imrpoved UI system structure and added a basic text module for testing; Untested.
This commit is contained in:
parent
b0ecc4f457
commit
3779f220ff
@ -42,16 +42,19 @@
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Zer01HD\Game\MainScreen\MainPage.cs" />
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<Compile Include="Zer01HD\UI\Page\Page.cs" />
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<Compile Include="Zer01HD\UI\Modular\Module.cs" />
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<Compile Include="Zer01HD\UI\Modular\ModuleGroup.cs" />
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<Compile Include="RhythmBulletGame.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Zer01HD\UI\Page\PageManager.cs" />
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<Compile Include="Zer01HD\UI\Screen\Screen.cs" />
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<Compile Include="Zer01HD\UI\Book\Page.cs" />
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<Compile Include="Zer01HD\UI\Book\Book.cs" />
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<Compile Include="Zer01HD\UI\Modular\Text.cs" />
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<Compile Include="Zer01HD\UI\Screen.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\ContentLoad.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\ContentSystem.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\IContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\ParticleSystem\Particle.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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@ -112,7 +115,9 @@
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</None>
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<None Include="app.manifest" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Zer01HD\Game\MainScreen\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Zer01HD.UI.Screen;
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using RhythmBullet.Zer01HD.UI;
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namespace RhythmBullet
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{
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@ -1,17 +0,0 @@
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using RhythmBullet.Zer01HD.UI.Page;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Game.MainScreen
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{
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class MainPage : Page
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{
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public MainPage(int pageX, int pageY) : base(pageX, pageY)
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{
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}
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}
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}
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45
RhythmBullet/Zer01HD/UI/Book/Book.cs
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45
RhythmBullet/Zer01HD/UI/Book/Book.cs
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@ -0,0 +1,45 @@
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Book
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{
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class Book
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{
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Viewport viewport;
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Dictionary<string, Page> pages = new Dictionary<string, Page>();
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public Book(Viewport viewport)
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{
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this.viewport = viewport;
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}
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public void AddPage(Page page)
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{
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pages.Add(page.Name, page);
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}
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public void RemovePage(Page page)
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{
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RemovePage(page.Name);
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}
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public void RemovePage(string name)
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{
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pages.Remove(name);
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}
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public void Resize(int width, int height)
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{
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viewport.Width = width;
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viewport.Height = height;
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}
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public void DisplayPage(string name)
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{
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pages[name].DisplayWithViewport(viewport);
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}
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}
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}
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36
RhythmBullet/Zer01HD/UI/Book/Page.cs
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36
RhythmBullet/Zer01HD/UI/Book/Page.cs
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@ -0,0 +1,36 @@
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.UI.Modular;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Book
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{
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class Page : ModuleGroup
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{
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private readonly int pageX, pageY;
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public Page(int pageX, int pageY, int width, int height)
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{
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this.pageX = pageX;
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this.pageY = pageY;
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ApplySize(width, height);
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}
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public virtual void ApplySize(int width, int height)
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{
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X = pageX * width;
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Y = pageY * height;
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this.Width = width;
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this.Height = height;
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}
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public void DisplayWithViewport(Viewport viewport)
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{
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viewport.X = X;
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viewport.Y = Y;
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}
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}
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}
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38
RhythmBullet/Zer01HD/UI/Modular/Module.cs
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38
RhythmBullet/Zer01HD/UI/Modular/Module.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Modular
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{
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public class Module
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{
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public Vector2 Position = new Vector2();
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public float Width, Height;
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public ModuleGroup Parent;
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public string Name;
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public Color Color;
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public virtual void Update(GameTime gameTime)
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{
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}
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public virtual void Draw(SpriteBatch batch)
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{
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}
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public void RemoveFromParent()
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{
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if (Parent == null)
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{
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throw new InvalidOperationException("Parent is null.");
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}
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Parent.RemoveModule(this);
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}
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}
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}
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85
RhythmBullet/Zer01HD/UI/Modular/ModuleGroup.cs
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85
RhythmBullet/Zer01HD/UI/Modular/ModuleGroup.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace RhythmBullet.Zer01HD.UI.Modular
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{
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public class ModuleGroup : Module
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{
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List<Module> modules = new List<Module>();
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Rectangle scissorBounds;
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RasterizerState scissorRasterizer = new RasterizerState();
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public ModuleGroup(bool crop = false)
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{
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if (crop)
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{
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scissorRasterizer.ScissorTestEnable = true;
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scissorBounds = new Rectangle();
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}
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}
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public override void Draw(SpriteBatch batch)
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{
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if (scissorBounds != null)
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{
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batch.End();
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batch.Begin(SpriteSortMode.Deferred, null, null, null, scissorRasterizer);
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scissorBounds.Width = (int) Width;
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scissorBounds.Height = (int) Height;
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scissorBounds.X = (int) Position.X;
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scissorBounds.Y = (int) Position.Y;
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Rectangle scissor = scissorBounds;
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scissorBounds = batch.GraphicsDevice.ScissorRectangle;
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batch.GraphicsDevice.ScissorRectangle = scissor;
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}
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foreach (Module module in modules)
