refactoring to comply with c# conventions
This commit is contained in:
parent
efbaad9c1b
commit
3347316182
@ -7,7 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Audio
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namespace RhythmBullet.Audio
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{
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internal class MusicController : IDisposable
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{
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@ -8,7 +8,7 @@ using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Audio
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namespace RhythmBullet.Audio
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{
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internal delegate void SearchListener(MusicList musicList);
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Audio
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namespace RhythmBullet.Audio
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{
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public enum SupportedFormats
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{
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@ -7,7 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Audio
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namespace RhythmBullet.Audio
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{
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public class TransparentSampleProvider : ISampleProvider
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{
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@ -1,13 +1,13 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.UI.Modular;
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using RhythmBullet.UI.Modular;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Audio.Visualizer
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namespace RhythmBullet.Audio.Visualizer
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{
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internal class HorizontalVisualizer : UIModule, IDisposable
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{
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@ -1,11 +1,11 @@
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Utilities.ContentSystem;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.ContentResolvers
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namespace RhythmBullet.ContentResolvers
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{
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class FontContentResolver : IContentPathModifier
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{
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@ -1,14 +1,14 @@
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using RhythmBullet.Zer01HD.Preferences;
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using RhythmBullet.Zer01HD.Utilities;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.DataTypes;
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using RhythmBullet.Preferences;
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using RhythmBullet.Utilities;
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using RhythmBullet.Utilities.ContentSystem;
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using RhythmBullet.Utilities.DataTypes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.ContentResolvers
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namespace RhythmBullet.ContentResolvers
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{
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class ResolutionContentResolver : IContentPathModifier
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{
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Zer01HD.Utilities.Persistence;
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using RhythmBullet.Utilities.Persistence;
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namespace RhythmBullet.Zer01HD.Preferences
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namespace RhythmBullet.Preferences
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{
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public class Controls : Utilities.Persistence.Preferences
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{
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@ -1,9 +1,9 @@
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using System;
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using System.Xml.Serialization;
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using RhythmBullet.Zer01HD.Utilities.DataTypes;
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using RhythmBullet.Zer01HD.Utilities.Persistence;
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using RhythmBullet.Utilities.DataTypes;
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using RhythmBullet.Utilities.Persistence;
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namespace RhythmBullet.Zer01HD.Preferences
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namespace RhythmBullet.Preferences
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{
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public class General : Utilities.Persistence.Preferences
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{
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@ -47,44 +47,44 @@
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Zer01HD\Audio\MusicController.cs" />
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<Compile Include="Zer01HD\Audio\MusicList.cs" />
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<Compile Include="Zer01HD\Audio\SupportedFormats.cs" />
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<Compile Include="Zer01HD\Audio\TransparentSampleProvider.cs" />
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<Compile Include="Zer01HD\Audio\Visualizer\HorizontalVisualizer.cs" />
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<Compile Include="Zer01HD\Screens\MainMenu\MainPage.cs" />
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<Compile Include="Zer01HD\Screens\Transitions\FadeAwayTransition.cs" />
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<Compile Include="Zer01HD\Utilities\Camera\Camera2D.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\NormalContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\Input\IInputListener.cs" />
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<Compile Include="Zer01HD\Utilities\Input\InputListener.cs" />
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<Compile Include="Zer01HD\Utilities\Input\InputUtilities.cs" />
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<Compile Include="Zer01HD\Utilities\Persistence\Preferences.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\ScreenManager.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\Modules\Interactive\BasicButton.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\ITransition.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\LoadingScreen.cs" />
