title now displayed
This commit is contained in:
parent
507cde744d
commit
8377bb5ae8
@ -30,7 +30,7 @@ namespace RhythmBullet
|
||||
readonly ResolutionContentResolver resolutionContentResolver;
|
||||
public PreferencesManager preferencesManager;
|
||||
private ScreenManager screenManager;
|
||||
private Camera2D camera;
|
||||
public Camera2D Camera { get; private set; }
|
||||
private bool resizing;
|
||||
|
||||
public RhythmBulletGame()
|
||||
@ -75,8 +75,8 @@ namespace RhythmBullet
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
camera = new Camera2D(graphics.GraphicsDevice);
|
||||
screenManager = new ScreenManager(graphics, camera);
|
||||
Camera = new Camera2D(graphics.GraphicsDevice);
|
||||
screenManager = new ScreenManager(graphics, Camera);
|
||||
screenManager.RequireNextScreenEvent += ExitTransitionComplete;
|
||||
QueueContent();
|
||||
screenManager.Screen = new LoadingScreen(Content.Load<Texture2D>("RhythmBullet"), 0.7f);
|
||||
@ -111,7 +111,7 @@ namespace RhythmBullet
|
||||
screenManager.UpdateCurrentScreen(gameTime, Assets.Done);
|
||||
|
||||
InputUtilities.Update();
|
||||
camera.Update();
|
||||
Camera.Update();
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
|
@ -2,20 +2,29 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RhythmBullet.Zer01HD.UI.Book;
|
||||
using RhythmBullet.Zer01HD.Utilities.ContentSystem;
|
||||
using RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.Game.Screens.MainMenu
|
||||
{
|
||||
internal class MainPage : Page
|
||||
{
|
||||
Texture2D title;
|
||||
internal MainPage(ContentSystem assets, GraphicsDevice graphicsDevice) : base(0, 0, graphicsDevice)
|
||||
Image title;
|
||||
internal MainPage(ContentSystem assets) : base(0, 0)
|
||||
{
|
||||
title = assets.Get<Texture2D>("title");
|
||||
title = new Image(assets.Get<Texture2D>("title"));
|
||||
AddModule(title);
|
||||
}
|
||||
|
||||
public override void ApplySize(int width, int height)
|
||||
{
|
||||
title.Scale = (width - 40) / title.Texture.Width;
|
||||
title.Bounds.X = (int)((width - title.Bounds.Width) / 2f);
|
||||
title.Bounds.Y = (int)((height - title.Bounds.Height) / 2f);
|
||||
base.ApplySize(width, height);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch batch)
|
||||
{
|
||||
batch.Draw(title, title.Bounds, Color.White);
|
||||
base.Draw(batch);
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using RhythmBullet.Zer01HD.UI.Book;
|
||||
using RhythmBullet.Zer01HD.Utilities.Camera;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.Game.Screens.MainMenu
|
||||
{
|
||||
@ -20,12 +21,21 @@ namespace RhythmBullet.Zer01HD.Game.Screens.MainMenu
|
||||
FadeAwayTransition fat;
|
||||
Texture2D background;
|
||||
Book book;
|
||||
MainPage mainPage;
|
||||
public MainScreen(ContentSystem assets) : base(true)
|
||||
{
|
||||
background = assets.Get<Texture2D>("backgrounds/mainBG");
|
||||
fat = new FadeAwayTransition(1.5f);
|
||||
book = new Book(Camera);
|
||||
}
|
||||
book = new Book();
|
||||
mainPage = new MainPage(assets);
|
||||
book.AddPages(mainPage);
|
||||
}
|
||||
|
||||
public override void Initiate(GraphicsDevice graphicsDevice, Rectangle screenSize, Camera2D camera)
|
||||
{
|
||||
book.Initiate(camera, screenSize);
|
||||
base.Initiate(graphicsDevice, screenSize, camera);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
@ -35,6 +45,7 @@ namespace RhythmBullet.Zer01HD.Game.Screens.MainMenu
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
spriteBatch.Draw(background, ScreenSize, Color.White);
|
||||
book.Draw(spriteBatch);
|
||||
base.Draw(spriteBatch);
|
||||
|
@ -22,7 +22,7 @@ namespace RhythmBullet.Zer01HD.UI.Book
|
||||
/// </summary>
|
||||
/// <param name="camera">Camera game is currently using.</param>
|
||||
/// <param name="dimensions">Dimensions of the book and the dimensions the pages will use.</param>
|
||||
public void Initialize(Camera2D camera, Rectangle dimensions)
|
||||
public void Initiate(Camera2D camera, Rectangle dimensions)
|
||||
{
|
||||
this.camera = camera;
|
||||
this.dimensions = dimensions;
|
||||
|
Loading…
x
Reference in New Issue
Block a user