Harrison Deng
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a42c4d83b9
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Last commit before archived.
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2021-12-23 21:27:41 -06:00 |
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29daabdaf6
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Further minor import clean up.
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2019-11-24 16:20:26 -05:00 |
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14ee906edd
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Switching to a new asset manager system.
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2019-11-24 15:53:12 -05:00 |
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874e0d571d
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Made basic rectangle and color types; Continued progress to OpenTK
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2019-11-24 15:49:53 -05:00 |
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9387611b19
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Start of transition to OTK
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2019-11-24 00:17:21 -05:00 |
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c04f2f1b78
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Cleaned dependencies and project up. I don't actually know.
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2019-11-23 21:47:21 -05:00 |
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08f45bcfd4
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Moved the ScreenSystem to under UI namespace.
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2019-06-01 15:36:31 -05:00 |
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cc0099ee7d
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Removed AssemblyInfo.cs (for now).
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2019-05-31 01:28:38 -05:00 |
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d923a28afb
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Transitioned to .Net Standard and use of VSCode.
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2019-05-31 00:57:03 -05:00 |
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9b05f5aedb
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Scroll progress and cleanup.
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2019-05-29 22:19:17 -05:00 |
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c52283295a
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scroll normalization corrected and now has boundary restrictions.
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2019-04-28 13:55:58 -05:00 |
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72188194e5
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Scrolling now moves children.
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2019-04-27 23:22:33 -05:00 |
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1211cda508
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Hand scrolling moves scroll bars appropriately.
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2019-04-26 00:09:31 -05:00 |
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53000e6a6c
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Fading now works.
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2019-04-15 20:25:36 -05:00 |
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f82c6cb9e1
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more progress on scroll system.
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2019-04-12 21:46:12 -05:00 |
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91e005ea00
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Progress on scroll panel.
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2019-04-11 00:51:26 -05:00 |
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3e5b838abe
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Many refactors and minor changes. idk.
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2019-04-08 23:58:27 -05:00 |
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4d4d46ad1b
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Changed origin to use floats instead of ints to accomodate for scaling.
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2019-03-28 12:10:39 -05:00 |
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d05554c379
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Fixed issue with camera position on instantiation.
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2019-03-28 12:09:48 -05:00 |
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2c7f2900a9
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update .csproj
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2019-03-27 02:37:53 -05:00 |
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d7ca521b9b
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Scissoring now works and implemented; Refactoring as well;
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2019-03-27 02:35:20 -05:00 |
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b045033b25
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refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup;
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2019-03-23 19:04:43 -05:00 |
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e3535f5662
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Changed 9p and tatlas' to use a separately loaded texture.
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2019-03-20 19:28:16 -05:00 |
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4add103f94
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Added sprite batch settings to maintain sprite batch begin settings and keep consistency and control over settings. Ninepatch uses this.
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2019-03-10 00:50:03 -06:00 |
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04ec3cd793
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Variable name refactor.
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2019-03-10 00:49:25 -06:00 |
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5080deed02
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Added basic world scale variable.
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2019-03-10 00:46:28 -06:00 |
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c59252dbbf
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Added better system for beginning sprite batches for easier consistency.
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2019-03-09 02:03:05 -06:00 |
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ed11d31100
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Modules made more useable by improving or fixing some of the drawing position logic. Variable names refactored as well.
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2019-03-09 00:57:29 -06:00 |
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782ca31f15
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Implement module var name refactor and added way to keep insertion order.
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2019-03-09 00:55:44 -06:00 |
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ce2f402153
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Added check for invalid parameters.
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2019-03-09 00:54:41 -06:00 |
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775e04fffa
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Refactor.
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2019-03-08 13:41:03 -06:00 |
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2d73d204e1
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Updated text button to use new centering setup. Also minor refactor.
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2019-03-08 10:17:37 -06:00 |
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5ffdc3a9d6
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Added UI automatic centering.
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2019-03-08 10:14:51 -06:00 |
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ebe22fa9dc
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Added better exception throwing for missing regions for skins by adding a required option for regions.
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2019-03-07 23:43:25 -06:00 |
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238cdbde71
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Removed built in debugger due to issue with spritebatch and requireing it to restart the batch. May be replaced with a better solution later.
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2019-03-05 23:05:39 -06:00 |
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e19f6be719
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Clean up and progress on buttons.
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2019-03-05 21:42:28 -06:00 |
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d346f7c729
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Added centering function.
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2019-03-05 21:41:31 -06:00 |
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7b130f39ea
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Ninepatch boundaries are now on the outside of the given bounds.
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2019-03-05 21:36:57 -06:00 |
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78417186d1
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Another fix for 9 patch.
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2019-03-04 18:22:34 -06:00 |
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668090cd5d
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fixed up 9 patch stuff.
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2019-03-04 18:18:43 -06:00 |
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8bd6ba6dc8
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Implemented spritebatch's method of handling the origin.
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2019-03-01 23:27:44 -06:00 |
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f311cc38f3
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Added offset to be used instead of origin in spritebatch does things I don't want it to do. Also added a project to more easily test this library.
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2019-03-01 23:27:07 -06:00 |
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051f3b04b5
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Attempted at fixing 2D camera system.
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2019-02-24 22:44:02 -06:00 |
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5c0d678076
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rotation functioning in rectangle renderer.
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2019-02-22 02:17:50 -06:00 |
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8d5435ad6c
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Rectangle renderers work.
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2019-02-22 01:59:51 -06:00 |
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c8e8bbf2be
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Small projects to perform tests and help with fixes.
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2019-02-14 00:48:30 -06:00 |
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68345ada3c
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rectangle renderer now has correct corner calculations; switched to vertex buffer for primitive batch. still wip.
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2019-02-13 07:44:05 -06:00 |
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de93e35b07
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implemented rectangle renderer changes.
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2019-02-11 23:27:51 -06:00 |
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4fb9e64f06
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Removed begin and end because thats not how it works... Still working on rectangle drawing for rotating rectangle.
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2019-02-11 23:27:36 -06:00 |
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cec8ff1f17
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forgot to change this back to use whatever primitive type is given.
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2019-02-11 23:26:46 -06:00 |
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