Content loading system functioning.
This commit is contained in:
parent
3a4dfb94ac
commit
a9647f2146
@ -43,8 +43,13 @@
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Zer01HD\Utilities\Persistence\IPreferences.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\NormalContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\Persistence\Preferences.cs" />
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<Compile Include="Zer01HD\Utilities\Renderer\ScaledRenderer.cs" />
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<Compile Include="Zer01HD\Utilities\UI\LoadingScreen.cs" />
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<Compile Include="Zer01HD\Game\MainScreen\MainScreen.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\Module.cs" />
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@ -60,7 +65,7 @@
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<Compile Include="Zer01HD\Game\ContentResolvers\FontContentResolver.cs" />
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<Compile Include="Zer01HD\Game\ContentResolvers\ResolutionContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\ContentSystem.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\IContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\IContentPathModifier.cs" />
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<Compile Include="Zer01HD\Utilities\ParticleSystem\Particle.cs" />
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<Compile Include="Zer01HD\Game\Preferences\Controls.cs" />
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<Compile Include="Zer01HD\Game\Preferences\General.cs" />
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@ -7,8 +7,10 @@ using RhythmBullet.Zer01HD.Game.Preferences;
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using RhythmBullet.Zer01HD.UI;
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using RhythmBullet.Zer01HD.Utilities;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.DataTypes;
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using RhythmBullet.Zer01HD.Utilities.UI;
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using System;
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using System.Diagnostics;
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namespace RhythmBullet
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{
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@ -17,6 +19,10 @@ namespace RhythmBullet
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/// </summary>
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public class RhythmBulletGame : Game
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{
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public const int WORLD_WIDTH = 4;
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public const int WORLD_HEIGHT = 3;
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public static int pixels_per_WU;
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public GraphicsDeviceManager Graphics;
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SpriteBatch spriteBatch;
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public readonly ContentSystem Assets;
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@ -34,12 +40,11 @@ namespace RhythmBullet
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Assets = new ContentSystem(Content);
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resolutionContentResolver = new ResolutionContentResolver();
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FontContentResolver fcr = new FontContentResolver(resolutionContentResolver);
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Assets.contentResolver.Add(typeof(Texture2D), resolutionContentResolver);
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Assets.contentResolver.Add(typeof(SpriteFont), fcr);
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Assets.contentPathModifier.Add(typeof(Texture2D), resolutionContentResolver);
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Assets.contentPathModifier.Add(typeof(SpriteFont), fcr);
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preferencesManager = new PreferencesManager(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/RhythmBullet",
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new Controls(),
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new General());
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new General(),
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new Controls());
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}
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public Screen Screen
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@ -67,7 +72,14 @@ namespace RhythmBullet
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/// </summary>
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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//Load preferences
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preferencesManager.Load();
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Resolution resolution = preferencesManager.GetPreferences<General>().Resolution;
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resolutionContentResolver.Width = resolution.Width;
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resolutionContentResolver.Height = resolution.Height;
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QueueContent();
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Debug.WriteLine("Initial setup complete.");
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base.Initialize();
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}
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@ -80,7 +92,6 @@ namespace RhythmBullet
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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Screen = new LoadingScreen(Content.Load<Texture2D>("recrown"));
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// TODO: use this.Content to load your game content here
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}
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@ -95,12 +106,17 @@ namespace RhythmBullet
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/// <summary>
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/// Allows the game to run logic such as updating the world,
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/// checking for collisions, gathering input, and playing audio.
