shader test changes
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@@ -9,8 +9,5 @@ varying vec2 v_texCoords;
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void main()
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{
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v_color = a_color;
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v_color.a = v_color.a * (256.0/255.0);
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v_texCoords = a_texCoord + 0;
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gl_Position = u_projTrans * a_position;
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}
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