shard entity functionality has been added

This commit is contained in:
Harrison Deng 2017-06-02 23:03:00 -05:00
parent a12ec18ebb
commit 4a51156759
14 changed files with 54 additions and 23 deletions

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@ -125,6 +125,7 @@ public class Polyjet extends Game {
assetManager.load("pop_close.ogg", Sound.class);
assetManager.load("laser.png", Texture.class);
assetManager.load("pellet.png", Texture.class);
assetManager.load("shard.png", Texture.class);
}
public void generateFonts() {
initComplete = true;

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@ -1,7 +1,7 @@
package zero1hd.polyjet.entity;
public enum Entities {
POLYJET, BAR_BEAT, VOID_CIRCLE, SHARDS, LASER, PELLET;
POLYJET, BAR_BEAT, VOID_CIRCLE, SHARD, LASER, PELLET;
public float x;
public float y;

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@ -8,6 +8,7 @@ import com.badlogic.gdx.utils.Pool;
import zero1hd.polyjet.entity.ally.Laser;
import zero1hd.polyjet.entity.enemies.Pellet;
import zero1hd.polyjet.entity.enemies.Shard;
import zero1hd.polyjet.entity.enemies.VoidCircle;
public class EntityController {
@ -19,6 +20,7 @@ public class EntityController {
//Enemy pool declaration;
private Pool<VoidCircle> voidCirclePool;
private Pool<Pellet> pelletPool;
private Pool<Shard> shardPool;
//Ally pool declaration;
private Pool<Laser> laserPool;
@ -43,6 +45,12 @@ public class EntityController {
return new Pellet(assets.get("pellet.png", Texture.class));
}
};
shardPool = new Pool<Shard>() {
@Override
protected Shard newObject() {
return new Shard(assets.get("shard.png", Texture.class));
}
};
//Ally pool initialization;
laserPool = new Pool<Laser>() {
@ -68,6 +76,10 @@ public class EntityController {
Pellet pellet = pelletPool.obtain();
activeEnemies.add(pellet);
return pellet;
case SHARD:
Shard shard = shardPool.obtain();
activeEnemies.add(shard);
return shard;
default:
return null;
}
@ -92,6 +104,13 @@ public class EntityController {
pellet.remove();
activeEnemies.removeValue(entity, true);
pelletPool.free(pellet);
break;
case SHARD:
Shard shard = (Shard) entity;
shard.remove();
activeEnemies.removeValue(entity, true);
shardPool.free(shard);
break;
default:
break;
}

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@ -41,7 +41,7 @@ public class Pellet extends Actor implements Entity, Poolable {
hitBox.setPosition(getX(), getY());
super.act(delta);
if (getX() > Polyjet.GAME_AREA_WIDTH || getY() > Polyjet.GAME_AREA_HEIGHT || getX()-getWidth() < 0 || getY()-getHeight() < 0) {
if (getX() > Polyjet.GAME_AREA_WIDTH || getY() > Polyjet.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
dead = true;
}
}

48
core/src/zero1hd/polyjet/entity/enemies/Shard.java Normal file → Executable file
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@ -1,5 +1,6 @@
package zero1hd.polyjet.entity.enemies;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
@ -7,15 +8,14 @@ import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.Pool.Poolable;
import zero1hd.polyjet.Polyjet;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.Entity;
public class Shard extends Actor implements Entity, Poolable, Disposable {
public class Shard extends Actor implements Entity, Poolable {
private Sprite sprite;
private Texture shard;
private Rectangle hitbox;
private Vector2 angle;
private Vector2 center;
@ -24,10 +24,10 @@ public class Shard extends Actor implements Entity, Poolable, Disposable {
private float rate;
public Shard(Texture shardTexture) {
this.shard = shardTexture;
hitbox = new Rectangle();
angle = new Vector2();
sprite = new Sprite(shardTexture);
sprite.setSize(2f, 3f);
center = new Vector2();
}
@ -37,15 +37,13 @@ public class Shard extends Actor implements Entity, Poolable, Disposable {
maxHp = hp;
setPosition(x, y);
this.angle.set(MathUtils.sinDeg(angle), MathUtils.cosDeg(angle));
sprite.setRotation(angle);
setSize(1f, 1f);
sprite.setRotation(-angle);
setSize(2f, 2f);
hitbox.setSize(getWidth(), getHeight());
center.set(getWidth()/2f, getHeight()/2f);
sprite.setOrigin(sprite.getWidth()/2f, sprite.getHeight()/2f);
}
@Override
public void reset() {
hp = 0;
@ -62,43 +60,51 @@ public class Shard extends Actor implements Entity, Poolable, Disposable {
@Override
public void act(float delta) {
moveBy(angle.x*delta*rate, angle.y*rate*delta);
sprite.setPosition(getX()+center.x, getY()+center.y);
hitbox.setPosition(getX(), getY());
sprite.setCenter(getX()+center.x, getY()+center.y);
if (getX() > Polyjet.GAME_AREA_WIDTH || getY() > Polyjet.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
hp = 0;
}
super.act(delta);
}
@Override
public void draw(Batch batch, float parentAlpha) {
sprite.setColor(1f, 0f, (float)hp/(float)maxHp, 1f);
sprite.draw(batch);
batch.setColor(Color.WHITE);
super.draw(batch, parentAlpha);
}
@Override
public void collided(Entity entity) {
// TODO Auto-generated method stub
switch (entity.getEntityType()) {
case LASER:
hp--;
break;
default:
break;
}
}
@Override
public Rectangle getHitZone() {
// TODO Auto-generated method stub
return null;
return hitbox;
}
@Override
public Entities getEntityType() {
// TODO Auto-generated method stub
return null;
return Entities.SHARD;
}
@Override
public boolean isDead() {
// TODO Auto-generated method stub
if (hp <= 0) {
return true;
}
return false;
}
@Override
public void dispose() {
shard.dispose();
}
}

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@ -15,6 +15,7 @@ import zero1hd.polyjet.entity.Entity;
import zero1hd.polyjet.entity.EntityController;
import zero1hd.polyjet.entity.ally.Laser;
import zero1hd.polyjet.entity.enemies.Pellet;
import zero1hd.polyjet.entity.enemies.Shard;
import zero1hd.polyjet.entity.enemies.VoidCircle;
public class SpawnerWindow extends Window {
@ -79,6 +80,10 @@ public class SpawnerWindow extends Window {
voidCircle.init(mod2.getValue(), coords.x, coords.y, mod1.getValue(), mod3.getValue());
stage.addActor(voidCircle);
break;
case SHARD:
Shard shard = (Shard) entity;
shard.init(coords.x, coords.y, mod2.getValue()/mod2.getMaxValue()*360f, mod1.getValue(), (int) mod3.getValue());
stage.addActor(shard);
default:
break;
}