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/// checking for collisions, gathering input, and playing audio.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Update(GameTime gameTime)
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{
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if (!Assets.Done)
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{
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Assets.Update();
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}
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Screen.Update(gameTime);
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base.Update(gameTime);
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}
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@ -114,7 +130,7 @@ namespace RhythmBullet
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spriteBatch.Begin();
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Screen.Draw(spriteBatch);
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spriteBatch.End();
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base.Draw(gameTime);
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}
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@ -124,16 +140,31 @@ namespace RhythmBullet
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resolutionContentResolver.Width = Graphics.PreferredBackBufferWidth;
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resolutionContentResolver.Height = Graphics.PreferredBackBufferHeight;
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QueueContent();
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Screen.AssetLoadStateChange(true);
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}
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public void PostAssetLoad()
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{
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Screen.AssetLoadStateChange(false);
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}
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void QueueContent()
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{
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Assets.Queue<Texture2D>("Tech-Circle1");
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Assets.Queue<Texture2D>("polyjet-standard");
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Assets.Queue<Texture2D>("cybercircle3B");
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Assets.Queue<Texture2D>("title");
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Assets.Queue<Texture2D>("cybercircle1");
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Assets.Queue<Texture2D>("defaultCover");
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Assets.Queue<Texture2D>("laser");
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Assets.Queue<Texture2D>("pellet");
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Assets.Queue<Texture2D>("shard");
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Assets.Queue<Texture2D>("bar");
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Assets.Queue<Texture2D>("flake");
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Assets.Queue<Texture2D>("void_circle");
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Assets.Queue<Texture2D>("tpSelector");
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Assets.Queue<Texture2D>("backgrounds/mainBG");
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Assets.Queue<Texture2D>("magic1");
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}
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}
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}
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Game.ContentResolvers
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{
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class FontContentResolver : IContentResolver
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class FontContentResolver : IContentPathModifier
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{
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readonly ResolutionContentResolver rcr;
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@ -16,9 +16,9 @@ namespace RhythmBullet.Zer01HD.Game.ContentResolvers
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this.rcr = rcr;
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}
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public string Load(string assetName)
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public string Modify(string assetName)
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{
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return rcr.Load("fonts/" + assetName);
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return rcr.Modify("fonts/" + assetName);
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}
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}
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}
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@ -10,7 +10,7 @@ using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Game.ContentResolvers
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{
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class ResolutionContentResolver : IContentResolver
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class ResolutionContentResolver : IContentPathModifier
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{
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int width, height;
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bool updated;
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@ -98,7 +98,7 @@ namespace RhythmBullet.Zer01HD.Game.ContentResolvers
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return best;
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}
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public string Load(string path)
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public string Modify(string path)
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{
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if (updated)
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{
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@ -1,18 +1,14 @@
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using RhythmBullet.Zer01HD.Utilities.Persistence;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Zer01HD.Utilities.Persistence;
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namespace RhythmBullet.Zer01HD.Game.Preferences
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{
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public class Controls : IPreferences
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public class Controls : Utilities.Persistence.Preferences
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{
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public int Forward;
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public int Backward;
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public int Left;
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public int Right;
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public int Shoot;
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public Keys Forward = Keys.Up;
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public Keys Backward = Keys.Down;
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public Keys Left = Keys.Left;
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public Keys Right = Keys.Right;
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public Keys Shoot = Keys.Space;
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}
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}
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@ -1,20 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RhythmBullet.Zer01HD.Utilities;
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using System.Xml.Serialization;
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using RhythmBullet.Zer01HD.Utilities.DataTypes;
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using RhythmBullet.Zer01HD.Utilities.Persistence;
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namespace RhythmBullet.Zer01HD.Game.Preferences
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{
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public class General : IPreferences
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public class General : Utilities.Persistence.Preferences
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{
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public Resolution Resolution;
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public bool Fullscreen;
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public float MusicVolume;
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public float FXVolume;
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public string MusicDirectory;
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public string GameDirectory;
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public Resolution Resolution = new Resolution(1920, 1080);
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public bool Fullscreen = false;
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public float MusicVolume = 1f;
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public float FXVolume = 1f;
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public string MusicDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyMusic);
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}
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}
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@ -2,6 +2,8 @@
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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@ -11,57 +13,57 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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{
