Commit Graph

42 Commits

Author SHA1 Message Date
061991494e Removed debug and updated to new texture names. 2019-03-07 23:46:51 -06:00
0588cd0515 implemented new camera system. 2019-02-06 12:47:44 -06:00
2acdda2338 began trying to fix primitive batch. 2019-01-30 07:45:55 -06:00
c7211323fd began implementing changes in RA. 2019-01-28 11:41:36 -06:00
dbafc989a5 removed some debug spam, fixed namespaces. 2019-01-27 02:01:13 -06:00
1ae37bb219 implemented basics of skin system. 2019-01-26 23:57:00 -06:00
261b79c7b4 removed a temporary debug line 2019-01-25 17:48:24 -06:00
5e1554edf0 reworked logic. 2019-01-22 19:33:42 -06:00
0e4fd611db began implementing skin system. 2019-01-20 23:32:51 -06:00
549d30396e implemented the refactors in RA 2019-01-15 17:59:19 -06:00
104a759e9f code adapting to refactors of RA and minor cleanup 2019-01-13 23:17:27 -06:00
e0959b2578 cleaned up residue errors from refactoring in other project 2018-12-04 23:37:05 -06:00
d92f036a5d namespace refactor for R:Athenaeum 2018-12-03 23:05:54 -06:00
3347316182 refactoring to comply with c# conventions 2018-11-20 18:56:41 -06:00
1edebdd223 began implementing music controller system. 2018-11-19 23:08:11 -06:00
a4bedd34af new cursor while cleaning up from refactor. 2018-11-18 00:17:23 -06:00
1195b8228a refactor and better screen mechanism (probably) 2018-11-17 23:27:05 -06:00
8377bb5ae8 title now displayed 2018-11-15 01:22:35 -06:00
52c90498b9 minor change to function naming to make more sense in screen manager 2018-11-12 19:45:57 -06:00
d8bb78252d added screen manager to utilities 2018-11-12 19:40:27 -06:00
51f13b1578 began main page with reorganization. 2018-11-12 18:50:00 -06:00
a2defc5d11 Camera in functional state. 2018-11-11 23:05:51 -06:00
3c44a52a8f reorganization, and skeleton of camera system. 2018-11-11 14:44:30 -06:00
f3a3d31ad8 updated transition system to be more intuitive 2018-11-11 12:45:37 -06:00
fcd2278796 added proper input system (untested) 2018-11-08 23:48:24 -06:00
99a8531b47 improved transition system, target rendering portion tested with loading to main screen. 2018-11-04 00:01:17 -05:00
042fba4249 improved transition system with usage of target rendering 2018-11-03 01:08:39 -05:00
44b2c74ff5 Functioning state before changing to using render targets 2018-11-01 22:02:25 -05:00
9da8233eda loading screen now has the option to rotate image; change in how transitions are handled 2018-11-01 21:20:46 -05:00
f6fbb366a3 Removed automatic root search from content system 2018-11-01 00:05:10 -05:00
9c50226eb7 basic transition system for between screen transitions (restructured folders) 2018-10-31 23:58:26 -05:00
46dc862aed smoothed out black to white transition on splash screen 2018-10-31 18:21:44 -05:00
b77aa6d7fd proper splash screen loading as well as proper unloading assets for end of game finished. 2018-10-31 01:10:15 -05:00
eeebff355f new loading texture. 2018-10-30 19:47:01 -05:00
a9647f2146 Content loading system functioning. 2018-10-30 18:29:54 -05:00
8d762c7841 added basic setting persistence system 2018-10-28 22:42:47 -05:00
539a39e51f reorganized file structure; texture and fonts now have appropriate folder resolver; 2018-09-16 01:37:48 -05:00
7735445888 Loading screen base set up. 2018-09-15 14:05:14 -05:00
3779f220ff imrpoved UI system structure and added a basic text module for testing; Untested. 2018-09-15 13:15:32 -05:00
419fb6ab6b progress on asset management system 2018-09-12 01:32:05 -05:00
8d80913fe2 began implementing resize while further developing ui system 2018-09-11 16:26:38 -05:00
bce143efbb progress on adding base layer 2018-09-11 00:05:34 -05:00