more progress on shard entity
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@ -78,6 +78,7 @@ public class PolyJetEntity extends Actor implements Entity {
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thrust.draw(batch);
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batch.setColor(Color.BLACK);
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batch.draw(polyjet, getX(), getY(), getWidth(), getHeight());
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batch.setColor(Color.WHITE);
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super.draw(batch, parentAlpha);
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}
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@ -1,49 +1,80 @@
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package zero1hd.polyjet.entity.enemies;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.utils.Disposable;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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public class Shard extends Actor implements Entity, Poolable {
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public class Shard extends Actor implements Entity, Poolable, Disposable {
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private Sprite sprite;
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private Texture shard;
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private Rectangle hitbox;
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private Vector2 angle;
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private Vector2 center;
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private int hp;
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private int maxHp;
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private float rate;
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public Shard(Texture shardTexture) {
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this.shard = shardTexture;
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hitbox = new Rectangle();
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angle = new Vector2();
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sprite = new Sprite(shardTexture);
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center = new Vector2();
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}
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public void init(float x, float y, float angle, float rate, int hp) {
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this.rate = rate;
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this.hp = hp;
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maxHp = hp;
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setPosition(x, y);
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this.angle.set(MathUtils.sinDeg(angle), MathUtils.cosDeg(angle));
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sprite.setRotation(angle);
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setSize(1f, 1f);
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hitbox.setSize(getWidth(), getHeight());
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center.set(getWidth()/2f, getHeight()/2f);
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sprite.setOrigin(sprite.getWidth()/2f, sprite.getHeight()/2f);
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}
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@Override
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public void reset() {
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hp = 0;
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setPosition(0, 0);
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angle.set(0, 0);
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center.set(0, 0);
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setSize(0, 0);
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maxHp = 0;
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hitbox.set(0, 0, 0, 0);
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setSize(0, 0);
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sprite.setRotation(0);
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}
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@Override
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public void act(float delta) {
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moveBy(angle.x*delta*rate, angle.y*rate*delta);
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sprite.setPosition(getX()+center.x, getY()+center.y);
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super.act(delta);
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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sprite.draw(batch);
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super.draw(batch, parentAlpha);
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}
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@Override
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public void collided(Entity entity) {
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// TODO Auto-generated method stub
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}
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@Override
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@ -64,4 +95,10 @@ public class Shard extends Actor implements Entity, Poolable {
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return false;
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}
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@Override
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public void dispose() {
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shard.dispose();
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}
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}
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