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22ab329e19
|
Prototyping visualizer as well as design scheme
|
2017-09-06 23:31:10 -05:00 |
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|
c45551f1d2
|
starting work on visualizer
|
2017-09-04 01:55:56 -05:00 |
|
|
9da00fac4a
|
preparing structure for an animated background
|
2017-09-04 00:01:09 -05:00 |
|
|
fd66c4703a
|
improved structure by making game screen parent of creative screen
|
2017-09-03 23:29:38 -05:00 |
|
|
3e41c17d10
|
updated relational graph as well as fixed minor loop check issue
|
2017-09-03 17:30:33 -05:00 |
|
|
db902e59e1
|
optimizations done to graphing
|
2017-09-03 17:23:28 -05:00 |
|
|
b18cbe2352
|
added bloom shader
|
2017-09-03 03:29:33 -05:00 |
|
|
ba8a2182fb
|
furthered usage of new mini context object
|
2017-09-01 03:12:36 -05:00 |
|
|
d00f434275
|
fixed issue with data cleaning thread crashing
|
2017-09-01 02:07:29 -05:00 |
|
|
e15d571848
|
changed analysis system's structure by adding mini context object for analysis output; multithreading changed to using executor service
|
2017-08-30 20:28:58 -05:00 |
|
|
695ed19c50
|
smoothed out transition from loading splash to game menu
|
2017-08-22 03:12:50 -05:00 |
|
|
2649f07d89
|
beginning of slightly better resize system
|
2017-08-18 14:02:25 -05:00 |
|
|
16954280f2
|
other half of the first commit that I didn't update
|
2017-08-18 03:09:20 -05:00 |
|
|
41b90f3311
|
added quit button to pause menu
|
2017-08-18 03:03:18 -05:00 |
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1af07188e6
|
switched to lwjgl3, began changing way screen resize system works, minor bug fix with options screen
|
2017-08-18 02:14:30 -05:00 |
|
|
688c1acf96
|
added more comments, attempt at fixing visual glitch with flake entity
|
2017-08-17 01:32:14 -05:00 |
|
|
7cdb372de2
|
attempt at fixing multi threading issue
|
2017-08-17 00:49:07 -05:00 |
|
|
569af8adf9
|
Rhythm bullet mp3 support successful (prog calc a bit hacky)
|
2017-08-16 23:13:10 -05:00 |
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|
29225f167d
|
basic mp3 support added
|
2017-08-16 01:35:45 -05:00 |
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107b0e2553
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wav decoding optimization works
|
2017-08-13 02:01:44 -05:00 |
|
|
a47cd1993b
|
possible optimizations on wav reading
|
2017-08-12 01:29:56 -05:00 |
|
|
d32794152d
|
initial attempt at implementing mp3
|
2017-08-12 00:52:59 -05:00 |
|
|
d92af2b964
|
fixed minor issues in creative screen
|
2017-08-11 01:14:25 -05:00 |
|
|
2e5c1064ac
|
status bars on sides now work
|
2017-08-10 17:00:25 -05:00 |
|
|
bed23303e4
|
changed spawn algorithm to include flakes
|
2017-08-10 15:12:56 -05:00 |
|
|
c98407c516
|
added easier way to smooth transition colors for status effect bars
|
2017-08-10 02:54:52 -05:00 |
|
|
aad923ea48
|
gradients for sides better implemented
|
2017-08-10 01:45:22 -05:00 |
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|
85117f74aa
|
progress on integration of score manager
|
2017-08-08 02:34:08 -05:00 |
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|
29c30290fb
|
added border to show status effects, preparing for better score system
|
2017-08-08 02:26:34 -05:00 |
|
|
5f8b8f95fc
|
begin working on status indicator
|
2017-08-08 01:42:35 -05:00 |
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|
47c1e596d2
|
fixed some graphical glitches and progressed on point and hp systems
|
2017-08-05 02:30:19 -05:00 |
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|
63a2bd6b95
|
changed size of music regen map and analyze button for debug ui
|
2017-08-04 14:28:10 -05:00 |
|
|
3c79bdcb32
|
fixed gl context issue
|
2017-08-04 14:25:50 -05:00 |
|
|
0101f0630b
|
added groundwork for scoring and minor tweaks to textures
|
2017-08-04 02:00:20 -05:00 |
|
|
4915190fdb
|
removed unused variable
|
2017-08-02 23:31:28 -05:00 |
|
|
89ecbb6f4d
|
better integration with new entity system
|
2017-08-02 23:30:29 -05:00 |
|
|
928f85f709
|
fixed minor pooling issue
|
2017-08-02 22:53:21 -05:00 |
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|
cfe5e3592b
|
entity coordinator integration works
|
2017-08-02 22:06:10 -05:00 |
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a72bd104f0
|
basic ground work for entity coordinators added
|
2017-08-02 02:05:16 -05:00 |
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|
bb5782a34f
|
resize title, added a null safety net for creative entity spawning
