worked on entity gen as well as began adding average bps calc
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329ff21c75
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d815a3c053
@ -11,7 +11,7 @@ public class AudioAnalyzer {
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private boolean containsData;
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private boolean finalized;
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FloatFFT_1D fft;
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public AudioData audiofile;
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public AudioData audioData;
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float[] audioPCM;
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float[] spectrum;
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@ -45,8 +45,9 @@ public class AudioAnalyzer {
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public MiniSender sender;
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int PUID;
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private float avgBPS;
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int PUID;
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boolean work;
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private volatile int progress;
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public AudioAnalyzer() {
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@ -59,7 +60,7 @@ public class AudioAnalyzer {
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public void run() {
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progress = 0;
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int tasksDone = 0;
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int totalTasks = audiofile.getSampleCount()/audiofile.getReadWindowSize();
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int totalTasks = audioData.getSampleCount()/audioData.getReadWindowSize();
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bassThresholdMultiplier = 1.5f;
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UMThresholdMultiplier = 2f;
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@ -73,16 +74,16 @@ public class AudioAnalyzer {
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UMThresholdCalcRange = thresholdRangeCalc(0.5f);
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bassThresholdCalcRange = thresholdRangeCalc(0.7f);
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Gdx.app.debug("Read freq", String.valueOf(audiofile.getFormat().getSampleRate()));
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Gdx.app.debug("Read freq", String.valueOf(audioData.getFormat().getSampleRate()));
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Gdx.app.debug("Using following bin ranges", "\nBass freq begin: " + bassBinBegin + "\nBass freq end: " + bassBinEnd + "\nMain freq begin: " + UMBinBegin + "\nMain freq end: " + UMBinEnd);
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Gdx.app.debug("Threshold Calc Range UM", String.valueOf(UMThresholdCalcRange));
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Gdx.app.debug("Threshold Calc Range Bass", String.valueOf(bassThresholdCalcRange));
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fft = new FloatFFT_1D(audiofile.getReadWindowSize());
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fft = new FloatFFT_1D(audioData.getReadWindowSize());
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int seedDigit = 0;
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while (audiofile.readSamples(audioPCM) > 0 && work) {
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while (audioData.readSamples(audioPCM) > 0 && work) {
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fft.realForward(audioPCM);
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@ -186,7 +187,10 @@ public class AudioAnalyzer {
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}
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Gdx.app.debug("Audio Analyzer", "Data prunned.");
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float secondsUnit = audioData.getFormat().getSampleRate()/audioData.getReadWindowSize();
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//peak detection
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avgBPS = -1f;
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int beats = 0;
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for (int i = 0; i < UMPrunned.size-1 && work; i++) {
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bassPeaks.add((bassPrunned.get(i) > bassPrunned.get(i+1) ? bassPrunned.get(i) : 0));
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if (bassPeaks.get(i) > bassMaxValue) {
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@ -197,19 +201,26 @@ public class AudioAnalyzer {
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if (UMPeaks.get(i) > UMMaxValue) {
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UMMaxValue = UMPeaks.get(i);
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}
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}
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Gdx.app.debug("Audio Analyzer", "Found all peaks.");
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//overlapping beats
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for (int i = 0; i < UMPeaks.size && work; i++) {
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//overlapping beats
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if (bassPeaks.get(i) != 0 && UMPeaks.get(i) != 0) {
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overlappedPeaks.add(bassPeaks.get(i)+UMPeaks.get(i)/2);
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} else {
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overlappedPeaks.add(0);
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}
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if (avgBPS == -1 && bassPeaks.get(i) != 0) {
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avgBPS = 0;
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} else if (bassPeaks.get(i) == 0) {
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avgBPS ++;
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} else {
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beats ++;
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}
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avgBPS /= beats;
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avgBPS /= secondsUnit;
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}
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if (work) {
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Gdx.app.debug("Audio Analyzer", "overlapped beats checked.");
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@ -240,7 +251,7 @@ public class AudioAnalyzer {
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audioPCM = new float[audiofile.getReadWindowSize()];
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spectrum = new float[(audiofile.getReadWindowSize()/2)+1];
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lastSpectrum = new float[(audiofile.getReadWindowSize()/2)+1];
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this.audiofile = audiofile;
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this.audioData = audiofile;
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work = true;
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Thread analyticalThread = new Thread(analysisAlgorithm);
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analyticalThread.start();
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@ -267,7 +278,7 @@ public class AudioAnalyzer {
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}
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private int thresholdRangeCalc(float durationOfRange) {
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float timePerWindow = (float)audiofile.getReadWindowSize()/audiofile.getFormat().getSampleRate();
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float timePerWindow = (float)audioData.getReadWindowSize()/audioData.getFormat().getSampleRate();
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return (int) (durationOfRange/timePerWindow);
