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4646032e60
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audio analyzer tuned
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2017-07-13 16:32:06 -05:00 |
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c3e72ef86b
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changed way void circle spawns
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2017-07-13 01:00:10 -05:00 |
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05cf360e71
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slight revisions on analysis and map gen
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2017-07-13 00:55:37 -05:00 |
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8cb2f4ac1b
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analyzer slightly better tuned
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2017-07-13 00:40:11 -05:00 |
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9d8d34662d
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entity spawning added
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2017-07-12 23:53:53 -05:00 |
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44551bdea3
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fixed minor resize bug on pre game screen and made small design changes to entities
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2017-07-12 16:01:13 -05:00 |
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2cd752f25c
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progress on debug screen and minor error resolved with map gen
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2017-07-11 23:33:25 -05:00 |
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27757f0024
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fixed void circle entity and debug screen stuff
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2017-07-11 19:19:24 -05:00 |
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f1b0a2b20e
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minor cleanup
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2017-07-11 18:04:40 -05:00 |
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897f802885
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added pellet gen
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2017-07-11 16:17:27 -05:00 |
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0cf0609442
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map algorithm and analysis page progress
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2017-07-10 23:54:49 -05:00 |
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1573884e99
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prep for next panel of analysis page
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2017-07-10 16:35:50 -05:00 |
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1f84a68ae5
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progress on analysis page
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2017-07-10 16:01:11 -05:00 |
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cf0114bac3
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made progress on analysis screen and fixing average beats per second
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2017-07-10 00:29:50 -05:00 |
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d815a3c053
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worked on entity gen as well as began adding average bps calc
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2017-06-23 22:24:42 -05:00 |
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329ff21c75
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progress working on rhythm map
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2017-06-23 15:31:36 -05:00 |
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fb10f2081e
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began map implementing
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2017-06-19 14:44:31 -05:00 |
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627a631f41
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background shader now functioning
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2017-06-18 01:25:08 -05:00 |
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fe6bd86632
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minor progress on background shader
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2017-06-14 00:16:24 -05:00 |
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7a0a7c9b14
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added new textures and made progress on shaders
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2017-06-11 18:28:12 -05:00 |
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f353337395
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fixed forgotten to remove code
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2017-06-10 12:35:08 -05:00 |
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cf07c14f86
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background shader render progress, replacing shape renderers with texture (haven't created said textures yet)
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2017-06-10 12:34:08 -05:00 |
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d036900399
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shader progress
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2017-06-09 13:58:10 -05:00 |
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d0cf02e19a
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began working on inverted gameplay
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2017-06-07 23:19:41 -05:00 |
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571c93b77f
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invert shader added
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2017-06-07 21:53:40 -05:00 |
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0222ea00a7
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shader test changes
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2017-06-07 00:21:25 -05:00 |
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79431a7fca
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setup shader files
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2017-06-06 19:06:57 -05:00 |
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9951a6c730
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created file setup for shaders
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2017-06-06 01:17:54 -05:00 |
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d4dbc3e606
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still trying to get Jlayer to work
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2017-06-06 00:05:48 -05:00 |
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7afb7be021
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minor value changes
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2017-06-04 18:44:24 -05:00 |
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16d45757e5
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updated flake texture fixed collision issue, and minor value changes
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2017-06-04 17:44:02 -05:00 |
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c416d9f1ea
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changed flake texture. minor fixing of entity controller
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2017-06-04 14:08:52 -05:00 |
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a9443b1acc
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fixed flake entity issue with shard entity lagging behind
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2017-06-04 13:49:03 -05:00 |
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c33947ef5f
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progress on flake entity
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2017-06-04 03:02:52 -05:00 |
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4ada07bcd4
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continued work on flake entityy
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2017-06-04 02:44:33 -05:00 |
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b80aca0e29
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began work on flake entity
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2017-06-03 23:26:03 -05:00 |
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53ff7109b2
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added bar entity
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2017-06-03 00:24:56 -05:00 |
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4a51156759
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shard entity functionality has been added
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2017-06-02 23:03:00 -05:00 |
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a12ec18ebb
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more progress on shard entity
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2017-06-02 17:12:08 -05:00 |
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bf9612cb3b
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began working on shard entity
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2017-06-02 09:50:00 -05:00 |
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1832f32b6a
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minor work on entities and added speed control to polyjet entity
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2017-06-02 09:28:53 -05:00 |
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f5352b8e22
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shard entity texture
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2017-06-01 23:41:56 -05:00 |
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615789fe81
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added pellet entity as well as minor changes to collision functions
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2017-06-01 23:41:04 -05:00 |
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e6be886888
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Merge branch 'master' of /home/ydeng/git/Polyjet
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2017-06-01 18:26:39 -05:00 |
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46161f60a4
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minor change in .gitignore
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2017-06-01 18:26:13 -05:00 |
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529031fd07
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began work adding pellet entity
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2017-06-01 17:59:05 -05:00 |
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4e818e2752
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new asset for particle (forgot to git add)
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2017-06-01 11:27:46 -05:00 |
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0adee4b058
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reworked a few textures
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2017-06-01 00:41:38 -05:00 |
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b17cc61839
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successfully added debug spawning system and finished void circle enemy
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2017-05-31 23:55:44 -05:00 |
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70bf120a5f
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new texture added and everything resized; worked on spawning and collision checking
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2017-05-31 13:49:18 -05:00 |
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