Added centering function.
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@ -13,7 +13,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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public class Text : UIModule
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{
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private SpriteFont font;
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private float scale;
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private float scale = 1f;
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private Vector2 position;
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private string originalText;
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private string displayedText;
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@ -106,14 +106,20 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// </summary>
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public void AttemptToScaleFont()
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{
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if (modifiedTextSize.X * scale > bounds.Width || modifiedTextSize.X * scale < bounds.Width - 5)
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{
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scale = bounds.Width / modifiedTextSize.X;
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}
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if (modifiedTextSize.Y * scale > bounds.Height || modifiedTextSize.Y * scale < bounds.Height - 5)
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if (bounds.Width < bounds.Height)
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{
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scale = bounds.Height / modifiedTextSize.Y;
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if (Math.Round(modifiedTextSize.X * scale ) != bounds.Width)
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{
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scale = bounds.Width / modifiedTextSize.X;
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}
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}
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else
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{
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if (Math.Round(modifiedTextSize.Y * scale ) != bounds.Height)
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{
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scale = bounds.Height / (modifiedTextSize.Y);
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}
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}
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}
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@ -166,5 +172,35 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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ModifiedText = stringBuilder.ToString();
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}
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}
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/// <summary>
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/// Centers this text in the given rectangle if possible.
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/// </summary>
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/// <param name="rectangle"></param>
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/// <returns>True if succeeded and false if there isn't enough space.</returns>
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public bool CenterIn(Rectangle rectangle)
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{
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Vector2 textSize = new Vector2(modifiedTextSize.X * scale, modifiedTextSize.Y * scale);
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if (textSize.X <= rectangle.Width)
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{
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position.X = rectangle.X + (rectangle.Width - textSize.X) / 2f;
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}
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else
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{
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return false;
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}
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if (textSize.Y <= rectangle.Height)
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{
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position.Y = rectangle.Y + (rectangle.Height - textSize.Y) / 2f;
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}
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else
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{
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return false;
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}
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return true;
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}
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}
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}
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