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<Compile Include="Zer01HD\Screens\MainMenu\MainScreen.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\Modules\Image.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\UIModule.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\UIModuleGroup.cs" />
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<Compile Include="Audio\MusicController.cs" />
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<Compile Include="Audio\MusicList.cs" />
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<Compile Include="Audio\SupportedFormats.cs" />
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<Compile Include="Audio\TransparentSampleProvider.cs" />
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<Compile Include="Audio\Visualizer\HorizontalVisualizer.cs" />
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<Compile Include="Screens\MainMenu\MainPage.cs" />
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<Compile Include="Screens\Transitions\FadeAwayTransition.cs" />
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<Compile Include="Utilities\Camera\Camera2D.cs" />
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<Compile Include="Utilities\ContentSystem\NormalContentResolver.cs" />
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<Compile Include="Utilities\Input\IInputListener.cs" />
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<Compile Include="Utilities\Input\InputListener.cs" />
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<Compile Include="Utilities\Input\InputUtilities.cs" />
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<Compile Include="Utilities\Persistence\Preferences.cs" />
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<Compile Include="Utilities\ScreenSystem\ScreenManager.cs" />
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<Compile Include="Utilities\UI\Modular\Modules\Interactive\BasicButton.cs" />
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<Compile Include="Utilities\ScreenSystem\ITransition.cs" />
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<Compile Include="Utilities\ScreenSystem\LoadingScreen.cs" />
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<Compile Include="Screens\MainMenu\MainScreen.cs" />
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<Compile Include="Utilities\UI\Modular\Modules\Image.cs" />
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<Compile Include="Utilities\UI\Modular\UIModule.cs" />
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<Compile Include="Utilities\UI\Modular\UIModuleGroup.cs" />
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<Compile Include="RhythmBulletGame.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Book\Page.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Book\Book.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\Modules\TextLabel.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\Screen.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\ContentLoad.cs" />
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<Compile Include="Zer01HD\ContentResolvers\FontContentResolver.cs" />
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<Compile Include="Zer01HD\ContentResolvers\ResolutionContentResolver.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\ContentManagerController.cs" />
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<Compile Include="Zer01HD\Utilities\ContentSystem\IContentPathModifier.cs" />
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<Compile Include="Zer01HD\Utilities\ParticleSystem\Particle.cs" />
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<Compile Include="Zer01HD\Preferences\Controls.cs" />
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<Compile Include="Zer01HD\Preferences\General.cs" />
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<Compile Include="Zer01HD\Utilities\Persistence\PreferencesManager.cs" />
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<Compile Include="Zer01HD\Utilities\DataTypes\Resolution.cs" />
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<Compile Include="Utilities\UI\Book\Page.cs" />
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<Compile Include="Utilities\UI\Book\Book.cs" />
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<Compile Include="Utilities\UI\Modular\Modules\TextLabel.cs" />
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<Compile Include="Utilities\ScreenSystem\Screen.cs" />
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<Compile Include="Utilities\ContentSystem\ContentLoad.cs" />
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<Compile Include="ContentResolvers\FontContentResolver.cs" />
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<Compile Include="ContentResolvers\ResolutionContentResolver.cs" />
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<Compile Include="Utilities\ContentSystem\ContentManagerController.cs" />
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<Compile Include="Utilities\ContentSystem\IContentPathModifier.cs" />
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<Compile Include="Utilities\ParticleSystem\Particle.cs" />
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<Compile Include="Preferences\Controls.cs" />
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<Compile Include="Preferences\General.cs" />
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<Compile Include="Utilities\Persistence\PreferencesManager.cs" />
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<Compile Include="Utilities\DataTypes\Resolution.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="BulletSharp, Version=0.11.0.0, Culture=neutral, processorArchitecture=MSIL">
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@ -1,17 +1,17 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Zer01HD.Audio;
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using RhythmBullet.Zer01HD.ContentResolvers;
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using RhythmBullet.Zer01HD.Preferences;
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using RhythmBullet.Zer01HD.Screens.MainMenu;
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using RhythmBullet.Zer01HD.Utilities;
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using RhythmBullet.Zer01HD.Utilities.Camera;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.DataTypes;
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using RhythmBullet.Zer01HD.Utilities.Input;
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using RhythmBullet.Zer01HD.Utilities.Persistence;
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using RhythmBullet.Zer01HD.Utilities.ScreenSystem;
