added more comments, attempt at fixing visual glitch with flake entity
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7cdb372de2
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688c1acf96
@ -28,8 +28,8 @@ public class Entity extends Actor implements Poolable {
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protected boolean simple = true;
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protected boolean nonStnrd = false;
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protected boolean move = true;
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protected boolean dead;
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protected boolean dead;
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protected Rectangle hitbox;
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protected Sprite sprite;
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protected Vector2 rotRatios;
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@ -41,6 +41,10 @@ public class Entity extends Actor implements Poolable {
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/**
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* called by the entity frame and only once (when this object is created).
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* Used by the frame to setup variables for simple calling later.
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* Anything that needs to be setup for the entity on first call should not override this.
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* (Unless you call the super of this and then the rest which is fine too).
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* This will then call preInit() which is the method you should override.
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*/
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protected void setup(EntityManager ec, EntityFrame<?> ef) {
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this.ec = ec;
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@ -54,11 +58,18 @@ public class Entity extends Actor implements Poolable {
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preInit();
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}
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/**
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* Method to override should any setup need to be done once (on entity first creation).
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*/
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public void preInit() {
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if (sprite.getTexture() == null) throw new NullPointerException("what, your not going to have a texture for your entity?");
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sprite.setOriginCenter();
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}
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/**
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* used by the game stage to pass parameters for different types of entities.
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* @param params a hashmap containing parameters necessary for different entities.
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*/
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public void init(HashMap<String, Float> params) {
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}
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@ -22,6 +22,7 @@ public class Flake extends Entity {
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enemy = true;
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move = false;
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setSize(3f, 3f);
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sprite.setSize(getWidth(), getHeight());
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super.preInit();
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}
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@ -30,7 +30,6 @@ public class Shard extends Entity {
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maxHp = hp;
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this.angle = angle;
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setPosition(x-(getWidth()/2f), y-(getHeight()/2f));
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hitbox.setSize(getWidth(), getHeight());
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}
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