invert shader added
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@ -1,16 +0,0 @@
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#ifdef GL_ES
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#define LOWP lowp
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precision mediump float;
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#else
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#define LOWP
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#endif
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varying LOWP vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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void main()
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{
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gl_FragColor = v_color * texture2D(u_texture, v_texCoords);
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}
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@ -1,13 +0,0 @@
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attribute vec4 a_position;
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attribute vec4 a_color;
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attribute vec2 a_texCoord;
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uniform mat4 u_projTrans;
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varying vec4 v_color;
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varying vec2 v_texCoords;
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void main()
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{
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gl_Position = u_projTrans * a_position;
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}
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16
android/assets/shaders/invert_frag.glsl
Executable file
@ -0,0 +1,16 @@
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#ifdef GL_ES
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#define LOWP lowp
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precision mediump float;
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#else
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#define LOWP
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#endif
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varying LOWP vec4 vColor;
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varying vec2 vTexCoord;
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uniform sampler2D u_texture;
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void main() {
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vec4 texColor = texture2D(u_texture, vTexCoord);
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texColor.rgb = 1.0 - texColor.rgb;
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gl_FragColor = texColor * vColor;
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}
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15
android/assets/shaders/invert_vert.glsl
Executable file
@ -0,0 +1,15 @@
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attribute vec4 a_position;
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attribute vec4 a_color;
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attribute vec2 a_texCoord0;
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uniform mat4 u_projTrans;
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varying vec4 vColor;
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varying vec2 vTexCoord;
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void main() {
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vColor = a_color;
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vTexCoord = a_texCoord0;
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gl_Position = u_projTrans * a_position;
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}
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@ -18,7 +18,6 @@ import com.badlogic.gdx.graphics.g2d.ParticleEffect;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle;
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import com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle;
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@ -51,7 +50,6 @@ public class Polyjet extends Game {
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TextureAtlas skinAtlas;
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private Preferences prefs;
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public ShaderProgram defaultShader;
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@Override
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public void create() {
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@ -89,8 +87,6 @@ public class Polyjet extends Game {
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assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(genericFileFinder));
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assetManager.setLoader(Sound.class, new SoundLoader(genericFileFinder));
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defaultShader = new ShaderProgram(Gdx.files.internal("shaders/default_vertex.glsl").readString(), Gdx.files.internal("shaders/default_frag.glsl").readString());
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default_fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/Gasalt-Regular.ttf"));
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darktech_ldr_fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/darktech_ldr.ttf"));
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@ -5,6 +5,7 @@ import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.InputListener;
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@ -30,11 +31,23 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
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private CreditsPage creditsPage;
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private MoreOptionsPage moreOptionsPage;
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Polyjet core;
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private Polyjet core;
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private ShaderProgram invert;
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public MainMenu(final Polyjet core) {
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this.core = core;
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stage = new Stage(new ScreenViewport());
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targetPosition = new Vector3(stage.getCamera().position);
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invert = new ShaderProgram(Gdx.files.internal("shaders/invert_vert.glsl").readString(), Gdx.files.internal("shaders/invert_frag.glsl").readString());
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ShaderProgram.pedantic = false;
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if (!invert.isCompiled()) {
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System.err.println(invert.getLog());
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System.exit(0);
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}
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if (invert.getLog().length()!=0)
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System.out.println(invert.getLog());
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stage.getBatch().setShader(invert);
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}
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public Screen postTransition() {
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@ -108,7 +121,6 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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stage.act();
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stage.getBatch().setShader(core.defaultShader);
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stage.draw();
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if (stage.getCamera().position.x != targetPosition.x || stage.getCamera().position.y != targetPosition.y) {
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stage.getCamera().position.lerp(targetPosition, 0.25f);
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@ -1,6 +1,7 @@
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package zero1hd.polyjet.ui.pages;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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@ -39,7 +40,6 @@ public class MainPage extends Page {
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options.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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// TODO Options screen
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targetPosition.x = 1.5f * getWidth();
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}
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});
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@ -77,13 +77,11 @@ public class MainPage extends Page {
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cyberCircle = new Image(core.getAssetManager().get("Tech-Circle1.png", Texture.class));
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cyberCircle.setOrigin(cyberCircle.getWidth() / 2, cyberCircle.getHeight() / 2);
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cyberCircle.setColor(0.7f, 0.7f, 0.7f, 0.8f);
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cyberCircle.addAction(Actions.forever(Actions.rotateBy(-360f, 10f)));
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playButton.addActor(cyberCircle);
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playButton.setSize(cyberCircle.getWidth(), cyberCircle.getHeight());
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begin = new Label("Play", core.getDefaultSkin(), "special-font", core.getDefaultSkin().getColor("default"));
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begin.setColor(1f, 1f, 1f, 1f);
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playButton.addActor(begin);
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begin.setPosition(((playButton.getWidth() - begin.getWidth()) / 2)-10,
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(playButton.getHeight() - begin.getHeight()) / 2);
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