Test game upload.
BIN
TestGame/Content/1920x1080/Shooter1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
TestGame/Content/1920x1080/Tech-Circle1.png
Normal file
After Width: | Height: | Size: 74 KiB |
BIN
TestGame/Content/1920x1080/backgrounds/mainBG.png
Normal file
After Width: | Height: | Size: 3.5 MiB |
BIN
TestGame/Content/1920x1080/bar.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
TestGame/Content/1920x1080/cybercircle1.png
Normal file
After Width: | Height: | Size: 38 KiB |
BIN
TestGame/Content/1920x1080/cybercircle3B.png
Normal file
After Width: | Height: | Size: 43 KiB |
BIN
TestGame/Content/1920x1080/flake.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
60
TestGame/Content/1920x1080/fonts/darktech_ldr.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Darktech LDR</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>72</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/1920x1080/fonts/darktech_ldr.ttf
Normal file
60
TestGame/Content/1920x1080/fonts/gasalt_regular.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Gasalt</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>36</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/1920x1080/fonts/gasalt_regular.ttf
Normal file
BIN
TestGame/Content/1920x1080/fonts/iron_maiden.TTF
Normal file
60
TestGame/Content/1920x1080/fonts/iron_maiden.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Iron Maiden</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>72</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/1920x1080/laser.png
Normal file
After Width: | Height: | Size: 119 B |
BIN
TestGame/Content/1920x1080/magic1.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
TestGame/Content/1920x1080/pellet.png
Normal file
After Width: | Height: | Size: 189 B |
BIN
TestGame/Content/1920x1080/polyjet-standard.png
Normal file
After Width: | Height: | Size: 714 B |
BIN
TestGame/Content/1920x1080/shard.png
Normal file
After Width: | Height: | Size: 851 B |
BIN
TestGame/Content/1920x1080/square.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
TestGame/Content/1920x1080/title.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
TestGame/Content/1920x1080/tpSelector.png
Normal file
After Width: | Height: | Size: 464 B |
BIN
TestGame/Content/1920x1080/void_circle.png
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
TestGame/Content/2560x1440/Shooter1.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
TestGame/Content/2560x1440/Tech-Circle1.png
Normal file
After Width: | Height: | Size: 123 KiB |
BIN
TestGame/Content/2560x1440/backgrounds/mainBG.png
Normal file
After Width: | Height: | Size: 6.4 MiB |
BIN
TestGame/Content/2560x1440/bar.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
TestGame/Content/2560x1440/cybercircle1.png
Normal file
After Width: | Height: | Size: 61 KiB |
BIN
TestGame/Content/2560x1440/cybercircle3B.png
Normal file
After Width: | Height: | Size: 68 KiB |
BIN
TestGame/Content/2560x1440/flake.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
60
TestGame/Content/2560x1440/fonts/darktech_ldr.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Darktech LDR</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>96</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/2560x1440/fonts/darktech_ldr.ttf
Normal file
60
TestGame/Content/2560x1440/fonts/gasalt_regular.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Gasalt</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>48</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/2560x1440/fonts/gasalt_regular.ttf
Normal file
BIN
TestGame/Content/2560x1440/fonts/iron_maiden.TTF
Normal file
60
TestGame/Content/2560x1440/fonts/iron_maiden.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Iron Maiden</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>96</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/2560x1440/laser.png
Normal file
After Width: | Height: | Size: 161 B |
BIN
TestGame/Content/2560x1440/magic1.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
TestGame/Content/2560x1440/pellet.png
Normal file
After Width: | Height: | Size: 237 B |
BIN
TestGame/Content/2560x1440/polyjet-standard.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
TestGame/Content/2560x1440/shard.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
TestGame/Content/2560x1440/splashlogo.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
TestGame/Content/2560x1440/square.png
Normal file
After Width: | Height: | Size: 139 B |
BIN
TestGame/Content/2560x1440/title.png
Normal file
After Width: | Height: | Size: 39 KiB |
BIN
TestGame/Content/2560x1440/tpSelector.png
Normal file
After Width: | Height: | Size: 663 B |
BIN
TestGame/Content/2560x1440/void_circle.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
TestGame/Content/3840x2160/Shooter1.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
TestGame/Content/3840x2160/Tech-Circle1.png
Normal file
After Width: | Height: | Size: 222 KiB |
BIN
TestGame/Content/3840x2160/backgrounds/mainBG.png
Normal file
After Width: | Height: | Size: 15 MiB |
BIN
TestGame/Content/3840x2160/bar.png
Normal file
After Width: | Height: | Size: 380 B |
BIN
TestGame/Content/3840x2160/cybercircle1.png
Normal file
After Width: | Height: | Size: 113 KiB |
BIN
TestGame/Content/3840x2160/cybercircle3B.png
Normal file
After Width: | Height: | Size: 126 KiB |
BIN
TestGame/Content/3840x2160/flake.png
Normal file
After Width: | Height: | Size: 19 KiB |
60
TestGame/Content/3840x2160/fonts/darktech_ldr.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Darktech LDR</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>144</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/3840x2160/fonts/darktech_ldr.ttf
Normal file
60
TestGame/Content/3840x2160/fonts/gasalt_regular.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Gasalt</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>72</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/3840x2160/fonts/gasalt_regular.ttf
Normal file
BIN
TestGame/Content/3840x2160/fonts/iron_maiden.TTF
Normal file
60