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using RhythmBullet.Audio;
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using RhythmBullet.ContentResolvers;
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using RhythmBullet.Preferences;
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using RhythmBullet.Screens.MainMenu;
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using RhythmBullet.Utilities;
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using RhythmBullet.Utilities.Camera;
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using RhythmBullet.Utilities.ContentSystem;
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using RhythmBullet.Utilities.DataTypes;
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using RhythmBullet.Utilities.Input;
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using RhythmBullet.Utilities.Persistence;
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using RhythmBullet.Utilities.ScreenSystem;
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using System;
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using System.Diagnostics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.UI.Book;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules;
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using RhythmBullet.UI.Book;
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using RhythmBullet.Utilities.ContentSystem;
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using RhythmBullet.Utilities.UI.Modular.Modules;
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namespace RhythmBullet.Zer01HD.Screens.MainMenu
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namespace RhythmBullet.Screens.MainMenu
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{
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internal class MainPage : Page
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{
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@ -3,14 +3,14 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Zer01HD.Screens.Transitions;
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using RhythmBullet.Zer01HD.UI.Book;
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using RhythmBullet.Zer01HD.Utilities.Camera;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.ScreenSystem;
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using RhythmBullet.Screens.Transitions;
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using RhythmBullet.UI.Book;
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using RhythmBullet.Utilities.Camera;
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using RhythmBullet.Utilities.ContentSystem;
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using RhythmBullet.Utilities.ScreenSystem;
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using System;
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namespace RhythmBullet.Zer01HD.Screens.MainMenu
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namespace RhythmBullet.Screens.MainMenu
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{
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class MainScreen : Screen
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{
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.Utilities.UI;
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using RhythmBullet.Zer01HD.Utilities.ScreenSystem;
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using RhythmBullet.Utilities.UI;
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using RhythmBullet.Utilities.ScreenSystem;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -9,7 +9,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Screens.Transitions
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namespace RhythmBullet.Screens.Transitions
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{
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internal class FadeAwayTransition : IDisposable, ITransition
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{
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@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.Camera
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namespace RhythmBullet.Utilities.Camera
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{
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public class Camera2D
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{
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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namespace RhythmBullet.Utilities.ContentSystem
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{
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struct LoadableContent
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{
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@ -9,7 +9,7 @@ using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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namespace RhythmBullet.Utilities.ContentSystem
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{
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public class ContentManagerController
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{
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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namespace RhythmBullet.Utilities.ContentSystem
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{
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public interface IContentPathModifier
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{
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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namespace RhythmBullet.Utilities.ContentSystem
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{
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class NormalContentResolver : IContentPathModifier
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{
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.DataTypes
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namespace RhythmBullet.Utilities.DataTypes
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{
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public class Resolution : IComparable<Resolution>
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{
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@ -5,7 +5,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.Input
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namespace RhythmBullet.Utilities.Input
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{
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public interface IInputListener
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{
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@ -5,7 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Input;
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namespace RhythmBullet.Zer01HD.Utilities.Input
