imrpoved UI system structure and added a basic text module for testing; Untested.

This commit is contained in:
Harrison Deng 2018-09-15 13:15:32 -05:00
parent b0ecc4f457
commit 3779f220ff
13 changed files with 277 additions and 95 deletions

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@ -42,16 +42,19 @@
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Compile Include="Zer01HD\Game\MainScreen\MainPage.cs" />
<Compile Include="Zer01HD\UI\Page\Page.cs" />
<Compile Include="Zer01HD\UI\Modular\Module.cs" />
<Compile Include="Zer01HD\UI\Modular\ModuleGroup.cs" />
<Compile Include="RhythmBulletGame.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Zer01HD\UI\Page\PageManager.cs" />
<Compile Include="Zer01HD\UI\Screen\Screen.cs" />
<Compile Include="Zer01HD\UI\Book\Page.cs" />
<Compile Include="Zer01HD\UI\Book\Book.cs" />
<Compile Include="Zer01HD\UI\Modular\Text.cs" />
<Compile Include="Zer01HD\UI\Screen.cs" />
<Compile Include="Zer01HD\Utilities\ContentSystem\ContentLoad.cs" />
<Compile Include="Zer01HD\Utilities\ContentSystem\ContentSystem.cs" />
<Compile Include="Zer01HD\Utilities\ContentSystem\IContentResolver.cs" />
<Compile Include="Zer01HD\Utilities\ParticleSystem\Particle.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
@ -112,7 +115,9 @@
</None>
<None Include="app.manifest" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Folder Include="Zer01HD\Game\MainScreen\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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@ -1,7 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.UI.Screen;
using RhythmBullet.Zer01HD.UI;
namespace RhythmBullet
{

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@ -1,17 +0,0 @@
using RhythmBullet.Zer01HD.UI.Page;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Game.MainScreen
{
class MainPage : Page
{
public MainPage(int pageX, int pageY) : base(pageX, pageY)
{
}
}
}

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@ -0,0 +1,45 @@
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Book
{
class Book
{
Viewport viewport;
Dictionary<string, Page> pages = new Dictionary<string, Page>();
public Book(Viewport viewport)
{
this.viewport = viewport;
}
public void AddPage(Page page)
{
pages.Add(page.Name, page);
}
public void RemovePage(Page page)
{
RemovePage(page.Name);
}
public void RemovePage(string name)
{
pages.Remove(name);
}
public void Resize(int width, int height)
{
viewport.Width = width;
viewport.Height = height;
}
public void DisplayPage(string name)
{
pages[name].DisplayWithViewport(viewport);
}
}
}

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@ -0,0 +1,36 @@
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI.Modular;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Book
{
class Page : ModuleGroup
{
private readonly int pageX, pageY;
public Page(int pageX, int pageY, int width, int height)
{
this.pageX = pageX;
this.pageY = pageY;
ApplySize(width, height);
}
public virtual void ApplySize(int width, int height)
{
X = pageX * width;
Y = pageY * height;
this.Width = width;
this.Height = height;
}
public void DisplayWithViewport(Viewport viewport)
{
viewport.X = X;
viewport.Y = Y;
}
}
}

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@ -0,0 +1,38 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Modular
{
public class Module
{
public Vector2 Position = new Vector2();
public float Width, Height;
public ModuleGroup Parent;
public string Name;
public Color Color;
public virtual void Update(GameTime gameTime)
{
}
public virtual void Draw(SpriteBatch batch)
{
}
public void RemoveFromParent()
{
if (Parent == null)
{
throw new InvalidOperationException("Parent is null.");
}
Parent.RemoveModule(this);
}
}
}

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@ -0,0 +1,85 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace RhythmBullet.Zer01HD.UI.Modular
{
public class ModuleGroup : Module
{
List<Module> modules = new List<Module>();
Rectangle scissorBounds;
RasterizerState scissorRasterizer = new RasterizerState();
public ModuleGroup(bool crop = false)
{
if (crop)
{
scissorRasterizer.ScissorTestEnable = true;
scissorBounds = new Rectangle();
}
}
public override void Draw(SpriteBatch batch)
{
if (scissorBounds != null)
{
batch.End();
batch.Begin(SpriteSortMode.Deferred, null, null, null, scissorRasterizer);
scissorBounds.Width = (int) Width;
scissorBounds.Height = (int) Height;
scissorBounds.X = (int) Position.X;
scissorBounds.Y = (int) Position.Y;
Rectangle scissor = scissorBounds;
scissorBounds = batch.GraphicsDevice.ScissorRectangle;
batch.GraphicsDevice.ScissorRectangle = scissor;
}
foreach (Module module in modules)
{
float offsetX = module.Position.X;
float offsetY = module.Position.Y;
module.Position.X = Position.X + offsetX;
module.Position.Y = Position.Y + offsetY;
module.Draw(batch);
module.Position.X = offsetX;
module.Position.Y = offsetY;
}
if (scissorBounds != null)
{
batch.GraphicsDevice.ScissorRectangle = scissorBounds;
batch.End();
batch.Begin();
}
}
public override void Update(GameTime gameTime)
{
foreach (Module module in modules)
{
module.Update(gameTime);
}
}
public void AddModule(params Module[] addModules)
{
foreach (Module module in addModules)
{
if (modules.Contains(module))
{
throw new InvalidOperationException(module.ToString() + " already exists in " + this.ToString());
}
module.Parent = this;
modules.Add(module);
}
}
public void RemoveModule(Module module)
{
module.Parent = null;
modules.Remove(module);
}
}
}

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@ -0,0 +1,40 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Modular
{
class Text : Module
{
private SpriteFont font;
private float scale;
public string DisplayedText
{
get
{
return DisplayedText;
}
set
{
Vector2 size = font.MeasureString(value);
Width = size.X;
scale = Height / size.Y;
}
}
public Text(string displayedText, SpriteFont font, int height)
{
this.font = font;
Height = height;
}
public override void Draw(SpriteBatch batch)
{
batch.DrawString(font, DisplayedText, Position, Color);
base.Draw(batch);
}
}
}

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@ -1,31 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Page
{
class Page
{
private readonly int pageX, pageY;
public readonly int xPos, yPos;
public Page(int pageX, int pageY)
{
this.pageX = pageX;
this.pageY = pageY;
}
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch batch)
{
}
}
}

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@ -1,31 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Page
{
class PageManager
{
private readonly List<Page> pages = new List<Page>();
public void Act(GameTime gameTime)
{
foreach (Page page in pages)
{
page.Update(gameTime);
}
}
public void Draw(SpriteBatch spriteBatch)
{
foreach (Page page in pages)
{
page.Draw(spriteBatch);
}
}
}
}

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@ -6,31 +6,31 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Screen
namespace RhythmBullet.Zer01HD.UI
{
class Screen
public class Screen
{
public void Update(GameTime gameTime)
public virtual void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch spriteBatch)
public virtual void Draw(SpriteBatch spriteBatch)
{
}
public void Show()
public virtual void Show()
{
}
public void Hide()
public virtual void Hide()
{
}
public void resize()
public virtual void Resize()
{
}

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@ -9,7 +9,7 @@ using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
class ContentSystem
public class ContentSystem
{
volatile bool queued;
Thread thread;
@ -46,7 +46,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
}
}
T get<T>(string assetName)
public T Get<T>(string assetName)
{
lock(queue)
{
@ -54,7 +54,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
}
}
void Queue(string assetName, Type type)
public void Queue(string assetName, Type type)
{
queued = true;
lock (queue)

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ParticleSystem
{
class Particle
{
}
}