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public class ContentSystem
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{
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volatile bool queued;
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Thread thread;
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readonly ContentManager contentManager;
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readonly Queue<LoadableContent> queue;
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Dictionary<string, IDisposable> assets;
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public readonly Dictionary<Type, IContentResolver> contentResolver;
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public readonly Dictionary<Type, IContentPathModifier> contentPathModifier;
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public ContentSystem(ContentManager contentManager)
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{
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this.contentManager = contentManager;
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assets = new Dictionary<string, IDisposable>();
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queue = new Queue<LoadableContent>();
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contentResolver = new Dictionary<Type, IContentResolver>();
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contentPathModifier = new Dictionary<Type, IContentPathModifier>();
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}
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private void Load(string assetName, Type type)
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{
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IContentResolver handler = contentResolver[type];
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string path = handler.Load(assetName);
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assets.Add(assetName, contentManager.Load<IDisposable>(path));
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IContentPathModifier handler = contentPathModifier[type];
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string path = handler.Modify(assetName);
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try
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{
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assets.Add(assetName, contentManager.Load<IDisposable>(path));
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} catch (ContentLoadException cle)
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{
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Debug.WriteLine("Failed to load " + assetName + "with modified path: " + cle.Message);
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Debug.WriteLine("Loading asset from root: " + assetName);
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assets.Add(assetName, contentManager.Load<IDisposable>(assetName));
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}
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Debug.WriteLine("Loaded asset: " + assetName);
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}
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private void LoadBatch()
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{
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while (queue.Count != 0)
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{
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lock (queue)
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{
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LoadableContent content = queue.Dequeue();
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Load(content.assetName, content.type);
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}
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queued = false;
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}
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}
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public T Get<T>(string assetName)
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{
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lock(queue)
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lock (queue)
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{
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return (T)assets[assetName];
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}
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}
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public void Queue(string assetName, Type type)
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public void Queue<T>(string assetName) where T : IDisposable
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{
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queued = true;
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lock (queue)
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{
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if (!assets.ContainsKey(assetName))
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{
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queue.Enqueue(new LoadableContent(assetName, type));
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queue.Enqueue(new LoadableContent(assetName, typeof(T)));
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Debug.WriteLine("Queued asset: " + assetName);
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}
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else
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{
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Debug.WriteLine("Did not queue asset due to asset with same name being loaded: " + assetName);
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}
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}
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}
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@ -77,10 +79,22 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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{
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ThreadStart threadStart = new ThreadStart(LoadBatch);
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thread = new Thread(threadStart);
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thread.Start();
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}
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}
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}
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private void LoadBatch()
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{
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while (queue.Count != 0)
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{
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lock (queue)
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{
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LoadableContent content = queue.Dequeue();
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Load(content.assetName, content.type);
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}
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}
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}
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/// <summary>
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/// Removes the asset from the list of assets in the system.
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/// Cannot remove from queue.
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@ -100,9 +114,9 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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/// </summary>
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public void ClearQueue()
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{
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lock(queue)
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lock (queue)
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{
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queue.Clear();
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queue.Clear();
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}
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}
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@ -119,9 +133,12 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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ClearQueue();
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}
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public bool Done()
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public bool Done
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{
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return queued;
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get
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{
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return queue.Count == 0;
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}
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}
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}
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}
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@ -6,13 +6,13 @@ using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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{
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public interface IContentResolver
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public interface IContentPathModifier
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{
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/// <summary>
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/// Returns the complete path with the content folder as root.
