Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
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parent
587643a089
commit
0299c6ca14
@ -1,6 +1,12 @@
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package zero1hd.polyjet.audio.map;
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<<<<<<< HEAD
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<<<<<<< HEAD
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=======
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.math.MathUtils;
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>>>>>>> parent of e4359f4... tuning and adjustments
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=======
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.audio.Music;
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@ -101,9 +107,12 @@ public class GamePlayMap {
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playableClip.readIndexUpdate();
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if (index != playableClip.getReadIndex()) {
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index = playableClip.getReadIndex();
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<<<<<<< HEAD
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<<<<<<< HEAD
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return nextEntityBatch(false);
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=======
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=======
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>>>>>>> parent of e4359f4... tuning and adjustments
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Gdx.app.debug("GPM", "index: " + index);
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return nextEntity(false);
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>>>>>>> parent of e4359f4... tuning and adjustments
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@ -56,7 +56,12 @@ public class RhythmMapAlgorithm implements Runnable {
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map.beginBuild();
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for (int index = 0; index < bassPeaks.size; index++) {
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if (bassPeaks.get(index) != 0 || UMPeaks.get(index) != 0) {
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<<<<<<< HEAD
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if (bassPeaks.get(index) > avgBass) {
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=======
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int warningTime = (int) ((3/speedMod)*windowPerSecond);
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if ((index+warningTime < bassPeaks.size) && bassPeaks.get(index + warningTime) >= avgBass) {
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>>>>>>> parent of e4359f4... tuning and adjustments
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//TODO basic void circle spawning
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float endRadius = (bassPeaks.get(index)/bassMax)*(Polyjet.GAME_AREA_HEIGHT/2f);
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@ -64,7 +69,7 @@ public class RhythmMapAlgorithm implements Runnable {
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endRadius,
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rand.nextFloat()*Polyjet.GAME_AREA_WIDTH,
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rand.nextFloat()*Polyjet.GAME_AREA_HEIGHT,
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endRadius/(avgSPB*0.6f),
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endRadius/(avgSPB*0.5f),
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3f/speedMod
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);
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}
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