fixed gl context issue
This commit is contained in:
parent
0101f0630b
commit
3c79bdcb32
@ -28,6 +28,8 @@ import zero1hd.rhythmbullet.util.MiniEvents;
|
||||
import zero1hd.rhythmbullet.util.MiniListener;
|
||||
|
||||
public class AnalyzePage extends Page implements MiniListener {
|
||||
private AnalyzePage ap = this;
|
||||
|
||||
AudioAnalyzer audioAnalyzer;
|
||||
AudioData music;
|
||||
RhythmMapAlgorithm mapGenAlgorithm;
|
||||
@ -55,7 +57,7 @@ public class AnalyzePage extends Page implements MiniListener {
|
||||
private long startTime, endTime;
|
||||
|
||||
private Thread mapGenThread;
|
||||
private GameScreen gameScreen;
|
||||
private volatile GameScreen gameScreen;
|
||||
|
||||
|
||||
private RhythmBullet core;
|
||||
@ -262,11 +264,17 @@ public class AnalyzePage extends Page implements MiniListener {
|
||||
case MUSIC_DATA_CLEANED:
|
||||
info[3].setText("data cleaning done.");
|
||||
info[4].addAction(Actions.color(Color.BLACK, 0.75f));
|
||||
gameScreen = new GameScreen(core);
|
||||
mapGenAlgorithm = new RhythmMapAlgorithm(gameScreen.getGameArea().em, gameScreen.getGameArea().cm, audioAnalyzer, speedModifier.getValue(), healthModifier.getValue(), sensitivityRating.getValue());
|
||||
mapGenAlgorithm.getSender().addListener(this);
|
||||
mapGenThread = new Thread(mapGenAlgorithm);
|
||||
mapGenThread.start();
|
||||
Gdx.app.postRunnable(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
gameScreen = new GameScreen(core);
|
||||
mapGenAlgorithm = new RhythmMapAlgorithm(gameScreen.getGameArea().em, gameScreen.getGameArea().cm, audioAnalyzer, speedModifier.getValue(), healthModifier.getValue(), sensitivityRating.getValue());
|
||||
mapGenAlgorithm.getSender().addListener(ap);
|
||||
mapGenThread = new Thread(mapGenAlgorithm);
|
||||
mapGenThread.start();
|
||||
}
|
||||
});
|
||||
|
||||
startTime = System.currentTimeMillis();
|
||||
break;
|
||||
case MAPGEN_ITERATED:
|
||||
@ -275,25 +283,19 @@ public class AnalyzePage extends Page implements MiniListener {
|
||||
case MAP_GENERATED:
|
||||
endTime = System.currentTimeMillis();
|
||||
info[5].setText("Done. Generation time: " + ((endTime - startTime)/1000f) + "s");
|
||||
|
||||
Gdx.app.postRunnable(new Runnable() {
|
||||
beginButton.addListener(new ChangeListener() {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
beginButton.addListener(new ChangeListener() {
|
||||
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
gameScreen.setGamePlayMap(mapGenAlgorithm.getMap());
|
||||
core.setScreen(gameScreen);
|
||||
}
|
||||
});
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
gameScreen.setGamePlayMap(mapGenAlgorithm.getMap());
|
||||
core.setScreen(gameScreen);
|
||||
}
|
||||
});
|
||||
|
||||
info[5].addAction(Actions.color(Color.BLACK, 0.75f));
|
||||
songInfo.addAction(Actions.moveTo(songInfo.getX(), getHeightBelowTitle()-songInfo.getHeight(), 0.75f, Interpolation.linear));
|
||||
difficultyTable.addAction(Actions.sequence(Actions.delay(0.4f), Actions.moveTo(songInfo.getX(), getHeightBelowTitle()-songInfo.getHeight()-difficultyTable.getHeight()-10f,0.8f, Interpolation.linear)));
|
||||
beginTable.addAction(Actions.sequence(Actions.delay(0.5f), Actions.moveTo(difficultyTable.getX(), getHeightBelowTitle()-songInfo.getHeight()-difficultyTable.getHeight()-beginTable.getHeight()-20f,0.8f, Interpolation.linear)));
|
||||
songInfo.addAction(Actions.moveTo(songInfo.getX(), getHeight()-songInfo.getHeight()-10, 0.55f, Interpolation.linear));
|
||||
difficultyTable.addAction(Actions.sequence(Actions.delay(0.3f), Actions.moveTo(songInfo.getX(), getHeight()-songInfo.getHeight()-10-difficultyTable.getHeight()-5f,0.8f, Interpolation.linear)));
|
||||
beginTable.addAction(Actions.sequence(Actions.delay(0.5f), Actions.moveTo(difficultyTable.getX(), getHeight()-songInfo.getHeight()-10-difficultyTable.getHeight()-beginTable.getHeight()-10f,0.8f, Interpolation.linear)));
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user