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2017-07-31 01:36:48 -05:00 |
|
|
162b7cb9c0
|
renamed title image file
|
2017-07-31 01:06:10 -05:00 |
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e6017b1808
|
edited the title png
|
2017-07-31 00:25:51 -05:00 |
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54c61fcba5
|
rename project and game to RhythmBullet
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2017-07-31 00:06:10 -05:00 |
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db27f7dbae
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added another frequency range on analyzer
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2017-07-30 18:22:24 -05:00 |
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|
c9f580d695
|
game screen fixed issue where laser is first rendered then drawn, more tuning work
|
2017-07-29 02:21:12 -05:00 |
|
|
e30cb93545
|
minor tuning and fixed mistake in uiskin.atlas
|
2017-07-29 01:25:03 -05:00 |
|
|
053f4fb40e
|
slightly different approach to map storing
|
2017-07-29 00:43:40 -05:00 |
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|
5ec04f0f27
|
new framework for entities progress and began working on map part
|
2017-07-28 14:11:55 -05:00 |
|
|
66e82c0efe
|
reworked the entity framework (still in progress)
|
2017-07-28 00:42:08 -05:00 |
|
|
013e3d7d99
|
fixed dumb math mistake and changes to map gen index control
|
2017-07-26 02:24:23 -05:00 |
|
|
e6b3960e7e
|
changed ranges on audio analyzer
|
2017-07-24 23:42:47 -05:00 |
|
|
247d87e9d1
|
began working on win screen
|
2017-07-24 23:39:37 -05:00 |
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|
ec234af091
|
background now full window size; sensitivity slider no longer attached to analyzer
|
2017-07-23 00:11:28 -05:00 |
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|
8af157567f
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gradient effect for gutters
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2017-07-22 21:59:56 -05:00 |
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|
99e6fe9c3f
|
began setup of actual game screen
|
2017-07-22 18:40:32 -05:00 |
|
|
8a64368b9b
|
minor changes
|
2017-07-22 15:13:03 -05:00 |
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|
a54a06c799
|
added explosion fx (sound and particles)
|
2017-07-22 09:44:36 -05:00 |
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|
de3a64551d
|
changed entity setup to extend actor from the entity class
|
2017-07-22 08:35:34 -05:00 |
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|
7e1c955c8b
|
prepared for explosion effects and added disintegrate sound fx
|
2017-07-21 22:33:21 -05:00 |
|
|
647b3b7d14
|
added laser shoot sound
|
2017-07-21 21:51:00 -05:00 |
|
|
991377e55f
|
shader now works and alpha multiplying issue is fixed
|
2017-07-19 23:48:52 -05:00 |
|
|
60dacb6d4c
|
fbo is now properly sized
|
2017-07-19 23:31:05 -05:00 |
|
|
942cd9f102
|
fbo functioning
|
2017-07-19 16:04:43 -05:00 |
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|
5f1958e62d
|
different glow shader test?
|
2017-07-18 00:14:53 -05:00 |
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|
97faafa327
|
changed vert to the glsl tutorial one
|
2017-07-17 23:52:58 -05:00 |
|
|
686d6c3e9b
|
added background shader and began on implementing bloom shader
|
2017-07-17 01:46:35 -05:00 |
|
|
17b65ed5d6
|
retored previous shader functions
|
2017-07-17 01:25:53 -05:00 |
|
|
f37c2693ae
|
minor tuning
|
2017-07-16 23:39:23 -05:00 |
|
|
7803d14fa0
|
adding explosion asset
|
2017-07-16 22:10:40 -05:00 |
|
|
a90fea5a46
|
background changed, pellet resized, other minor cleanups and adjustments
|
2017-07-16 21:33:10 -05:00 |
|
|
a02e5565ff
|
tuning
|
2017-07-16 14:25:03 -05:00 |
|
|
8bcea5cfff
|
tuning and minor map gen changes
|
2017-07-16 13:34:56 -05:00 |
|
|
8db65566c9
|
bar data set and fixed index mistake
|
2017-07-16 02:15:00 -05:00 |
|
|
cecec88df0
|
tuning and void safety prediction better functioning
|
2017-07-16 01:50:48 -05:00 |
|
|
052dcd2789
|
Merge branch 'NewMapStructure' into AnalysisMapGenWork
|
2017-07-16 00:16:53 -05:00 |
|
|
1fd63e9579
|
implemented new map structure
|
2017-07-15 23:51:07 -05:00 |
|
|
0299c6ca14
|
Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
|
2017-07-15 15:03:29 -05:00 |
|
|
587643a089
|
done goofed
|
2017-07-15 14:58:56 -05:00 |
|
|
34fd88cae0
|
Revert "tuning and adjustments"
This reverts commit e4359f41b2fc35283fe732911bb68166a8588a2a.
