Scroll progress and cleanup.
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@ -19,8 +19,8 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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Rectangle viewport;
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UIModuleGroup group;
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Color scrollBarColor;
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float opacityOfBar = 1;
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Color scrollBarColor = Color.White;
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float opacityOfBar = 1f;
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bool showingBars;
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private bool mouseWasPressed;
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private bool horizontalSelected;
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@ -59,7 +59,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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value = Height - verticalScrollBarBounds.Height;
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}
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if (value < 0) value = 0;
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shiftY = -(group.Height - viewport.Height) * (value/(Height - verticalScrollBarBounds.Height));
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shiftY = -(group.Height - viewport.Height) * (value / (Height - verticalScrollBarBounds.Height));
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HeightOrYChange(true);
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}
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}
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@ -78,6 +78,10 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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ISpecialDrawable background, horizontalBarTrack, verticalBarTrack;
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private int topPadding, bottomPadding, leftPadding, rightPadding;
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/// <summary>
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///
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/// </summary>
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public int PadTop { get { return topPadding; } set { topPadding = value; HeightOrYChange(); } }
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public int PadBottom { get { return bottomPadding; } set { bottomPadding = value; HeightOrYChange(); } }
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public int PadLeft { get { return leftPadding; } set { leftPadding = value; WidthOrXChange(); } }
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@ -91,6 +95,8 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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public int HorizontalBarThickness { get { return horizontalScrollBarBounds.Height; } set { horizontalScrollBarBounds.Height = value; HeightOrYChange(); } }
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public int VerticalBarThickness { get { return verticalScrollBarBounds.Width; } set { verticalScrollBarBounds.Width = value; WidthOrXChange(); } }
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bool hideScrollBars;
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/// <summary>
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/// Whether or not to hide scroll bars.
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/// </summary>
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@ -105,11 +111,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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if (!value)
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{
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opacityOfBar = 1f;
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scrollBarColor = color * opacityOfBar;
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}
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}
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}
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bool hideScrollBars = true;
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/// <summary>
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/// Set to true to change from the normal position to the new position.
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@ -201,14 +207,13 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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if (opacityOfBar > 0f)
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{
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opacityOfBar -= (barFadeSpeed / 255f) * (float)gameTime.ElapsedGameTime.TotalSeconds;
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scrollBarColor = color * opacityOfBar;
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}
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}
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else
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{
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opacityOfBar = 1f;
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scrollBarColor = color * opacityOfBar;
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}
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scrollBarColor = color * opacityOfBar;
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}
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if (horScrollAvailable)
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@ -64,7 +64,6 @@ namespace TestGame
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uIScrollable = new UIScrollable(skin);
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uIScrollable.Width = 256;
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uIScrollable.Height = 256;
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uIScrollable.HideScrollBars = true;
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logoImage = new Image(logo);
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uIScrollable.AddModules(logoImage);
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