slightly different approach to map storing

This commit is contained in:
Harrison Deng 2017-07-29 00:43:40 -05:00
parent 5ec04f0f27
commit 053f4fb40e
4 changed files with 62 additions and 127 deletions

View File

@ -1,16 +1,11 @@
package zero1hd.polyjet.audio.map;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.utils.Array;
import zero1hd.polyjet.audio.AudioData;
import zero1hd.polyjet.entity.EntityIndex;
public class GamePlayMap {
private AudioData musicData;
private float playTime;
private Array<MapWindowData> spawnList;
private MapWindowData[] spawnList;
private boolean building;
private int index;
@ -18,135 +13,77 @@ public class GamePlayMap {
* GamePlayMap is what the game area will use to generate entities and judge current audio data
* @param audioData audio data
*/
public GamePlayMap(AudioData audioData) {
public GamePlayMap(AudioData audioData, int totalWindows) {
this.musicData = audioData;
spawnList = new Array<>();
spawnList = new MapWindowData[totalWindows];
}
/**
* returns audio data
* @return
*/
public Music getPlayableClip() {
return musicData.getPlaybackMusic();
public int setIndex(int index) {
int previousIndex = this.index;
if (index < 0) {
this.index = 0;
} else if (index >= spawnList.length) {
toHead();
} else {
this.index = index;
}
return previousIndex;
}
public EntitySpawnInfo addEntity(EntityIndex entityType) {
if (building) {
if (spawnList[index] == null) {
spawnList[index] = new MapWindowData();
}
EntitySpawnInfo esi = new EntitySpawnInfo(entityType);
spawnList[index].addEntity(esi);
return esi;
} else {
throw new IllegalStateException("Stupid, you need to call begin building first first.");
}
}
public void nextWindowData() {
if (building) {
index++;
} else {
throw new IllegalStateException("Stupid, you need to call begin building first first.");
}
}
public void toHead() {
index = spawnList.length-1;
}
public AudioData getMusicData() {
return musicData;
}
/**
* returns the runtime time of the overall song
* @return
*/
public float getPlayTime() {
return playTime;
}
/**
* call this when beginning to build map
*/
public void beginBuild() {
building = true;
spawnList.clear();
spawnList.add(new MapWindowData());
index = 0;
}
/**
* call this when finishing building map
*/
public void endBuild() {
building = false;
index = 0;
}
/**
* adds a new entity to the map for the current window.
* @param entityType what type of entity it should be
* @return the object.
*/
public EntitySpawnInfo nextEntitySpawnInfo(EntityIndex entityType) {
EntitySpawnInfo esi = new EntitySpawnInfo(entityType);
if (spawnList.get(index) == null) {
spawnList.set(index, new MapWindowData());
}
spawnList.get(index).addEntity(esi);
return esi;
}
/**
* Moves onto the next window of the map for the song
*/
public void nextWindow() {
if (building) {
spawnList.add(new MapWindowData());
resetIndex();
}
}
/**
* moves to the previous window to make edits to that frame.
*/
public void previousWindow() {
if (building) {
index--;
}
}
public int goBack(int amount) {
if (index-amount < 0) {
int howMuchLess = -(index - amount);
if (!building) {
index = 0;
return howMuchLess;
building = true;
} else {
index -= amount;
return amount;
throw new IllegalStateException("Excuse me, but your already building...");
}
}
public void goForward(int amount) {
if (index+amount > spawnList.size-1) {
index += amount;
} else {
index += amount;
}
}
/**
* use this to add rest for current index position
*/
public void addNullToMap() {
public void endBuild() {
if (building) {
spawnList.add(null);
index = 0;
building = false;
} else {
throw new IllegalStateException("Nothings being built...");
}
}
public MapWindowData nextWindowData() {
public MapWindowData getCurrentWindowBasedOnIndex() {
if (index != musicData.getReadIndex()) {
index = musicData.getReadIndex();
return spawnList.get(index);
}
return null;
}
/**
* set retrieve entity index position.
* @param index
*/
public void setIndex(int index) {
this.index = index;
}
public boolean isCurrentNull() {
return spawnList.get(index) == null ? true : false;
}
/**
* sets the current index to the end of the array
*/
public void resetIndex() {
if (building) {
index = spawnList.size-1;
return spawnList[index];
} else {
return null;
}
}
}