|
2017-07-15 14:57:18 -05:00 |
|
|
1af7457b00
|
change way of entity spawning
|
2017-07-15 14:56:25 -05:00 |
|
|
1fce870503
|
tuning and adjustments
|
2017-07-15 00:48:01 -05:00 |
|
|
da494d22a3
|
improved debugging and more adjustments
|
2017-07-14 23:41:20 -05:00 |
|
|
d65b94cd49
|
tuning with other songs
|
2017-07-14 14:37:25 -05:00 |
|
|
afd2d1aa41
|
minor tuning
|
2017-07-14 00:26:02 -05:00 |
|
|
dbaaf3edb4
|
again, more tuning
|
2017-07-13 23:35:47 -05:00 |
|
|
4646032e60
|
audio analyzer tuned
|
2017-07-13 16:32:06 -05:00 |
|
|
c3e72ef86b
|
changed way void circle spawns
|
2017-07-13 01:00:10 -05:00 |
|
|
05cf360e71
|
slight revisions on analysis and map gen
|
2017-07-13 00:55:37 -05:00 |
|
|
8cb2f4ac1b
|
analyzer slightly better tuned
|
2017-07-13 00:40:11 -05:00 |
|
|
9d8d34662d
|
entity spawning added
|
2017-07-12 23:53:53 -05:00 |
|
|
44551bdea3
|
fixed minor resize bug on pre game screen and made small design changes to entities
|
2017-07-12 16:01:13 -05:00 |
|
|
2cd752f25c
|
progress on debug screen and minor error resolved with map gen
|
2017-07-11 23:33:25 -05:00 |
|
|
27757f0024
|
fixed void circle entity and debug screen stuff
|
2017-07-11 19:19:24 -05:00 |
|
|
f1b0a2b20e
|
minor cleanup
|
2017-07-11 18:04:40 -05:00 |
|
|
897f802885
|
added pellet gen
|
2017-07-11 16:17:27 -05:00 |
|
|
0cf0609442
|
map algorithm and analysis page progress
|
2017-07-10 23:54:49 -05:00 |
|
|
1573884e99
|
prep for next panel of analysis page
|
2017-07-10 16:35:50 -05:00 |
|
|
1f84a68ae5
|
progress on analysis page
|
2017-07-10 16:01:11 -05:00 |
|
|
cf0114bac3
|
made progress on analysis screen and fixing average beats per second
|
2017-07-10 00:29:50 -05:00 |
|
|
d815a3c053
|
worked on entity gen as well as began adding average bps calc
|
2017-06-23 22:24:42 -05:00 |
|
|
329ff21c75
|
progress working on rhythm map
|
2017-06-23 15:31:36 -05:00 |
|
|
fb10f2081e
|
began map implementing
|
2017-06-19 14:44:31 -05:00 |
|
|
627a631f41
|
background shader now functioning
|
2017-06-18 01:25:08 -05:00 |
|
|
fe6bd86632
|
minor progress on background shader
|
2017-06-14 00:16:24 -05:00 |
|
|
7a0a7c9b14
|
added new textures and made progress on shaders
|
2017-06-11 18:28:12 -05:00 |
|
|
f353337395
|
fixed forgotten to remove code
|
2017-06-10 12:35:08 -05:00 |
|
|
cf07c14f86
|
background shader render progress, replacing shape renderers with texture (haven't created said textures yet)
|
2017-06-10 12:34:08 -05:00 |
|
|
d036900399
|
shader progress
|
2017-06-09 13:58:10 -05:00 |
|
|
d0cf02e19a
|
began working on inverted gameplay
|
2017-06-07 23:19:41 -05:00 |
|
|
571c93b77f
|
invert shader added
|
2017-06-07 21:53:40 -05:00 |
|
|
0222ea00a7
|
shader test changes
|
2017-06-07 00:21:25 -05:00 |
|
|
79431a7fca
|
setup shader files
|
2017-06-06 19:06:57 -05:00 |
|
|
7afb7be021
|
minor value changes
|
2017-06-04 18:44:24 -05:00 |
|
|
16d45757e5
|
updated flake texture fixed collision issue, and minor value changes
|
2017-06-04 17:44:02 -05:00 |
|
|
c416d9f1ea
|
changed flake texture. minor fixing of entity controller
|
2017-06-04 14:08:52 -05:00 |
|
|
a9443b1acc
|
fixed flake entity issue with shard entity lagging behind
|
