began work on flake entity
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android/assets/1280x720/flake.png
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android/assets/1280x800/flake.png
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android/assets/1366x768/flake.png
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android/assets/1920x1080/flake.png
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android/assets/1920x1200/flake.png
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android/assets/2560x1440/flake.png
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android/assets/3840x2160/flake.png
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android/assets/800x480/flake.png
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@ -127,6 +127,7 @@ public class Polyjet extends Game {
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assetManager.load("pellet.png", Texture.class);
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assetManager.load("shard.png", Texture.class);
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assetManager.load("bar.png", Texture.class);
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assetManager.load("flake.png", Texture.class);
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}
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public void generateFonts() {
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initComplete = true;
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@ -1,7 +1,7 @@
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package zero1hd.polyjet.entity;
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public enum Entities {
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POLYJET, BAR, VOID_CIRCLE, SHARD, LASER, PELLET;
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POLYJET, BAR, VOID_CIRCLE, SHARD, LASER, PELLET, FLAKE;
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public float x;
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public float y;
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@ -8,6 +8,7 @@ import com.badlogic.gdx.utils.Pool;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.polyjet.entity.enemies.Bar;
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import zero1hd.polyjet.entity.enemies.Flake;
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import zero1hd.polyjet.entity.enemies.Pellet;
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import zero1hd.polyjet.entity.enemies.Shard;
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import zero1hd.polyjet.entity.enemies.VoidCircle;
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@ -24,9 +25,11 @@ public class EntityController {
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private Pool<Pellet> pelletPool;
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private Pool<Shard> shardPool;
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private Pool<Bar> barPool;
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private Pool<Flake> flakePool;
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//Ally pool declaration;
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private Pool<Laser> laserPool;
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public EntityController(AssetManager assetManager, ShapeRenderer shapeRenderer) {
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activeAllies = new Array<Entity>();
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activeEnemies = new Array<Entity>();
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@ -60,6 +63,12 @@ public class EntityController {
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return new Bar(assets.get("bar.png", Texture.class));
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}
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};
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flakePool = new Pool<Flake>() {
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@Override
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protected Flake newObject() {
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return new Flake(assets.get("flake.png", Texture.class));
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}
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};
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//Ally pool initialization;
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laserPool = new Pool<Laser>() {
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@ -93,42 +102,47 @@ public class EntityController {
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Bar bar = barPool.obtain();
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activeEnemies.add(bar);
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return bar;
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case FLAKE:
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Flake flake = flakePool.obtain();
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activeEnemies.add(flake);
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return flake;
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default:
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return null;
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}
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}
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public void free(Entity entity) {
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activeEnemies.removeValue(entity, true);
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switch (entity.getEntityType()) {
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case VOID_CIRCLE:
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VoidCircle voidCircle = (VoidCircle) entity;
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voidCircle.remove();
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activeEnemies.removeValue(entity, true);
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voidCirclePool.free(voidCircle);
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break;
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case LASER:
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Laser laser = (Laser) entity;
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laser.remove();
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activeAllies.removeValue(entity, true);
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laserPool.free(laser);
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break;
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case PELLET:
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Pellet pellet = (Pellet) entity;
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pellet.remove();
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activeEnemies.removeValue(entity, true);
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pelletPool.free(pellet);
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break;
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case SHARD:
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Shard shard = (Shard) entity;
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shard.remove();
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activeEnemies.removeValue(entity, true);
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shardPool.free(shard);
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break;
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case BAR:
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Bar bar = (Bar) entity;
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bar.remove();
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activeEnemies.removeValue(entity, true);
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barPool.free(bar);
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break;
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case FLAKE:
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Flake flake = (Flake) entity;
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flake.remove();
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flakePool.free(flake);
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default:
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break;
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}
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94
core/src/zero1hd/polyjet/entity/enemies/Flake.java
Executable file
@ -0,0 +1,94 @@
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package zero1hd.polyjet.entity.enemies;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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public class Flake extends Actor implements Poolable, Entity {
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private Texture texture;
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private float rate;
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private float timer;
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private Shard[] shards;
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private Rectangle hitbox;
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private Vector2 center;
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private Vector2 rot;
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public Flake(Texture texture) {
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this.texture = texture;
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hitbox = new Rectangle();
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center = new Vector2();
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rot = new Vector2();
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}
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public void init(float x, float y, float rate, float fuse, float angle, Shard... shards) {
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this.shards = shards;
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setPosition(x, y);
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setSize(1f, 1f);
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this.rate = rate;
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this.timer = fuse;
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hitbox.setSize(getWidth(), getHeight());
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center.set(getWidth()/2f, getHeight()/2f);
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rot.set(MathUtils.sinDeg(angle), MathUtils.cosDeg(angle));
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}
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@Override
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public void act(float delta) {
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moveBy(rot.x*delta*rate, rot.y*delta*rate);
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if (timer > 0) {
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timer -= delta;
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}
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for (int i = 0; i < shards.length; i++) {
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shards[i].setPosition(getX()+center.x-shards[i].getCenter().x, getY()+center.y-shards[i].getCenter().y);