View File

@ -36,7 +36,7 @@ public class RhythmMapAlgorithm implements Runnable {
bassPeaks = analyzer.getBassPeaks();
UMPeaks = analyzer.getUMPeaks();
overlappedPeaks = analyzer.getOverlappedPeaks();
map = new GamePlayMap(analyzer.getAudioData());
map = new GamePlayMap(analyzer.getAudioData(), UMPeaks.size);
rand = new MersenneTwister(analyzer.getPUID());
avgSPB = analyzer.getAvgSPB();
windowPerSecond = 1/analyzer.getsecondsPerWindow();
@ -63,18 +63,18 @@ public class RhythmMapAlgorithm implements Runnable {
//If there is a value of some sorts that is not zero, we generate some beat for the map
if (bassPeaks.get(index) >= avgBass) {
//If bass peak is greater than the bass peak average, then:
int indexMoved = map.goBack((int) (windowPerSecond*1.5f));
int indexMoved = map.setIndex((int) (windowPerSecond*1.5f));
float waitTime = indexMoved/windowPerSecond;
float endRadius = (bassPeaks.get(index)/bassMax)*(Main.GAME_AREA_HEIGHT/4f);
esi = map.nextEntitySpawnInfo(EntityIndex.VOID_CIRCLE);
esi = map.addEntity(EntityIndex.VOID_CIRCLE);
esi.parameters.put("warningTime", waitTime);
esi.parameters.put("endRadius", endRadius);
esi.parameters.put("growthRate", endRadius/(avgSPB*0.7f));
esi.parameters.put("x", rand.nextFloat()*Main.GAME_AREA_WIDTH);
esi.parameters.put("y", rand.nextFloat()*Main.GAME_AREA_HEIGHT);
map.goForward(indexMoved);
map.setIndex(indexMoved);
}
}
@ -83,14 +83,14 @@ public class RhythmMapAlgorithm implements Runnable {
//If upper midrange peaks are greater than average, the:
int spawnLocations = (Main.GAME_AREA_WIDTH-8)/8;
esi = map.nextEntitySpawnInfo(EntityIndex.BAR);
esi = map.addEntity(EntityIndex.BAR);
esi.parameters.put("x", (float) (MathUtils.round(rand.nextFloat()*spawnLocations)*8));
esi.parameters.put("rate", (8f/avgSPB)*speedMod);
} else {
float xSpawnLocation = (rand.nextFloat()*(Main.GAME_AREA_WIDTH-2))+1;
esi = map.nextEntitySpawnInfo(EntityIndex.PELLET);
esi = map.addEntity(EntityIndex.PELLET);
esi.parameters.put("x", xSpawnLocation);
esi.parameters.put("y", Main.GAME_AREA_HEIGHT-0.25f);
esi.parameters.put("angle", 140*rand.nextFloat()+110f);
@ -109,10 +109,8 @@ public class RhythmMapAlgorithm implements Runnable {
break;
}
}
} else {
map.addNullToMap();
}
map.nextWindow();
map.nextWindowData();
progress = MathUtils.round(100f*index/bassPeaks.size);

View File

@ -50,7 +50,7 @@ public class GameScreen extends ScreenAdapter {
gameArea = new GamePlayArea(polyJet.getAssetManager(), core.getPrefs());
gameArea.setAudioMap(gpm);
gameHUD = new GameHUD(polyJet.getDefaultSkin(), gpm.getPlayableClip(), gameArea.getMaxHealth());
gameHUD = new GameHUD(polyJet.getDefaultSkin(), gpm.getMusicData().getPlaybackMusic(), gameArea.getMaxHealth());
inputs = new InputMultiplexer();
inputs.addProcessor(gameHUD);

View File

@ -121,9 +121,9 @@ public class GamePlayArea extends Stage {
@Override
public void act(float delta) {
MapWindowData mwd;
if (audioMap != null && audioMap.getPlayableClip().isPlaying()) {
if (audioMap != null && audioMap.getMusicData().getPlaybackMusic().isPlaying()) {
audioMap.getMusicData().readIndexUpdate();
if ((mwd = audioMap.nextWindowData()) != null) {
if ((mwd = audioMap.getCurrentWindowBasedOnIndex()) != null) {
EntitySpawnInfo[] currentSpawnInfo = mwd.getArray();
if (currentSpawnInfo != null) {
for (int i = 0; i < currentSpawnInfo.length; i++) {