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/// </summary>
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/// <param name="assetName">Is the asset's name</param>
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/// <returns></returns>
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string Load(string assetName);
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string Modify(string assetName);
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}
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}
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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{
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class NormalContentResolver : IContentPathModifier
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{
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public string Modify(string assetName)
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{
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return assetName;
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}
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}
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}
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@ -16,6 +16,10 @@ namespace RhythmBullet.Zer01HD.Utilities.DataTypes
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Height = height;
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}
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public Resolution()
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{
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}
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public int CompareTo(Resolution other)
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{
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return Area() - other.Area();
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@ -3,10 +3,11 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RhythmBullet.Zer01HD.Utilities.Persistence
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{
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public interface IPreferences
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public class Preferences
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{
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}
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}
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@ -11,43 +11,67 @@ namespace RhythmBullet.Zer01HD.Utilities
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{
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public class PreferencesManager
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{
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private readonly Dictionary<Type, IPreferences> preferenceList;
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private readonly Dictionary<Type, Preferences> preferenceList;
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public string SavePath;
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XmlSerializer xmlSerializer;
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public PreferencesManager(string savePath, params IPreferences[] preferences)
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public PreferencesManager(string savePath, params Preferences[] preferences)
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{
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this.SavePath = savePath;
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preferenceList = new Dictionary<Type, IPreferences>();
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foreach (IPreferences prefs in preferences)
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preferenceList = new Dictionary<Type, Preferences>();
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Type[] preferenceTypes = new Type[preferences.Length];
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for (int prefID = 0; prefID < preferences.Length; prefID++)
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{
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preferenceList.Add(prefs.GetType(), prefs);
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preferenceList.Add(preferences[prefID].GetType(), preferences[prefID]);
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preferenceTypes[prefID] = preferences[prefID].GetType();
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}
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xmlSerializer = new XmlSerializer(typeof(Preferences), preferenceTypes);
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}
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public T GetPreferences<T>() where T : IPreferences
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public T GetPreferences<T>() where T : Preferences
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{
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return (T) preferenceList[typeof(T)];
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return (T)preferenceList[typeof(T)];
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}
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public void Load()
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{
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foreach (KeyValuePair<Type, IPreferences> prefs in preferenceList)
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foreach (KeyValuePair<Type, Preferences> prefs in preferenceList)
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{
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Stream stream = new FileStream(SavePath + nameof(prefs.Key), FileMode.Open);
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preferenceList[prefs.Key] = (IPreferences) xmlSerializer.Deserialize(stream);
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stream.Close();
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if (!LoadSpecific(prefs.Key))
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{
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SaveSpecific(prefs.Key);
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}
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}
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}
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public void Save()
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{
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foreach (KeyValuePair<Type, IPreferences> prefs in preferenceList)
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foreach (KeyValuePair<Type, Preferences> prefs in preferenceList)
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{
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Stream stream = new FileStream(SavePath + nameof(prefs.Key), FileMode.Create);
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xmlSerializer.Serialize(stream, prefs.Value);
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stream.Close();
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SaveSpecific(prefs.Key);
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}
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}
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private bool LoadSpecific(Type preference)
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{
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string path = SavePath + "/" + preference.Name;
|
||||
if (File.Exists(path))
|
||||
{
|
||||
Stream stream = new FileStream(SavePath + "/" + preference.Name, FileMode.Open);
|
||||
preferenceList[preference] = (Preferences)xmlSerializer.Deserialize(stream);
|
||||
stream.Close();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SaveSpecific(Type preference)
|
||||
{
|
||||
Stream stream = new FileStream(SavePath + preference.Name, FileMode.Create);
|
||||
xmlSerializer.Serialize(stream, preferenceList[preference]);
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
12
RhythmBullet/Zer01HD/Utilities/Renderer/ScaledRenderer.cs
Normal file
12
RhythmBullet/Zer01HD/Utilities/Renderer/ScaledRenderer.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.Utilities.Renderer
|
||||
{
|
||||
class ScaledRenderer
|
||||
{
|
||||
}
|
||||
}
|
@ -30,7 +30,7 @@ namespace RhythmBullet.Zer01HD.Utilities.UI
|
||||
|
||||
}
|
||||
|
||||
public virtual void Resize()
|
||||
public virtual void AssetLoadStateChange(bool state)
|
||||
{
|
||||
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user