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namespace RhythmBullet.Utilities.Input
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{
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class InputListener : IInputListener
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{
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@ -1,13 +1,13 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Zer01HD.Utilities.Input;
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using RhythmBullet.Utilities.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.Input
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namespace RhythmBullet.Utilities.Input
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{
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public static class InputUtilities
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{
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ParticleSystem
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namespace RhythmBullet.Utilities.ParticleSystem
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{
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class Particle
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{
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@ -5,7 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RhythmBullet.Zer01HD.Utilities.Persistence
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namespace RhythmBullet.Utilities.Persistence
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{
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public class Preferences
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{
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using RhythmBullet.Zer01HD.Preferences;
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using RhythmBullet.Preferences;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Xml.Serialization;
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namespace RhythmBullet.Zer01HD.Utilities.Persistence
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namespace RhythmBullet.Utilities.Persistence
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{
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public class PreferencesManager
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{
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@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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namespace RhythmBullet.Utilities.ScreenSystem
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{
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public interface ITransition
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{
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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Diagnostics;
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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namespace RhythmBullet.Utilities.ScreenSystem
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{
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public class LoadingScreen : Screen, ITransition
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{
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@ -1,13 +1,13 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.Utilities.Camera;
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using RhythmBullet.Utilities.Camera;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
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namespace RhythmBullet.Utilities.ScreenSystem
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{
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public enum ScreenState { EnterTransition, ExitTransition, Normal }
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|
@ -1,6 +1,6 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.Utilities.Camera;
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using RhythmBullet.Utilities.Camera;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -8,7 +8,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
|
||||
namespace RhythmBullet.Utilities.ScreenSystem
|
||||
{
|
||||
public delegate void FirstScreenChange(Screen screen);
|
||||
|
@ -1,13 +1,13 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RhythmBullet.Zer01HD.Utilities.Camera;
|
||||
using RhythmBullet.Utilities.Camera;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.UI.Book
|
||||
namespace RhythmBullet.UI.Book
|
||||
{
|
||||
class Book
|
||||
{
|
@ -1,14 +1,14 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RhythmBullet.Zer01HD.UI.Modular;
|
||||
using RhythmBullet.Zer01HD.Utilities.Camera;
|
||||
using RhythmBullet.UI.Modular;
|
||||
using RhythmBullet.Utilities.Camera;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.UI.Book
|
||||
namespace RhythmBullet.UI.Book
|
||||
{
|
||||
class Page : UIModuleGroup
|
||||
{
|
@ -1,13 +1,13 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RhythmBullet.Zer01HD.UI.Modular;
|
||||
using RhythmBullet.UI.Modular;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules
|
||||
namespace RhythmBullet.Utilities.UI.Modular.Modules
|
||||
{
|
||||
class Image : UIModule
|
||||
{
|
@ -1,13 +1,13 @@
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using RhythmBullet.Zer01HD.UI.Modular;
|
||||
using RhythmBullet.Zer01HD.Utilities.Input;
|
||||
using RhythmBullet.UI.Modular;
|
||||
using RhythmBullet.Utilities.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules.Interactive
|
||||
namespace RhythmBullet.Utilities.UI.Modular.Modules.Interactive
|
||||
{
|
||||
public delegate bool Clicked();
|
||||
|
@ -1,13 +1,13 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RhythmBullet.Zer01HD.Utilities.Camera;
|
||||
using RhythmBullet.Utilities.Camera;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.UI.Modular.Modules
|
||||
namespace RhythmBullet.UI.Modular.Modules
|
||||
{
|
||||
public class TextLabel : UIModule
|
||||
{
|
@ -1,15 +1,15 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using RhythmBullet.Zer01HD.Utilities.Camera;
|
||||
using RhythmBullet.Zer01HD.Utilities.Input;
|
||||
using RhythmBullet.Utilities.Camera;
|
||||
using RhythmBullet.Utilities.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.UI.Modular
|
||||
namespace RhythmBullet.UI.Modular
|
||||
{
|
||||
public class UIModule : IInputListener
|
||||
{
|
@ -6,10 +6,10 @@ using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using RhythmBullet.Zer01HD.Utilities.Camera;
|
||||
using RhythmBullet.Zer01HD.Utilities.Input;
|
||||
using RhythmBullet.Utilities.Camera;
|
||||
using RhythmBullet.Utilities.Input;
|
||||
|
||||
namespace RhythmBullet.Zer01HD.UI.Modular
|
||||
namespace RhythmBullet.UI.Modular
|
||||
{
|
||||
public class UIModuleGroup : UIModule
|
||||
{
|
Loading…
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Reference in New Issue
Block a user