minor progress on background shader

This commit is contained in:
2017-06-14 00:16:24 -05:00
parent 7a0a7c9b14
commit fe6bd86632
4 changed files with 7 additions and 16 deletions

View File

@@ -1,8 +1,8 @@
#extension GL_OES_standard_derivatives : enable
varying float vTime;
varying vec2 vResolution;
#define M_PI 3.1415926535897932384626433832795
varying vec2 vTexCoord;
//#define vTime (vTime * vTime * 0.05)
@@ -42,10 +42,7 @@ float stars(in vec2 x, float numCells, float size, float br)
void main()
{
float res = max(vResolution.y, vResolution.y);
vec2 coord = gl_FragCoord.xy / vResolution;
vec2 coord = vTexCoord;
vec2 tmp = coord;
@@ -64,7 +61,8 @@ void main()
gl_FragColor = vec4(result,1.);
gl_FragColor = vec4(result, 1.0);
// gl_FragColor = vec4(1.0*(vTexCoord.x/vResolution.x), 0.0, 0.0, 1.0);
@@ -72,7 +70,4 @@ void main()
// vec2 bl = gl_FragCoord.xy / vResolution.xy;
// if(bl.y>.50-min(vTime/20.,0.4) ^^ bl.y<0.50+min(vTime/20.0,.4)) gl_FragColor = vec4(0.0,sqrt(coord.y+0.1),0.3,1.0);
}

View File

@@ -4,17 +4,14 @@ attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
uniform float time;
uniform vec2 resolution;
varying vec4 vColor;
varying vec2 vTexCoord;
varying float vTime;
varying vec2 vResolution;
void main() {
vColor = a_color;
vTexCoord = a_texCoord0;
vTime = time;
vResolution = resolution;
gl_Position = u_projTrans * a_position;
}