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}
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@ -280,8 +291,8 @@ public class AudioAnalyzer {
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}
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public int getReadIndex() {
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if (audiofile.getReadIndex() < UMPeaks.size) {
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return audiofile.getReadIndex();
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if (audioData.getReadIndex() < UMPeaks.size) {
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return audioData.getReadIndex();
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} else {
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return 0;
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}
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@ -310,4 +321,12 @@ public class AudioAnalyzer {
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public FloatArray getOverlappedPeaks() {
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return overlappedPeaks;
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}
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public AudioData getAudioData() {
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return audioData;
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}
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public float getAvgBPS() {
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return avgBPS;
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}
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}
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@ -20,6 +20,7 @@ public class GamePlayMap {
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public GamePlayMap(AudioData audioData) {
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playableClip = audioData.getPlaybackMusic();
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playTime = audioData.getDuration();
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spawnList = new Array<>();
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}
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/**
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@ -41,14 +42,14 @@ public class GamePlayMap {
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/**
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* call this when beginning to build map
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*/
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public void start() {
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public void beginBuild() {
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building = true;
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}
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/**
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* call this when finishing building map
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*/
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public void end() {
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public void endBuild() {
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building = false;
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}
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@ -2,35 +2,59 @@ package zero1hd.polyjet.audio.map;
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import org.apache.commons.math3.random.MersenneTwister;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.utils.FloatArray;
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import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.audio.AudioAnalyzer;
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import zero1hd.polyjet.entity.Entities;
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public class RhythmMapAlgorithm implements Runnable {
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private FloatArray bassPeaks;
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private FloatArray UMPeaks;
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private FloatArray overlappedPeaks;
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private MersenneTwister rand;
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private GamePlayMap map;
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private float avgBPS;
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public RhythmMapAlgorithm(AudioAnalyzer analyzer) {
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bassPeaks = analyzer.getBassPeaks();
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UMPeaks = analyzer.getUMPeaks();
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overlappedPeaks = analyzer.getOverlappedPeaks();
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map = new GamePlayMap(analyzer.getAudioData());
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rand = new MersenneTwister(analyzer.getPUID());
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avgBPS = analyzer.getAvgBPS();
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}
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@Override
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public void run() {
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map.beginBuild();
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for (int index = 0; index < bassPeaks.size; index++) {
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if (overlappedPeaks.get(index) != 0) {
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//TODO basic void spawning
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} else if (bassPeaks.get(index) != 0) {
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//TODO basic bar spawning
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} else {
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if (UMPeaks.get(index) != 0) {
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//TODO basic pellet scatter spawn
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if (bassPeaks.get(index) != 0 || UMPeaks.get(index) != 0) {
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if (overlappedPeaks.get(index) != 0) {
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//TODO basic void circle spawning
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map.addToMap(Entities.VOID_CIRCLE,
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overlappedPeaks.get(index)*Polyjet.GAME_AREA_WIDTH,
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rand.nextFloat()*Polyjet.GAME_AREA_WIDTH,
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rand.nextFloat()*Polyjet.GAME_AREA_HEIGHT);
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} else if (bassPeaks.get(index) != 0) {
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map.addToMap(Entities.BAR,
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MathUtils.round(rand.nextFloat()*Polyjet.GAME_AREA_WIDTH),
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bassPeaks.get(index)*Polyjet.GAME_AREA_HEIGHT/avgBPS);
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} else {
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if (UMPeaks.get(index) != 0) {
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//TODO basic pellet scatter spawn
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}
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//TODO rest of the basic generation
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}
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//TODO rest of the basic generation
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} else {
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map.addRestToMap();
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}
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}
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map.endBuild();
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}
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public synchronized GamePlayMap getMap() {
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return map;
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}
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}
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