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c566f6b459
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mp3 reading progress
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2017-05-28 19:46:25 -05:00 |
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a52e5fc0ed
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fixed and cleaned code up
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2017-05-28 17:30:35 -05:00 |
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b4a6bbbea3
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finished basic seed generator
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2017-05-28 00:34:24 -05:00 |
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dfd5aaaf8e
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edited Polyjet thrust particles
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2017-05-27 22:46:16 -05:00 |
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92c80b5b32
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changed how assets are organized and made minor code clean ups
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2017-05-27 19:49:35 -05:00 |
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f7e5e5e35e
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began re-tuning analyzer
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2017-05-26 12:43:29 -05:00 |
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ad0138c489
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fixed issue where Wav Decoder only returned 0's
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2017-05-26 12:25:01 -05:00 |
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17049220c2
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continued revisions on creative stage and analysis
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2017-05-26 11:45:10 -05:00 |
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59647b97f1
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fixed creative stage update issue
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2017-05-25 12:33:07 -05:00 |
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f8c326d8e4
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pade progress on analysis for creative and main stages
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2017-05-25 11:59:14 -05:00 |
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7e2839eb55
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fixed resolution handler selecting wrong resolution, changed Polyjet entity to proper size
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2017-05-25 11:36:01 -05:00 |
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98f08fb060
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minor load order changes
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2017-05-24 23:01:17 -05:00 |
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e949deffe7
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progressed on pre game screen
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2017-05-24 14:45:00 -05:00 |
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bb40cd230d
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cleaning and minor progress on recreation of pre game screen
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2017-05-24 00:03:29 -05:00 |
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52cd737c3a
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began clean version of pre-game screen
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2017-05-23 15:47:17 -05:00 |
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1e5a743739
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continue problem fixing
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2017-05-22 23:17:32 -05:00 |
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0fff556332
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fixing errors
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2017-05-22 23:00:12 -05:00 |
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077b973246
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moved class to proper package
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2017-05-19 01:07:14 -05:00 |
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76b6f0351b
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minor cleanup
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2017-05-19 00:55:15 -05:00 |
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59db9c3671
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began integrating mini events into main music selection system
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2017-05-19 00:53:58 -05:00 |
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14cd210024
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temporarily disabled mp3's, began adding small event system
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2017-05-19 00:31:16 -05:00 |
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1e2ed0c68a
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changed key map package name
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2017-05-18 16:34:34 -05:00 |
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1be8e0cc9d
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circle now spins left on preGameScreen.java
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2017-05-16 17:28:16 -05:00 |
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27f2e51613
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cleaned up code (switched to getters)
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2017-05-16 01:01:57 -05:00 |
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e096444500
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worked on analysis progress and ui of analysis page
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2017-05-16 00:54:46 -05:00 |
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e698b9bc69
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worked on analysis page
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2017-05-15 00:38:37 -05:00 |
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31045da431
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fixed music title delay during scrolling
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2017-05-15 00:14:29 -05:00 |
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3ef1e1a9a3
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began work on adding object to store audio info
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2017-05-14 01:28:23 -05:00 |
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5d9a84e9f1
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forgot to save this one
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2017-05-12 16:11:25 -05:00 |
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dce73a662f
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began work on integrating analysis system, cleaned up audio system
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2017-05-12 15:58:44 -05:00 |
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cc2d9329b5
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minor structure change for adding analysis page
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2017-05-11 00:49:44 -05:00 |
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6bc04d85c9
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improved audio data structure, started work on analysis page
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2017-05-09 22:23:12 -05:00 |
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819fb35680
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updated sound fx, added notice window
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2017-05-09 21:02:29 -05:00 |
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f390f4f6dd
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added base 64 preference
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2017-05-09 15:27:25 -05:00 |
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