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97faafa327
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changed vert to the glsl tutorial one
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2017-07-17 23:52:58 -05:00 |
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686d6c3e9b
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added background shader and began on implementing bloom shader
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2017-07-17 01:46:35 -05:00 |
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7803d14fa0
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adding explosion asset
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2017-07-16 22:10:40 -05:00 |
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a90fea5a46
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background changed, pellet resized, other minor cleanups and adjustments
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2017-07-16 21:33:10 -05:00 |
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8db65566c9
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bar data set and fixed index mistake
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2017-07-16 02:15:00 -05:00 |
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9d8d34662d
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entity spawning added
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2017-07-12 23:53:53 -05:00 |
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2cd752f25c
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progress on debug screen and minor error resolved with map gen
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2017-07-11 23:33:25 -05:00 |
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27757f0024
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fixed void circle entity and debug screen stuff
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2017-07-11 19:19:24 -05:00 |
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1f84a68ae5
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progress on analysis page
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2017-07-10 16:01:11 -05:00 |
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627a631f41
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background shader now functioning
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2017-06-18 01:25:08 -05:00 |
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fe6bd86632
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minor progress on background shader
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2017-06-14 00:16:24 -05:00 |
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7a0a7c9b14
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added new textures and made progress on shaders
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2017-06-11 18:28:12 -05:00 |
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cf07c14f86
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background shader render progress, replacing shape renderers with texture (haven't created said textures yet)
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2017-06-10 12:34:08 -05:00 |
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d0cf02e19a
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began working on inverted gameplay
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2017-06-07 23:19:41 -05:00 |
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571c93b77f
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invert shader added
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2017-06-07 21:53:40 -05:00 |
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0222ea00a7
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shader test changes
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2017-06-07 00:21:25 -05:00 |
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79431a7fca
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setup shader files
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2017-06-06 19:06:57 -05:00 |
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9951a6c730
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created file setup for shaders
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2017-06-06 01:17:54 -05:00 |
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16d45757e5
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updated flake texture fixed collision issue, and minor value changes
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2017-06-04 17:44:02 -05:00 |
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c416d9f1ea
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changed flake texture. minor fixing of entity controller
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2017-06-04 14:08:52 -05:00 |
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b80aca0e29
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began work on flake entity
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2017-06-03 23:26:03 -05:00 |
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53ff7109b2
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added bar entity
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2017-06-03 00:24:56 -05:00 |
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4a51156759
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shard entity functionality has been added
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2017-06-02 23:03:00 -05:00 |
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f5352b8e22
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shard entity texture
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2017-06-01 23:41:56 -05:00 |
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615789fe81
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added pellet entity as well as minor changes to collision functions
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2017-06-01 23:41:04 -05:00 |
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529031fd07
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began work adding pellet entity
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2017-06-01 17:59:05 -05:00 |
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4e818e2752
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new asset for particle (forgot to git add)
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2017-06-01 11:27:46 -05:00 |
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0adee4b058
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reworked a few textures
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2017-06-01 00:41:38 -05:00 |
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b17cc61839
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successfully added debug spawning system and finished void circle enemy
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2017-05-31 23:55:44 -05:00 |
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70bf120a5f
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new texture added and everything resized; worked on spawning and collision checking
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2017-05-31 13:49:18 -05:00 |
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dfd5aaaf8e
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edited Polyjet thrust particles
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2017-05-27 22:46:16 -05:00 |
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92c80b5b32
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changed how assets are organized and made minor code clean ups
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2017-05-27 19:49:35 -05:00 |
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819fb35680
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updated sound fx, added notice window
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2017-05-09 21:02:29 -05:00 |
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58e41189eb
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temporarily finished loading window, polished options page a little
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2017-05-08 22:20:24 -05:00 |
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fa2a843eb4
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began work on better loading notifier for analysis stage
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2017-05-08 00:16:04 -05:00 |
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3180e7a7e6
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added color to selection pane when selected, fixed typo
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2017-05-07 16:25:49 -05:00 |
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2adaa11762
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changed default album cover texture, minor clean up
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2017-05-07 00:47:09 -05:00 |
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dd729cffd7
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finished adding album cover for music selection, properly read different wav headers now
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2017-04-25 15:23:01 -05:00 |
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3d52583de2
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Added disabled button texture, added max resolution compatibility check
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2017-04-25 00:39:52 -05:00 |
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3afbf3a671
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added default album cover (forgot last time)
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2017-04-21 14:03:00 -05:00 |
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2aed246949
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added default album cover, changed control page layout
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2017-04-21 13:59:22 -05:00 |
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f1fb1adf47
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completed music panes
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2017-04-21 10:25:24 -05:00 |
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ba05dbf0c1
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made ui changes, cont. work on music selection
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2017-04-20 20:07:39 -05:00 |
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a7cf85a581
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changed go to arrow to generic shape, added to skin definition and removed object version
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2017-04-20 00:24:29 -05:00 |
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877d0e2274
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cleaned up naming, changed way of memory management, continued work on music selection ui
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2017-04-19 23:38:56 -05:00 |
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fece547e94
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added holo-pane texture
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2017-04-19 15:17:59 -05:00 |
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fa87f5e8cf
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Initial commit
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2017-04-18 18:25:45 -05:00 |
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