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}
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hitbox.setPosition(getX(), getY());
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super.act(delta);
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}
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@Override
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public void collided(Entity entity) {
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}
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@Override
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public Rectangle getHitZone() {
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return hitbox;
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}
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@Override
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public Entities getEntityType() {
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return Entities.FLAKE;
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}
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@Override
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public boolean isDead() {
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if (timer <= 0) {
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for (int i = 0; i < shards.length; i++) {
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shards[i].setRate(40f);
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}
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return true;
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} else {
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return false;
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}
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}
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@Override
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public void reset() {
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rate = 0;
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timer = 0;
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shards = null;
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hitbox.set(0, 0, 0, 0);
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setPosition(0, 0);
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setSize(0, 0);
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center.set(0, 0);
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rot.set(0, 0);
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}
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}
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@ -40,7 +40,7 @@ public class Shard extends Actor implements Entity, Poolable {
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setSize(2f, 2f);
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hitbox.setSize(getWidth(), getHeight());
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center.set(getWidth()/2f, getHeight()/2f);
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setPosition(x-center.x, y-center.y);
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setPosition(x, y);
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sprite.setOrigin(sprite.getWidth()/2f, sprite.getHeight()/2f);
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}
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@ -106,5 +106,18 @@ public class Shard extends Actor implements Entity, Poolable {
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}
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return false;
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}
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public void setRate(float rate) {
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this.rate = rate;
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}
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@Override
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public void setPosition(float x, float y) {
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super.setPosition(x-center.x, y-center.y);
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}
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public Vector2 getCenter() {
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return center;
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}
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}
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@ -35,18 +35,15 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
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warnTime = warningTime;
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this.endRadius = endRadius;
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setSize(2f*endRadius, 2f*endRadius);
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setX(x - getWidth()/2f);
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setY(y - getWidth()/2f);
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center.set(getWidth()/2f, getHeight()/2f);
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setPosition(x-center.x, y-center.y);
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this.growthRate = growthRate;
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}
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@Override
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public void act(float delta) {
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toFront();
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center.x = getX()+getWidth()/2f;
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center.y = getY()+getHeight()/2f;
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hitBox.setCenter(center.x, center.y);
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hitBox.setCenter(getX()+center.x, getY()+center.y);
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if (timer > 0) {
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timer -= delta;
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@ -74,11 +71,11 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
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if (begin) {
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shapeRenderer.set(ShapeType.Filled);
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shapeRenderer.setColor(Color.BLACK);
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shapeRenderer.circle(center.x, center.y, currentRadius, 48);
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shapeRenderer.circle(getX()+center.x, getY()+center.y, currentRadius, 48);
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} else {
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shapeRenderer.set(ShapeType.Line);
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shapeRenderer.setColor(1 - timer/warnTime, 1 - timer/warnTime, 1 - timer/warnTime, 1f);
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shapeRenderer.circle(center.x, center.y, endRadius, 48);
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shapeRenderer.circle(getX()+center.x, getY()+center.y, endRadius, 48);
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}
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shapeRenderer.end();
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batch.begin();
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@ -15,6 +15,7 @@ import zero1hd.polyjet.entity.Entity;
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import zero1hd.polyjet.entity.EntityController;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.polyjet.entity.enemies.Bar;
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import zero1hd.polyjet.entity.enemies.Flake;
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import zero1hd.polyjet.entity.enemies.Pellet;
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import zero1hd.polyjet.entity.enemies.Shard;
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import zero1hd.polyjet.entity.enemies.VoidCircle;
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@ -29,6 +30,8 @@ public class SpawnerWindow extends Window {
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private Slider mod1;
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private Slider mod2;
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private Slider mod3;
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private Slider mod4;
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public SpawnerWindow(String title, Skin skin, EntityController ec, Stage stageForEntities) {
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super(title, skin);
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this.ec = ec;
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@ -37,13 +40,15 @@ public class SpawnerWindow extends Window {
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mod1 = new Slider(0.1f, 50f, 0.01f, true, skin);
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mod2 = new Slider(0f, 15f, 0.01f, true, skin);
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mod3 = new Slider(0.1f, 15f, 0.01f, true, skin);
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mod4 = new Slider(1f, 8f, 0.01f, true, skin);
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listOfEntities = new List<>(skin);
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listOfEntities.setItems(Entities.values());
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scroller = new ScrollPane(listOfEntities);
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add(scroller).expandY().fillY().spaceRight(15f);
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add(mod1, mod2, mod3);
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add(mod1, mod2, mod3, mod4);
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setSize(300f, 375f);
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}
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@ -89,6 +94,15 @@ public class SpawnerWindow extends Window {
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bar.init(coords.x, mod1.getValue());
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stage.addActor(bar);
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break;
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case FLAKE:
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Shard[] shards = new Shard[(int) mod4.getValue()];
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for (int i = 0; i < shards.length; i++) {
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shards[i].init(coords.x, coords.y, 360f/shards.length*i, 0f, (int) mod3.getValue());
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stage.addActor(shards[i]);
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}
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Flake flake = (Flake) entity;
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flake.init(coords.x, coords.y, mod1.getValue(), mod3.getValue(), mod2.getValue()/mod2.getMaxValue()*360f, shards);
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default:
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break;
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}
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