Changed origin to use floats instead of ints to accomodate for scaling.
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@ -67,8 +67,8 @@ namespace RecrownedAthenaeum.ScreenSystem
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textureBounds.Height = (int)(height * proportion);
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textureBounds.X = (width) / 2;
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textureBounds.Y = (height) / 2;
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origin.X = texture.Width / 2;
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origin.Y = texture.Height / 2;
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origin.X = texture.Width / 2f;
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origin.Y = texture.Height / 2f;
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}
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void DoRotate(float deltaf)
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