fixed minor pooling issue
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parent
cfe5e3592b
commit
928f85f709
@ -52,6 +52,7 @@ public class Shard extends Entity {
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public void reset() {
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hp = 0;
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maxHp = 0;
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super.reset();
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}
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@Override
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@ -15,7 +15,6 @@ import com.badlogic.gdx.utils.Array;
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import zero1hd.rhythmbullet.entity.Entity;
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import zero1hd.rhythmbullet.entity.EntityFrame;
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import zero1hd.rhythmbullet.entity.EntityIndex;
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import zero1hd.rhythmbullet.entity.EntityManager;
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import zero1hd.rhythmbullet.entity.ally.Laser;
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import zero1hd.rhythmbullet.entity.coordinator.Coordinator;
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@ -28,7 +27,6 @@ import zero1hd.rhythmbullet.entity.enemies.Shard;
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import zero1hd.rhythmbullet.entity.enemies.VoidCircle;
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public class SpawnerWindow extends Window {
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private EntityManager ec;
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private Stage stage;
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private HashMap<String, Float> params = new HashMap<>();
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@ -48,14 +46,17 @@ public class SpawnerWindow extends Window {
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public SpawnerWindow(String title, Skin skin, EntityManager em, CoordinatorManager cm, Stage stageForEntities) {
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super(title, skin, "tinted");
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this.ec = em;
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stage = stageForEntities;
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defaults().pad(15f);
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mod1 = new Slider(0.1f, 50f, 0.01f, true, skin);
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mod2 = new Slider(0f, 15f, 0.01f, true, skin);
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mod3 = new Slider(0.1f, 15f, 0.01f, true, skin);
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mod4 = new Slider(1f, 12f, 0.01f, true, skin);
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add(mod1, mod2, mod3, mod4);
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listOfEntities = new List<>(skin);
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entityFrames.add(em.bar);
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entityFrames.add(em.flake);
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@ -66,7 +67,7 @@ public class SpawnerWindow extends Window {
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listOfEntities.setItems(entityFrames);
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entityListScroller = new ScrollPane(listOfEntities, skin);
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add(entityListScroller).height(350f).width(200f);
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add(entityListScroller).width(100f).fillY();
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listOfCoordinators = new List<>(skin);
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@ -75,9 +76,8 @@ public class SpawnerWindow extends Window {
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listOfCoordinators.setItems(coordinatorFrames);
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coordinatorListScroller = new ScrollPane(listOfCoordinators, skin);
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add(coordinatorListScroller).height(350f).width(200f);
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add(coordinatorListScroller).width(100f).fillY();
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add(mod1, mod2, mod3, mod4);
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pack();
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}
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