setup shader files

This commit is contained in:
2017-06-06 19:06:57 -05:00
parent 9951a6c730
commit 79431a7fca
5 changed files with 37 additions and 4 deletions

View File

@@ -18,6 +18,7 @@ import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle;
@@ -50,6 +51,8 @@ public class Polyjet extends Game {
TextureAtlas skinAtlas;
private Preferences prefs;
public ShaderProgram defaultShader;
@Override
public void create() {
Gdx.app.setLogLevel(Application.LOG_DEBUG);
@@ -86,6 +89,7 @@ public class Polyjet extends Game {
assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(genericFileFinder));
assetManager.setLoader(Sound.class, new SoundLoader(genericFileFinder));
defaultShader = new ShaderProgram(Gdx.files.internal("shaders/default_vertex.glsl").readString(), Gdx.files.internal("shaders/default_frag.glsl").readString());
default_fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/Gasalt-Regular.ttf"));
darktech_ldr_fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/darktech_ldr.ttf"));

View File

@@ -107,6 +107,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
Gdx.gl.glClearColor(1f, 1f, 1f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
if (stage.getCamera().position.x != targetPosition.x || stage.getCamera().position.y != targetPosition.y) {
stage.getCamera().position.lerp(targetPosition, 0.25f);