implemented basics of skin system.
This commit is contained in:
parent
261b79c7b4
commit
1ae37bb219
Binary file not shown.
@ -637,6 +637,13 @@
|
||||
RGBA data of this color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:RecrownedAthenaeum.Data.SkinData.ColorData.#ctor(System.String,Microsoft.Xna.Framework.Color)">
|
||||
<summary>
|
||||
Sets values for data.
|
||||
</summary>
|
||||
<param name="name">the name to be referenced by.</param>
|
||||
<param name="color">The color value <paramref name="name"/> represents.</param>
|
||||
</member>
|
||||
<member name="T:RecrownedAthenaeum.Data.SkinData.DefinitionData">
|
||||
<summary>
|
||||
Definition data for data transfer.
|
||||
@ -652,6 +659,13 @@
|
||||
The skin definition data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:RecrownedAthenaeum.Data.SkinData.DefinitionData.#ctor(System.String,RecrownedAthenaeum.UI.Skin.Definitions.ISkinDefinitionData)">
|
||||
<summary>
|
||||
Sets values for data.
|
||||
</summary>
|
||||
<param name="name">The name to be referenced by.</param>
|
||||
<param name="skinDefinitionData">The skin data.</param>
|
||||
</member>
|
||||
<member name="M:RecrownedAthenaeum.ContentReaders.TextureAtlasDataReader.GenerateAtlasRegionsFromData(RecrownedAthenaeum.Data.TextureAtlasData,Microsoft.Xna.Framework.Graphics.Texture2D)">
|
||||
<summary>
|
||||
Generates region given <see cref="T:RecrownedAthenaeum.Data.TextureAtlasData"/>.
|
||||
@ -1736,11 +1750,16 @@
|
||||
Manages reference to default and loading of custom skins.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:RecrownedAthenaeum.UI.Skin.SkinManager.ReadyForUse">
|
||||
<member name="P:RecrownedAthenaeum.UI.Skin.SkinManager.MergingSkins">
|
||||
<summary>
|
||||
Whether or not the skin manager is set up with a <see cref="P:RecrownedAthenaeum.UI.Skin.SkinManager.BaseSkin"/> and <see cref="P:RecrownedAthenaeum.UI.Skin.SkinManager.loadedSkin"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:RecrownedAthenaeum.UI.Skin.SkinManager.SkinUseable">
|
||||
<summary>
|
||||
Whether or not this manager has been set up with at least a base skin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:RecrownedAthenaeum.UI.Skin.SkinManager.skinPaths">
|
||||
<summary>
|
||||
The list of paths for all found skins by <see cref="M:RecrownedAthenaeum.UI.Skin.SkinManager.SearchSkinDirectory"/>. May be null.
|
||||
@ -1778,7 +1797,7 @@
|
||||
</member>
|
||||
<member name="P:RecrownedAthenaeum.UI.Skin.SkinManager.BaseSkin">
|
||||
<summary>
|
||||
The fallback skin in case the selected skin doesn't cover a specific definition or color.
|
||||
The default skin in case the selected skin doesn't cover a specific definition or color.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:RecrownedAthenaeum.UI.Skin.SkinManager.skinsDirectory">
|
||||
@ -1800,7 +1819,7 @@
|
||||
</member>
|
||||
<member name="M:RecrownedAthenaeum.UI.Skin.SkinManager.LoadSkin(RecrownedAthenaeum.Data.SkinData,System.String,Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
|
||||
<summary>
|
||||
loads a skin asynchronously.
|
||||
loads a skin asynchronously to the <see cref="P:RecrownedAthenaeum.UI.Skin.SkinManager.loadedSkin"/>.
|
||||
</summary>
|
||||
<param name="graphicsDevice">Graphics device to use for texture creation. Uses graphics device from <see cref="T:RecrownedAthenaeum.Configuration"/>by default.</param>
|
||||
<param name="skinData">The data to generate from.</param>
|
||||
|
@ -10,5 +10,7 @@ namespace RhythmBullet.Preferences
|
||||
public float MusicVolume = 1f;
|
||||
public float FXVolume = 1f;
|
||||
public string MusicDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyMusic);
|
||||
public string skinName;
|
||||
public string skinDirectory;
|
||||
}
|
||||
}
|
||||
|
@ -4,11 +4,13 @@ using Microsoft.Xna.Framework.Input;
|
||||
using RecrownedAthenaeum.Camera;
|
||||
using RecrownedAthenaeum.ContentSystem;
|
||||
using RecrownedAthenaeum.ContentSystem.ContentResolvers;
|
||||
using RecrownedAthenaeum.Data;
|
||||
using RecrownedAthenaeum.Input;
|
||||
using RecrownedAthenaeum.Persistence;
|
||||
using RecrownedAthenaeum.ScreenSystem;
|
||||
using RecrownedAthenaeum.SpecialTypes;
|
||||
using RecrownedAthenaeum.UI.Skin;
|
||||
using RecrownedAthenaeum.UI.Skin.Definitions;
|
||||
using RhythmBullet.Audio;
|
||||
using RhythmBullet.Preferences;
|
||||
using RhythmBullet.Screens.MainMenu;
|
||||
