Fading now works.
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4bb5c4ce95
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@ -174,7 +174,7 @@ namespace RecrownedAthenaeum.SpecialTypes
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if (ninepatch != null)
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{
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ninepatch.Draw(batch, Color.White, destination);
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ninepatch.Draw(batch, color, destination);
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}
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else
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{
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@ -17,7 +17,8 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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{
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UIModuleGroup group;
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float opacityOfBar;
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Color scrollBarColor;
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float opacityOfBar = 1;
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bool showingBars;
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int shiftX, shiftY;
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int furthestX;
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@ -30,7 +31,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <summary>
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/// How fast the bars fade away in opacity (0 to 254) per second.
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/// </summary>
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public float barFadeSpeed;
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public float barFadeSpeed = 250;
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ISpecialDrawable horizontalScrollBar, verticalScrollBar;
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ISpecialDrawable background, horizontalBarTrack, verticalBarTrack;
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@ -58,8 +59,12 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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set
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{
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hideScrollBars = value;
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WidthOrXChange();
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HeightOrYChange();
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WidthOrXChange(true);
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HeightOrYChange(true);
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if (!value)
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{
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opacityOfBar = 1f;
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}
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}
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}
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@ -151,9 +156,10 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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{
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if (!showingBars)
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{
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if (opacityOfBar <= 0)
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if (opacityOfBar > 0f)
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{
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opacityOfBar -= (barFadeSpeed / 255f) * gameTime.ElapsedGameTime.Seconds;
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opacityOfBar -= (barFadeSpeed / 255f) * (float)gameTime.ElapsedGameTime.TotalSeconds;
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scrollBarColor = color * opacityOfBar;
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}
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}
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else
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@ -183,11 +189,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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if (horScrollAvailable)
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{
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horizontalScrollBar.Draw(spriteBatch, horizontalScrollBarBounds, color);
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horizontalScrollBar.Draw(spriteBatch, horizontalScrollBarBounds, scrollBarColor);
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}
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if (vertScrollAvailable)
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{
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horizontalScrollBar.Draw(spriteBatch, verticalScrollBarBounds, color);
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horizontalScrollBar.Draw(spriteBatch, verticalScrollBarBounds, scrollBarColor);
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}
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base.Draw(spriteBatch);
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}
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@ -269,15 +275,21 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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}
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else { horScrollAvailable = false; }
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verticalScrollBarBounds.X = X;
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if (!hideScrollBars)
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{
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verticalScrollBarBounds.X = X;
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group.Width -= VerticalBarThickness;
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if (!verticalBarLeftPosition)
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{
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verticalScrollBarBounds.X += group.Width;
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}
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group.Width -= VerticalBarThickness;
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}
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else
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{
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if (!verticalBarLeftPosition)
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{
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verticalScrollBarBounds.X += group.Width - verticalScrollBarBounds.Width;
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}
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}
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}
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}
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@ -296,9 +308,9 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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}
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else { vertScrollAvailable = false; }
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horizontalScrollBarBounds.Y = Y;
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if (!hideScrollBars)
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{
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horizontalScrollBarBounds.Y = Y;
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group.Height -= HorizontalBarThickness;
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if (!horizontalBarTopPosition)
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{
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@ -309,6 +321,13 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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group.Y += horizontalScrollBarBounds.Height;
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}
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}
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else
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{
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if (!horizontalBarTopPosition)
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{
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horizontalScrollBarBounds.Y += group.Height - horizontalScrollBarBounds.Height;
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}
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}
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}
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}
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@ -63,7 +63,7 @@ namespace TestGame
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uIScrollable = new UIScrollable(skin);
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uIScrollable.Width = 256;
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uIScrollable.Height = 256;
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uIScrollable.HideScrollBars = false;
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uIScrollable.HideScrollBars = true;
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logoImage = new Image(logo);
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uIScrollable.AddModules(logoImage);
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