setup shader files

This commit is contained in:
2017-06-06 19:06:57 -05:00
parent 9951a6c730
commit 79431a7fca
5 changed files with 37 additions and 4 deletions

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@@ -0,0 +1,16 @@
#ifdef GL_ES
#define LOWP lowp
precision mediump float;
#else
#define LOWP
#endif
varying LOWP vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main()
{
gl_FragColor = v_color * texture2D(u_texture, v_texCoords);
}

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@@ -0,0 +1,16 @@
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord;
uniform mat4 u_projTrans;
varying vec4 v_color;
varying vec2 v_texCoords;
void main()
{
v_color = a_color;
v_color.a = v_color.a * (256.0/255.0);
v_texCoords = a_texCoord + 0;
gl_Position = u_projTrans * a_position;
}

View File

@@ -1,4 +0,0 @@
void main()
{
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
}