added quit button to pause menu
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parent
1af07188e6
commit
41b90f3311
@ -21,7 +21,7 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter, M
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Stage stage;
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MusicSelectionPage ms;
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AnalyzePage ap;
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public AnalyzePage ap;
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private Vector3 cameraPos;
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private RhythmBullet core;
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@ -17,12 +17,16 @@ import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import zero1hd.rhythmbullet.RhythmBullet;
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import zero1hd.rhythmbullet.screens.PreGameScreen;
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import zero1hd.rhythmbullet.ui.builders.HealthBar;
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import zero1hd.rhythmbullet.ui.windows.FPSWindow;
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import zero1hd.rhythmbullet.ui.windows.PauseMenu;
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import zero1hd.rhythmbullet.util.MiniEvents;
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import zero1hd.rhythmbullet.util.ScoreManager;
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public class GameHUD extends Stage {
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private PreGameScreen pgs;
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private Label scoreLabel;
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private ImageButton pause;
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private boolean paused;
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@ -39,14 +43,15 @@ public class GameHUD extends Stage {
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private ScoreManager sm;
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private Color original, bass, um;
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public GameHUD(Skin skin, float maxHealth, GamePlayArea gpa) {
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public GameHUD(Skin skin, float maxHealth, GamePlayArea gpa, PreGameScreen preGS, final RhythmBullet core) {
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super();
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scoreLabel = new Label("Score: 0", skin, "default-font", Color.WHITE);
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scoreLabel.setPosition(10f, Gdx.graphics.getHeight()-scoreLabel.getHeight() - 10f);
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addActor(scoreLabel);
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this.sm = gpa.score;
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this.gpa = gpa;
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this.pgs = preGS;
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pause = new ImageButton(skin.getDrawable("pause"),
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skin.getDrawable("pause-down"));
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pause.setPosition(Gdx.graphics.getWidth() - pause.getWidth() - 15f,
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@ -69,6 +74,14 @@ public class GameHUD extends Stage {
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setPaused(false);
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}
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});
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pauseMenu.getQuitButton().addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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pgs.ap.miniSender.send(MiniEvents.BACK);
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core.setScreen(pgs);
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}
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});
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pauseMenu.setPosition((Gdx.graphics.getWidth()-pauseMenu.getWidth())/2f, (Gdx.graphics.getHeight()-pauseMenu.getHeight())/2f);
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healthBar = new HealthBar(skin, maxHealth);
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@ -77,7 +90,6 @@ public class GameHUD extends Stage {
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healthBar.setPosition(Gdx.graphics.getWidth() -(gpa.getViewport().getRightGutterWidth()/4f), (Gdx.graphics.getHeight()-healthBar.getHeight())/2f);
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addActor(healthBar);
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healthBar.setPolyjetEntity(gpa.getPolyjetEntity());
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pixmap = new Pixmap(3, 3, Format.RGBA8888);
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int excess = 2*gpa.getViewport().getLeftGutterWidth()/pixmap.getWidth();
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Gdx.app.debug("GHUD", "offset on size: " + excess);
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@ -8,7 +8,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Window;
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public class PauseMenu extends Window {
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private Label label;
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private TextButton resumeButton;
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private TextButton quit;
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public PauseMenu(Skin skin) {
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super("Paused", skin, "tinted");
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defaults().pad(25f);
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@ -16,9 +16,10 @@ public class PauseMenu extends Window {
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add(label).spaceBottom(15f);
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row();
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resumeButton = new TextButton("Resume", skin);
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add(resumeButton);
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resumeButton = new TextButton("Resume", skin, "sub");
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add(resumeButton).spaceBottom(8f);
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quit = new TextButton("Quit", skin, "sub");
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add(quit);
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pack();
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setModal(true);
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@ -28,4 +29,7 @@ public class PauseMenu extends Window {
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public TextButton getResumeButton() {
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return resumeButton;
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}
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public TextButton getQuitButton() {
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return quit;
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}
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}
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