2017-06-04 13:49:03 -05:00 |
|
|
c33947ef5f
|
progress on flake entity
|
2017-06-04 03:02:52 -05:00 |
|
|
4ada07bcd4
|
continued work on flake entityy
|
2017-06-04 02:44:33 -05:00 |
|
|
b80aca0e29
|
began work on flake entity
|
2017-06-03 23:26:03 -05:00 |
|
|
53ff7109b2
|
added bar entity
|
2017-06-03 00:24:56 -05:00 |
|
|
4a51156759
|
shard entity functionality has been added
|
2017-06-02 23:03:00 -05:00 |
|
|
a12ec18ebb
|
more progress on shard entity
|
2017-06-02 17:12:08 -05:00 |
|
|
bf9612cb3b
|
began working on shard entity
|
2017-06-02 09:50:00 -05:00 |
|
|
1832f32b6a
|
minor work on entities and added speed control to polyjet entity
|
2017-06-02 09:28:53 -05:00 |
|
|
615789fe81
|
added pellet entity as well as minor changes to collision functions
|
2017-06-01 23:41:04 -05:00 |
|
|
529031fd07
|
began work adding pellet entity
|
2017-06-01 17:59:05 -05:00 |
|
|
0adee4b058
|
reworked a few textures
|
2017-06-01 00:41:38 -05:00 |
|
|
b17cc61839
|
successfully added debug spawning system and finished void circle enemy
|
2017-05-31 23:55:44 -05:00 |
|
|
70bf120a5f
|
new texture added and everything resized; worked on spawning and collision checking
|
2017-05-31 13:49:18 -05:00 |
|
|
5776586458
|
began work on debug spawning system
|
2017-05-30 23:17:45 -05:00 |
|
|
4894d6eea8
|
new entity management and hit detection concepts, began implementing in game play area
|
2017-05-30 16:23:08 -05:00 |
|
|
562dbb8117
|
began working on allies
|
2017-05-29 21:29:42 -05:00 |
|
|
1bc44e0b87
|
began work on collision detection and added first enemy
|
2017-05-29 20:04:02 -05:00 |
|
|
279658daa0
|
began working on hit detection system
|
2017-05-29 14:46:48 -05:00 |
|
|
d6b6829023
|
cleaning for beginning of physics implementation
|
2017-05-29 12:50:27 -05:00 |
|
|
2821db605e
|
began work on making mp3spi work with libgdx
|
2017-05-29 00:42:34 -05:00 |
|
|
68422f0453
|
cleaned code and tuned audio analyzer
|
2017-05-28 23:09:10 -05:00 |
|
|
473adee281
|
Revert "mp3 reading progress"
This reverts commit 39baa6a0e2422c8c9620962e96c69ea142ab178f.
|
2017-05-28 20:58:04 -05:00 |
|
|
c566f6b459
|
mp3 reading progress
|
2017-05-28 19:46:25 -05:00 |
|
|
a52e5fc0ed
|
fixed and cleaned code up
|
2017-05-28 17:30:35 -05:00 |
|
|
b4a6bbbea3
|
finished basic seed generator
|
2017-05-28 00:34:24 -05:00 |
|
|
dfd5aaaf8e
|
edited Polyjet thrust particles
|
2017-05-27 22:46:16 -05:00 |
|
|
92c80b5b32
|
changed how assets are organized and made minor code clean ups
|
2017-05-27 19:49:35 -05:00 |
|
|
f7e5e5e35e
|
began re-tuning analyzer
|
2017-05-26 12:43:29 -05:00 |
|
|
ad0138c489
|
fixed issue where Wav Decoder only returned 0's
|
2017-05-26 12:25:01 -05:00 |
|
|
17049220c2
|
continued revisions on creative stage and analysis
|
2017-05-26 11:45:10 -05:00 |
|
|
59647b97f1
|
fixed creative stage update issue
|
2017-05-25 12:33:07 -05:00 |
|
|
f8c326d8e4
|
pade progress on analysis for creative and main stages
|
2017-05-25 11:59:14 -05:00 |
|
|
7e2839eb55
|
fixed resolution handler selecting wrong resolution, changed Polyjet entity to proper size
|
2017-05-25 11:36:01 -05:00 |
|
|
98f08fb060
|
minor load order changes
|
2017-05-24 23:01:17 -05:00 |
|