implemented the refactors in RA

This commit is contained in:
Harrison Deng 2019-01-15 17:59:19 -06:00
parent 6fb628ee08
commit 549d30396e
10 changed files with 30789 additions and 4 deletions

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,5 @@
using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.DataTypes;
using RecrownedAthenaeum.SpecialTypes;
namespace RecrownedAthenaeum.ContentResolvers
{

View File

@ -1,5 +1,5 @@
using System;
using RecrownedAthenaeum.DataTypes;
using RecrownedAthenaeum.SpecialTypes;
namespace RecrownedAthenaeum.Preferences
{

View File

@ -79,7 +79,7 @@
</Reference>
<Reference Include="RecrownedAthenaeum, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\RecrownedAthenaeum\RecrownedAthenaeum\bin\Release\RecrownedAthenaeum.dll</HintPath>
<HintPath>..\References\RecrownedAthenaeum\RecrownedAthenaeum.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />

View File

@ -7,12 +7,13 @@ using RecrownedAthenaeum.Preferences;
using RecrownedAthenaeum.Screens.MainMenu;
using RecrownedAthenaeum.Camera;
using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.DataTypes;
using RecrownedAthenaeum.SpecialTypes;
using RecrownedAthenaeum.Input;
using RecrownedAthenaeum.Persistence;
using RecrownedAthenaeum.ScreenSystem;
using System;
using System.Diagnostics;
using RecrownedAthenaeum.UI.Skin;
namespace RecrownedAthenaeum
{
@ -37,6 +38,7 @@ namespace RecrownedAthenaeum
private MainScreen mainScreen;
private Texture2D currentCursorTexture;
internal readonly MusicController musicController;
private Skin skin;
public RhythmBulletGame()
{
@ -169,6 +171,7 @@ namespace RecrownedAthenaeum
assets.Queue<Texture2D>("title");
assets.Queue<Texture2D>("default_cover", false);
assets.Queue<Texture2D>("backgrounds/mainBG");
assets.Queue<TextureAtlas>("UI");
}
private void SetUpCursor()