implemented basics of skin system.

This commit is contained in:
Harrison Deng 2019-01-26 23:57:00 -06:00
parent 261b79c7b4
commit 1ae37bb219
4 changed files with 70 additions and 17 deletions

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@ -637,6 +637,13 @@
RGBA data of this color.
</summary>
</member>
<member name="M:RecrownedAthenaeum.Data.SkinData.ColorData.#ctor(System.String,Microsoft.Xna.Framework.Color)">
<summary>
Sets values for data.
</summary>
<param name="name">the name to be referenced by.</param>
<param name="color">The color value <paramref name="name"/> represents.</param>
</member>
<member name="T:RecrownedAthenaeum.Data.SkinData.DefinitionData">
<summary>
Definition data for data transfer.
@ -652,6 +659,13 @@
The skin definition data.
</summary>
</member>
<member name="M:RecrownedAthenaeum.Data.SkinData.DefinitionData.#ctor(System.String,RecrownedAthenaeum.UI.Skin.Definitions.ISkinDefinitionData)">
<summary>
Sets values for data.
</summary>
<param name="name">The name to be referenced by.</param>
<param name="skinDefinitionData">The skin data.</param>
</member>
<member name="M:RecrownedAthenaeum.ContentReaders.TextureAtlasDataReader.GenerateAtlasRegionsFromData(RecrownedAthenaeum.Data.TextureAtlasData,Microsoft.Xna.Framework.Graphics.Texture2D)">
<summary>
Generates region given <see cref="T:RecrownedAthenaeum.Data.TextureAtlasData"/>.
@ -1736,11 +1750,16 @@
Manages reference to default and loading of custom skins.
</summary>
</member>
<member name="P:RecrownedAthenaeum.UI.Skin.SkinManager.ReadyForUse">
<member name="P:RecrownedAthenaeum.UI.Skin.SkinManager.MergingSkins">
<summary>
Whether or not the skin manager is set up with a <see cref="P:RecrownedAthenaeum.UI.Skin.SkinManager.BaseSkin"/> and <see cref="P:RecrownedAthenaeum.UI.Skin.SkinManager.loadedSkin"/>.
</summary>
</member>
<member name="P:RecrownedAthenaeum.UI.Skin.SkinManager.SkinUseable">
<summary>
Whether or not this manager has been set up with at least a base skin.
</summary>
</member>
<member name="F:RecrownedAthenaeum.UI.Skin.SkinManager.skinPaths">
<summary>
The list of paths for all found skins by <see cref="M:RecrownedAthenaeum.UI.Skin.SkinManager.SearchSkinDirectory"/>. May be null.
@ -1778,7 +1797,7 @@
</member>
<member name="P:RecrownedAthenaeum.UI.Skin.SkinManager.BaseSkin">
<summary>
The fallback skin in case the selected skin doesn't cover a specific definition or color.
The default skin in case the selected skin doesn't cover a specific definition or color.
</summary>
</member>
<member name="F:RecrownedAthenaeum.UI.Skin.SkinManager.skinsDirectory">
@ -1800,7 +1819,7 @@
</member>
<member name="M:RecrownedAthenaeum.UI.Skin.SkinManager.LoadSkin(RecrownedAthenaeum.Data.SkinData,System.String,Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
<summary>
loads a skin asynchronously.
loads a skin asynchronously to the <see cref="P:RecrownedAthenaeum.UI.Skin.SkinManager.loadedSkin"/>.
</summary>
<param name="graphicsDevice">Graphics device to use for texture creation. Uses graphics device from <see cref="T:RecrownedAthenaeum.Configuration"/>by default.</param>
<param name="skinData">The data to generate from.</param>

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@ -10,5 +10,7 @@ namespace RhythmBullet.Preferences
public float MusicVolume = 1f;
public float FXVolume = 1f;
public string MusicDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyMusic);
public string skinName;
public string skinDirectory;
}
}

