Removed debug and updated to new texture names.
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@ -242,8 +242,8 @@ namespace RhythmBullet
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Skin skin = new Skin(assets.Get<TextureAtlas>("UI"), assets.Get<Texture2D>("cursor"));
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skin.AddColor("default", Color.White);
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TextButtonSkinDefinition textButtonSkinDefinition = new TextButtonSkinDefinition("Rounded9pButton-down", "Rounded9pButton");
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textButtonSkinDefinition.disabledRegion = "Rounded9pButton-disabled";
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TextButtonSkinDefinition textButtonSkinDefinition = new TextButtonSkinDefinition("rectangle-button-down", "rectangle-button");
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textButtonSkinDefinition.disabledRegion = "rectangle-button-disabled";
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skin.AddDefinition(textButtonSkinDefinition);
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@ -7,6 +7,7 @@ using RecrownedAthenaeum.UI.Modular.Modules;
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using RecrownedAthenaeum.UI.Modular.Modules.Interactive;
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using RecrownedAthenaeum.UI.SkinSystem;
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using RecrownedAthenaeum.UI.SkinSystem.Definitions;
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using System;
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namespace RhythmBullet.Screens.MainMenu
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{
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@ -18,7 +19,6 @@ namespace RhythmBullet.Screens.MainMenu
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internal MainPage() : base(0, 0)
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{
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Debugging = true;
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}
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protected override void Initialize(ContentManagerController assets, ISkin skin)
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