minor progress on background shader

This commit is contained in:
2017-06-14 00:16:24 -05:00
parent 7a0a7c9b14
commit fe6bd86632
4 changed files with 7 additions and 16 deletions

View File

@@ -128,6 +128,8 @@ public class Polyjet extends Game {
assetManager.load("shard.png", Texture.class);
assetManager.load("bar.png", Texture.class);
assetManager.load("flake.png", Texture.class);
assetManager.load("star_bg.png", Texture.class);
// assetManager.load("");
}
public void generateFonts() {
initComplete = true;

View File

@@ -32,8 +32,6 @@ public class GamePlayArea extends Stage {
private ShaderProgram invert;
private ShaderProgram bgShader;
private Vector2 resolution;
private float timePassed;
private Texture background;
@@ -83,7 +81,6 @@ public class GamePlayArea extends Stage {
if (bgShader.getLog().length()!=0) {
System.out.println(bgShader.getLog());
}
resolution = new Vector2(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} else {
//TODO prepare background rendering without shader
}
@@ -110,8 +107,8 @@ public class GamePlayArea extends Stage {
if (bgShader != null) {
timePassed += delta;
bgShader.setUniformf("time", timePassed);
bgShader.setUniformf("resolution", resolution);
}
collisionDetector.collisionCheck();
ec.deathClean();