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{
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float offsetX = module.Position.X;
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float offsetY = module.Position.Y;
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module.Position.X = Position.X + offsetX;
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module.Position.Y = Position.Y + offsetY;
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module.Draw(batch);
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module.Position.X = offsetX;
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module.Position.Y = offsetY;
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}
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if (scissorBounds != null)
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{
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batch.GraphicsDevice.ScissorRectangle = scissorBounds;
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batch.End();
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batch.Begin();
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}
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}
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public override void Update(GameTime gameTime)
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{
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foreach (Module module in modules)
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{
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module.Update(gameTime);
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}
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}
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public void AddModule(params Module[] addModules)
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{
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foreach (Module module in addModules)
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{
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if (modules.Contains(module))
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{
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throw new InvalidOperationException(module.ToString() + " already exists in " + this.ToString());
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}
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module.Parent = this;
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modules.Add(module);
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}
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}
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public void RemoveModule(Module module)
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{
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module.Parent = null;
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modules.Remove(module);
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}
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}
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}
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40
RhythmBullet/Zer01HD/UI/Modular/Text.cs
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40
RhythmBullet/Zer01HD/UI/Modular/Text.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Modular
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{
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class Text : Module
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{
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private SpriteFont font;
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private float scale;
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public string DisplayedText
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{
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get
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{
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return DisplayedText;
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}
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set
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{
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Vector2 size = font.MeasureString(value);
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Width = size.X;
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scale = Height / size.Y;
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}
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}
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public Text(string displayedText, SpriteFont font, int height)
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{
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this.font = font;
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Height = height;
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}
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public override void Draw(SpriteBatch batch)
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{
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batch.DrawString(font, DisplayedText, Position, Color);
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base.Draw(batch);
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}
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}
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}
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@ -1,31 +0,0 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Page
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{
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class Page
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{
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private readonly int pageX, pageY;
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public readonly int xPos, yPos;
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public Page(int pageX, int pageY)
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{
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this.pageX = pageX;
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this.pageY = pageY;
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}
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public void Update(GameTime gameTime)
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{
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}
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public void Draw(SpriteBatch batch)
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{
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}
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}
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}
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Page
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{
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class PageManager
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{
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private readonly List<Page> pages = new List<Page>();
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public void Act(GameTime gameTime)
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{
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foreach (Page page in pages)
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{
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page.Update(gameTime);
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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foreach (Page page in pages)
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{
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page.Draw(spriteBatch);
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}
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}
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}
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}
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Screen
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namespace RhythmBullet.Zer01HD.UI
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{
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class Screen
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public class Screen
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{
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public void Update(GameTime gameTime)
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public virtual void Update(GameTime gameTime)
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{
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}
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public void Draw(SpriteBatch spriteBatch)
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public virtual void Draw(SpriteBatch spriteBatch)
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{
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}
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public void Show()
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public virtual void Show()
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{
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}
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public void Hide()
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public virtual void Hide()
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{
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}
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public void resize()
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public virtual void Resize()
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{
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}
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@ -9,7 +9,7 @@ using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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{
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class ContentSystem
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public class ContentSystem
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{
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volatile bool queued;
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Thread thread;
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@ -46,7 +46,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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}
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}
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T get<T>(string assetName)
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public T Get<T>(string assetName)
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{
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lock(queue)
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{
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@ -54,7 +54,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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}
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}
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void Queue(string assetName, Type type)
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public void Queue(string assetName, Type type)
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{
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queued = true;
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lock (queue)
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|
12
RhythmBullet/Zer01HD/Utilities/ParticleSystem/Particle.cs
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12
RhythmBullet/Zer01HD/Utilities/ParticleSystem/Particle.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ParticleSystem
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{
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class Particle
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{
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}
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}
|
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Reference in New Issue
Block a user