shader test changes
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@@ -108,6 +108,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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stage.act();
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stage.getBatch().setShader(core.defaultShader);
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stage.draw();
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if (stage.getCamera().position.x != targetPosition.x || stage.getCamera().position.y != targetPosition.y) {
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stage.getCamera().position.lerp(targetPosition, 0.25f);
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