TestGame/Content/3840x2160/fonts/iron_maiden.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Iron Maiden</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>144</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
TestGame/Content/3840x2160/laser.png
Normal file
After Width: | Height: | Size: 333 B |
BIN
TestGame/Content/3840x2160/magic1.png
Normal file
After Width: | Height: | Size: 49 KiB |
BIN
TestGame/Content/3840x2160/pellet.png
Normal file
After Width: | Height: | Size: 462 B |
BIN
TestGame/Content/3840x2160/polyjet-standard.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
TestGame/Content/3840x2160/shard.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
TestGame/Content/3840x2160/square.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
TestGame/Content/3840x2160/title.png
Normal file
After Width: | Height: | Size: 60 KiB |
BIN
TestGame/Content/3840x2160/tpSelector.png
Normal file
After Width: | Height: | Size: 971 B |
BIN
TestGame/Content/3840x2160/void_circle.png
Normal file
After Width: | Height: | Size: 11 KiB |
@ -10,6 +10,84 @@
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
/reference:..\..\RecrownedAthenaeum.Pipeline\bin\Release\RecrownedAthenaeum.Pipeline.dll
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin cursor.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:cursor.png
|
||||
|
||||
#begin default_cover.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:default_cover.png
|
||||
|
||||
#begin loading_ring.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:loading_ring.png
|
||||
|
||||
#begin recrown.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:recrown.png
|
||||
|
||||
#begin RhythmBullet.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:RhythmBullet.png
|
||||
|
||||
#begin UI.tatlas
|
||||
/importer:TextureAtlasImporter
|
||||
/processor:TextureAtlasProcessor
|
||||
/build:UI.tatlas
|
||||
|
||||
#begin UI-texture.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:UI-texture.png
|
||||
|
||||
|
BIN
TestGame/Content/RhythmBullet.png
Normal file
After Width: | Height: | Size: 597 KiB |
BIN
TestGame/Content/UI-texture.png
Normal file
After Width: | Height: | Size: 424 B |
79
TestGame/Content/UI.tatlas
Normal file
@ -0,0 +1,79 @@
|
||||
{
|
||||
"regions": [
|
||||
{
|
||||
"name": "rectangle-button-disabled",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button-down",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 16,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button-highlighted",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 32,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button-texture",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 48,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": null
|
||||
},
|
||||
{
|
||||
"name": "ScrollBar",
|
||||
"bounds": {
|
||||
"X": 16,
|
||||
"Y": 0,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
}
|
||||
],
|
||||
"textureName": "UI-texture.png"
|
||||
}
|
BIN
TestGame/Content/cursor.png
Normal file
After Width: | Height: | Size: 270 KiB |
BIN
TestGame/Content/default_cover.png
Normal file
After Width: | Height: | Size: 119 KiB |
BIN
TestGame/Content/loading_ring.png
Normal file
After Width: | Height: | Size: 91 KiB |
BIN
TestGame/Content/recrown.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
TestGame/Content/sfx/disintegrate.ogg
Normal file
BIN
TestGame/Content/sfx/explosion.ogg
Normal file
BIN
TestGame/Content/sfx/laser.ogg
Normal file
BIN
TestGame/Content/sfx/pop_close.ogg
Normal file
BIN
TestGame/Content/sfx/pop_open.ogg
Normal file
@ -1,6 +1,12 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using RecrownedAthenaeum.Render;
|
||||
using RecrownedAthenaeum.ScreenSystem;
|
||||
using RecrownedAthenaeum.SpecialTypes;
|
||||
using RecrownedAthenaeum.UI.Modular.Modules;
|
||||
using RecrownedAthenaeum.UI.SkinSystem;
|
||||
using RecrownedAthenaeum.UI.SkinSystem.Definitions;
|
||||
|
||||
namespace TestGame
|
||||
{
|
||||
@ -10,7 +16,13 @@ namespace TestGame
|
||||
public class TestGame : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
ConsistentSpriteBatch spriteBatch;
|
||||
Camera2D camera;
|
||||
BasicEffect effect;
|
||||
UIScrollable uIScrollable;
|
||||
Texture2D logo;
|
||||
Image logoImage;
|
||||
Skin skin;
|
||||
|
||||
public TestGame()
|
||||
{
|
||||
@ -38,8 +50,23 @@ namespace TestGame
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
spriteBatch = new ConsistentSpriteBatch(GraphicsDevice);
|
||||
effect = new BasicEffect(GraphicsDevice);
|
||||
effect.TextureEnabled = true;
|
||||
effect.VertexColorEnabled = true;
|
||||
camera = new Camera2D(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, effect);
|
||||
|
||||
skin = new Skin(Content.Load<TextureAtlas>("UI"), Content.Load<Texture2D>("cursor"));
|
||||
skin.AddDefinition(new UIScrollableSkinDefinition("ScrollBar", "ScrollBar"));
|
||||
logo = Content.Load<Texture2D>("RhythmBullet");
|
||||
skin.Laminate();
|
||||
uIScrollable = new UIScrollable(skin);
|
||||
uIScrollable.Width = 256;
|
||||
uIScrollable.Height = 256;
|
||||
uIScrollable.HideScrollBars = false;
|
||||
|
||||
logoImage = new Image(logo);
|
||||
uIScrollable.AddModules(logoImage);
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
@ -61,7 +88,7 @@ namespace TestGame
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
uIScrollable.Update(gameTime);
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
@ -73,9 +100,13 @@ namespace TestGame
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
spriteBatch.effect = effect;
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
spriteBatch.Begin(effect: effect);
|
||||
Rectangle smallRect = new Rectangle(0, 0, 64, 64);
|
||||
uIScrollable.Draw(spriteBatch);
|
||||
Rectangle normal = new Rectangle(0, 0, 128, 128);
|
||||
spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
@ -105,6 +105,12 @@
|
||||
</None>
|
||||
<None Include="app.manifest" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj">
|
||||
<Project>{95a926dc-1482-4368-91da-8d30ac04740a}</Project>
|
||||
<Name>RecrownedAthenaeum</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|