@ -40,7 +42,7 @@ namespace RhythmBullet
|
||||
private Texture2D currentCursorTexture;
|
||||
internal readonly MusicController musicController;
|
||||
private SkinManager skinManager = new SkinManager();
|
||||
private readonly ISkin skin;
|
||||
private ISkin Skin { get { return skinManager.Skin; } }
|
||||
|
||||
public RhythmBulletGame()
|
||||
{
|
||||
@ -49,7 +51,6 @@ namespace RhythmBullet
|
||||
assets = new ContentManagerController(Content);
|
||||
|
||||
musicController = new MusicController();
|
||||
skin = skinManager.Skin;
|
||||
resolutionContentResolver = new ResolutionContentResolver();
|
||||
FontContentResolver fcr = new FontContentResolver(resolutionContentResolver);
|
||||
assets.contentPathModifier.Add(typeof(Texture2D), resolutionContentResolver);
|
||||
@ -73,11 +74,16 @@ namespace RhythmBullet
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
Resolution resolution = preferencesManager.GetPreferences<General>().Resolution;
|
||||
General general = preferencesManager.GetPreferences<General>();
|
||||
Resolution resolution = general.Resolution;
|
||||
resolutionContentResolver.Width = resolution.Width;
|
||||
resolutionContentResolver.Height = resolution.Height;
|
||||
musicController.musicList.path = preferencesManager.GetPreferences<General>().MusicDirectory;
|
||||
musicController.musicList.path = general.MusicDirectory;
|
||||
musicController.musicList.StartSearch();
|
||||
if ((general.skinName ) != null)
|
||||
{
|
||||
skinManager.LoadSkin(skinManager.ReadSkinData(general.skinDirectory + general.skinName), general.skinDirectory + general.skinName);
|
||||
}
|
||||
Debug.WriteLine("Initial setup complete.");
|
||||
base.Initialize();
|
||||
}
|
||||
@ -123,7 +129,7 @@ namespace RhythmBullet
|
||||
}
|
||||
else if (!initialLoadComplete && CheckReadyForInitiate())
|
||||
{
|
||||
Initiate();
|
||||
PostLoad();
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -167,6 +173,27 @@ namespace RhythmBullet
|
||||
screenManager.PostResize();
|
||||
}
|
||||
|
||||
private bool CheckReadyForInitiate()
|
||||
{
|
||||
bool ready = true;
|
||||
if (!assets.Done ||
|
||||
!musicController.musicList.Searched)
|
||||
{
|
||||
ready = false;
|
||||
}
|
||||
|
||||
if (preferencesManager.GetPreferences<General>().skinName != null && !skinManager.MergingSkins)
|
||||
{
|
||||
ready = false;
|
||||
}
|
||||
return ready;
|
||||
}
|
||||
|
||||
private void ShowFirstScreen(Screen Screen)
|
||||
{
|
||||
Screen.NextScreen = mainScreen;
|
||||
}
|
||||
|
||||
private void QueueContent()
|
||||
{
|
||||
assets.Queue<Texture2D>("cursor", false);
|
||||
@ -176,16 +203,18 @@ namespace RhythmBullet
|
||||
assets.Queue<TextureAtlas>("UI");
|
||||
}
|
||||
|
||||
private void Initiate()
|
||||
private void PostLoad()
|
||||
{
|
||||
initialLoadComplete = true;
|
||||
Debug.WriteLine("Initial setup and loading complete.");
|
||||
SetUpDefaultSkin();
|
||||
UpdateCursor();
|
||||
mainScreen = new MainScreen(assets);
|
||||
initialLoadComplete = true;
|
||||
}
|
||||
|
||||
private void UpdateCursor()
|
||||
{
|
||||
Texture2D texture = skin.CursorTexture;
|
||||
Texture2D texture = skinManager.Skin.CursorTexture;
|
||||
int cursorSize = (int)(0.08f * graphics.PreferredBackBufferHeight);
|
||||
Debug.WriteLine("Cursor size length: " + cursorSize);
|
||||
RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, cursorSize, cursorSize);
|
||||
@ -201,14 +230,17 @@ namespace RhythmBullet
|
||||
Mouse.SetCursor(MouseCursor.FromTexture2D(currentCursorTexture, currentCursorTexture.Width / 2, currentCursorTexture.Height / 2));
|
||||
}
|
||||
|
||||
private bool CheckReadyForInitiate()
|
||||
private void SetUpDefaultSkin()
|
||||
{
|
||||
return assets.Done && musicController.musicList.Searched && skinManager.ReadyForUse;
|
||||
}
|
||||
Skin skin = new Skin(assets.Get<TextureAtlas>("UI"), assets.Get<Texture2D>("cursor"));
|
||||
skin.AddColor("default", Color.White);
|
||||
|
||||
private void ShowFirstScreen(Screen Screen)
|
||||
{
|
||||
Screen.NextScreen = mainScreen;
|
||||
TextButtonSkinDefinition textButtonSkinDefinition = new TextButtonSkinDefinition("Rounded9pButton-down", "Rounded9pButton");
|
||||
textButtonSkinDefinition.disabledRegion = "Rounded9pButton-disabled";
|
||||
skin.AddDefinition("default", textButtonSkinDefinition);
|
||||
|
||||
skin.Laminate();
|
||||
skinManager.BaseSkin = skin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user