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@ -4,11 +4,13 @@ using Microsoft.Xna.Framework.Input;
using RecrownedAthenaeum.Camera;
using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.ContentSystem.ContentResolvers;
using RecrownedAthenaeum.Data;
using RecrownedAthenaeum.Input;
using RecrownedAthenaeum.Persistence;
using RecrownedAthenaeum.ScreenSystem;
using RecrownedAthenaeum.SpecialTypes;
using RecrownedAthenaeum.UI.Skin;
using RecrownedAthenaeum.UI.Skin.Definitions;
using RhythmBullet.Audio;
using RhythmBullet.Preferences;
using RhythmBullet.Screens.MainMenu;
@ -40,7 +42,7 @@ namespace RhythmBullet
private Texture2D currentCursorTexture;
internal readonly MusicController musicController;
private SkinManager skinManager = new SkinManager();
private readonly ISkin skin;
private ISkin Skin { get { return skinManager.Skin; } }
public RhythmBulletGame()
{
@ -49,7 +51,6 @@ namespace RhythmBullet
assets = new ContentManagerController(Content);
musicController = new MusicController();
skin = skinManager.Skin;
resolutionContentResolver = new ResolutionContentResolver();
FontContentResolver fcr = new FontContentResolver(resolutionContentResolver);
assets.contentPathModifier.Add(typeof(Texture2D), resolutionContentResolver);
@ -73,11 +74,16 @@ namespace RhythmBullet
/// </summary>
protected override void Initialize()
{
Resolution resolution = preferencesManager.GetPreferences<General>().Resolution;
General general = preferencesManager.GetPreferences<General>();
Resolution resolution = general.Resolution;
resolutionContentResolver.Width = resolution.Width;
resolutionContentResolver.Height = resolution.Height;
musicController.musicList.path = preferencesManager.GetPreferences<General>().MusicDirectory;
musicController.musicList.path = general.MusicDirectory;
musicController.musicList.StartSearch();
if ((general.skinName ) != null)
{
skinManager.LoadSkin(skinManager.ReadSkinData(general.skinDirectory + general.skinName), general.skinDirectory + general.skinName);
}
Debug.WriteLine("Initial setup complete.");
base.Initialize();
}
@ -123,7 +129,7 @@ namespace RhythmBullet
}
else if (!initialLoadComplete && CheckReadyForInitiate())
{
Initiate();
PostLoad();
}
}
else
@ -167,6 +173,27 @@ namespace RhythmBullet
screenManager.PostResize();
}
private bool CheckReadyForInitiate()
{
bool ready = true;
if (!assets.Done ||
!musicController.musicList.Searched)
{
ready = false;
}
if (preferencesManager.GetPreferences<General>().skinName != null && !skinManager.MergingSkins)
{
ready = false;
}
return ready;
}
private void ShowFirstScreen(Screen Screen)
{
Screen.NextScreen = mainScreen;
}
private void QueueContent()
{
assets.Queue<Texture2D>("cursor", false);
@ -176,16 +203,18 @@ namespace RhythmBullet
assets.Queue<TextureAtlas>("UI");
}
private void Initiate()
private void PostLoad()
{
initialLoadComplete = true;
Debug.WriteLine("Initial setup and loading complete.");
SetUpDefaultSkin();
UpdateCursor();
mainScreen = new MainScreen(assets);
initialLoadComplete = true;
}
private void UpdateCursor()
{
Texture2D texture = skin.CursorTexture;
Texture2D texture = skinManager.Skin.CursorTexture;
int cursorSize = (int)(0.08f * graphics.PreferredBackBufferHeight);
Debug.WriteLine("Cursor size length: " + cursorSize);
RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, cursorSize, cursorSize);
@ -201,14 +230,17 @@ namespace RhythmBullet
Mouse.SetCursor(MouseCursor.FromTexture2D(currentCursorTexture, currentCursorTexture.Width / 2, currentCursorTexture.Height / 2));
}
private bool CheckReadyForInitiate()
private void SetUpDefaultSkin()
{
return assets.Done && musicController.musicList.Searched && skinManager.ReadyForUse;
}
Skin skin = new Skin(assets.Get<TextureAtlas>("UI"), assets.Get<Texture2D>("cursor"));
skin.AddColor("default", Color.White);
private void ShowFirstScreen(Screen Screen)
{
Screen.NextScreen = mainScreen;
TextButtonSkinDefinition textButtonSkinDefinition = new TextButtonSkinDefinition("Rounded9pButton-down", "Rounded9pButton");
textButtonSkinDefinition.disabledRegion = "Rounded9pButton-disabled";
skin.AddDefinition("default", textButtonSkinDefinition);
skin.Laminate();
skinManager.BaseSkin = skin;
}
}
}