minor change to function naming to make more sense in screen manager

This commit is contained in:
Harrison Deng 2018-11-12 19:45:57 -06:00
parent fffc883327
commit 52c90498b9
2 changed files with 4 additions and 4 deletions

View File

@ -108,7 +108,7 @@ namespace RhythmBullet
PostResize();
}
screenManager.Update(gameTime, Assets.Done);
screenManager.UpdateCurrentScreen(gameTime, Assets.Done);
InputUtilities.Update();
camera.Update();
@ -121,7 +121,7 @@ namespace RhythmBullet
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
screenManager.Draw(spriteBatch);
screenManager.DrawCurrentScreen(spriteBatch);
base.Draw(gameTime);
}

View File

@ -53,7 +53,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
this.camera = camera;
}
public void Update(GameTime gameTime, bool assetsDone)
public void UpdateCurrentScreen(GameTime gameTime, bool assetsDone)
{
switch (Screen.State)
{
@ -93,7 +93,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
}
}
public void Draw(SpriteBatch spriteBatch)
public void DrawCurrentScreen(SpriteBatch spriteBatch)
{
graphics.GraphicsDevice.Clear(Screen.BackgroundColor);
if (Screen.State == ScreenState.EnterTransition && previousScreen != null && previousScreen.UseRenderTargetForExitTransition)