Commit Graph

207 Commits

Author SHA1 Message Date
Harrison Deng
a42c4d83b9 Last commit before archived. 2021-12-23 21:27:41 -06:00
29daabdaf6 Further minor import clean up. 2019-11-24 16:20:26 -05:00
14ee906edd Switching to a new asset manager system. 2019-11-24 15:53:12 -05:00
874e0d571d Made basic rectangle and color types; Continued progress to OpenTK 2019-11-24 15:49:53 -05:00
9387611b19 Start of transition to OTK 2019-11-24 00:17:21 -05:00
c04f2f1b78 Cleaned dependencies and project up. I don't actually know. 2019-11-23 21:47:21 -05:00
08f45bcfd4 Moved the ScreenSystem to under UI namespace. 2019-06-01 15:36:31 -05:00
cc0099ee7d Removed AssemblyInfo.cs (for now). 2019-05-31 01:28:38 -05:00
d923a28afb Transitioned to .Net Standard and use of VSCode. 2019-05-31 00:57:03 -05:00
51579e3847 Removed test game. 2019-05-31 00:56:35 -05:00
9b05f5aedb Scroll progress and cleanup. 2019-05-29 22:19:17 -05:00
c52283295a scroll normalization corrected and now has boundary restrictions. 2019-04-28 13:55:58 -05:00
72188194e5 Scrolling now moves children. 2019-04-27 23:22:33 -05:00
1211cda508 Hand scrolling moves scroll bars appropriately. 2019-04-26 00:09:31 -05:00
53000e6a6c Fading now works. 2019-04-15 20:25:36 -05:00
4bb5c4ce95 mouse visible for test game. 2019-04-12 21:46:53 -05:00
f82c6cb9e1 more progress on scroll system. 2019-04-12 21:46:12 -05:00
d578a24510 Test game upload. 2019-04-11 00:51:47 -05:00
91e005ea00 Progress on scroll panel. 2019-04-11 00:51:26 -05:00
d5c898d081 Minor cleanup and fixes. Now automatically removes "-texture" suffix. 2019-04-11 00:34:49 -05:00
3e5b838abe Many refactors and minor changes. idk. 2019-04-08 23:58:27 -05:00
4d4d46ad1b Changed origin to use floats instead of ints to accomodate for scaling. 2019-03-28 12:10:39 -05:00
d05554c379 Fixed issue with camera position on instantiation. 2019-03-28 12:09:48 -05:00
2c7f2900a9 update .csproj 2019-03-27 02:37:53 -05:00
d7ca521b9b Scissoring now works and implemented; Refactoring as well; 2019-03-27 02:35:20 -05:00
b045033b25 refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup; 2019-03-23 19:04:43 -05:00
e3535f5662 Changed 9p and tatlas' to use a separately loaded texture. 2019-03-20 19:28:16 -05:00
4add103f94 Added sprite batch settings to maintain sprite batch begin settings and keep consistency and control over settings. Ninepatch uses this. 2019-03-10 00:50:03 -06:00
04ec3cd793 Variable name refactor. 2019-03-10 00:49:25 -06:00
5080deed02 Added basic world scale variable. 2019-03-10 00:46:28 -06:00
c59252dbbf Added better system for beginning sprite batches for easier consistency. 2019-03-09 02:03:05 -06:00
ed11d31100 Modules made more useable by improving or fixing some of the drawing position logic. Variable names refactored as well. 2019-03-09 00:57:29 -06:00
782ca31f15 Implement module var name refactor and added way to keep insertion order. 2019-03-09 00:55:44 -06:00
ce2f402153 Added check for invalid parameters. 2019-03-09 00:54:41 -06:00
775e04fffa Refactor. 2019-03-08 13:41:03 -06:00
2d73d204e1 Updated text button to use new centering setup. Also minor refactor. 2019-03-08 10:17:37 -06:00
5ffdc3a9d6 Added UI automatic centering. 2019-03-08 10:14:51 -06:00
ebe22fa9dc Added better exception throwing for missing regions for skins by adding a required option for regions. 2019-03-07 23:43:25 -06:00
59771b00a8 Fixed issue with texture packer caused by not having any 9Ps. 2019-03-07 23:08:37 -06:00
38083a1e2f Made 9p command variable names consistent with the data object. 2019-03-07 23:08:15 -06:00
238cdbde71 Removed built in debugger due to issue with spritebatch and requireing it to restart the batch. May be replaced with a better solution later. 2019-03-05 23:05:39 -06:00
e19f6be719 Clean up and progress on buttons. 2019-03-05 21:42:28 -06:00
d346f7c729 Added centering function. 2019-03-05 21:41:31 -06:00
7b130f39ea Ninepatch boundaries are now on the outside of the given bounds. 2019-03-05 21:36:57 -06:00
78417186d1 Another fix for 9 patch. 2019-03-04 18:22:34 -06:00
668090cd5d fixed up 9 patch stuff. 2019-03-04 18:18:43 -06:00
8bd6ba6dc8 Implemented spritebatch's method of handling the origin. 2019-03-01 23:27:44 -06:00
f311cc38f3 Added offset to be used instead of origin in spritebatch does things I don't want it to do. Also added a project to more easily test this library. 2019-03-01 23:27:07 -06:00
051f3b04b5 Attempted at fixing 2D camera system. 2019-02-24 22:44:02 -06:00
5f04dfd73a Removed tests and preparing for merge. 2019-02-22 02:31:54 -06:00