reworked the entity framework (still in progress)

This commit is contained in:
Harrison Deng 2017-07-28 00:42:08 -05:00
parent 013e3d7d99
commit 66e82c0efe
18 changed files with 476 additions and 502 deletions

View File

@ -1,26 +1,25 @@
package zero1hd.polyjet.audio.map;
import zero1hd.polyjet.entity.Entities;
import java.util.HashMap;
import zero1hd.polyjet.entity.EntityIndex;
public class EntitySpawnInfo {
private Entities entityType;
private float[] parameters;
private EntityIndex entityType;
// private float[] parameters;
public HashMap<String, Float> parameters;
public EntitySpawnInfo(Entities entityType, float... parameters) {
public EntitySpawnInfo(EntityIndex entityType) {
this.entityType = entityType;
this.parameters = parameters;
parameters = new HashMap<>();
}
public Entities getEntityType() {
public EntityIndex getEntityType() {
return entityType;
}
@Override
public String toString() {
return entityType.name() + ": " + parameters.length;
}
public float[] getParameters() {
return parameters;
return entityType.name() + ": " + parameters.size();
}
}

View File

@ -4,14 +4,16 @@ import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.utils.Array;
import zero1hd.polyjet.audio.AudioData;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
public class GamePlayMap {
private AudioData musicData;
private float playTime;
private Array<MapWindowData> spawnList;
private boolean building;
private int index;
/**
* GamePlayMap is what the game area will use to generate entities and judge current audio data
* @param audioData audio data
@ -61,19 +63,17 @@ public class GamePlayMap {
/**
* used to add data types for what entity to spawn at that index position
* cannot be null.
* @param entityType what type of entity to spawn
* @param parameters the arguments for the entity. It is important to have the same amount of parameters the entity requires to spawn
* adds a new entity to the map for the current window.
* @param entityType what type of entity it should be
* @return the object.
*/
public void addToMap(Entities entityType, float... parameters) {
if (building && entityType != null && parameters != null) {
if (spawnList.get(index) == null) {
spawnList.set(index, new MapWindowData());
}
spawnList.get(index).addEntity(new EntitySpawnInfo(entityType, parameters));
public EntitySpawnInfo nextEntitySpawnInfo(EntityIndex entityType) {
if (spawnList.get(index) == null) {
spawnList.set(index, new MapWindowData());
}
EntitySpawnInfo esi = new EntitySpawnInfo(entityType);
spawnList.get(index).addEntity(esi);
return esi;
}
/**
@ -81,8 +81,7 @@ public class GamePlayMap {
*/
public void nextWindow() {
if (building) {
spawnList.add(new MapWindowData());
resetIndex();
index++;
}
}

View File

@ -7,7 +7,7 @@ import com.badlogic.gdx.utils.FloatArray;
import zero1hd.polyjet.Main;
import zero1hd.polyjet.audio.AudioAnalyzer;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.util.MiniEvents;
import zero1hd.polyjet.util.MiniSender;
@ -52,6 +52,8 @@ public class RhythmMapAlgorithm implements Runnable {
avgBass = analyzer.getBassAvg();
}
EntitySpawnInfo esi;
@Override
public void run() {
map.beginBuild();
@ -64,13 +66,14 @@ public class RhythmMapAlgorithm implements Runnable {
int indexMoved = map.goBack((int) (windowPerSecond*1.5f));
float waitTime = indexMoved/windowPerSecond;
float endRadius = (bassPeaks.get(index)/bassMax)*(Main.GAME_AREA_HEIGHT/4f);
map.addToMap(Entities.VOID_CIRCLE,
endRadius,
rand.nextFloat()*Main.GAME_AREA_WIDTH,
rand.nextFloat()*Main.GAME_AREA_HEIGHT,
endRadius/(avgSPB*0.7f),
waitTime
);
esi = map.nextEntitySpawnInfo(EntityIndex.VOID_CIRCLE);
esi.parameters.put("warningTime", waitTime);
esi.parameters.put("endRadius", endRadius);
esi.parameters.put("growthRate", endRadius/(avgSPB*0.7f));
esi.parameters.put("x", rand.nextFloat()*Main.GAME_AREA_WIDTH);
esi.parameters.put("y", rand.nextFloat()*Main.GAME_AREA_HEIGHT);
map.goForward(indexMoved);
}
}
@ -79,16 +82,20 @@ public class RhythmMapAlgorithm implements Runnable {
if (UMPeaks.get(index) >= avgUM) {
//If upper midrange peaks are greater than average, the:
int spawnLocations = (Main.GAME_AREA_WIDTH-8)/8;
map.addToMap(Entities.BAR,
MathUtils.round(rand.nextFloat()*spawnLocations)*8,
(8f/avgSPB)*speedMod);
esi = map.nextEntitySpawnInfo(EntityIndex.BAR);
esi.parameters.put("x", (float) (MathUtils.round(rand.nextFloat()*spawnLocations)*8));
esi.parameters.put("rate", (8f/avgSPB)*speedMod);
} else {
float xSpawnLocation = (rand.nextFloat()*(Main.GAME_AREA_WIDTH-2))+1;
map.addToMap(Entities.PELLET,
xSpawnLocation,
Main.GAME_AREA_HEIGHT-0.25f,
140*rand.nextFloat()+110f,
(Main.GAME_AREA_HEIGHT/4f)/avgSPB);
esi = map.nextEntitySpawnInfo(EntityIndex.PELLET);
esi.parameters.put("x", xSpawnLocation);
esi.parameters.put("y", Main.GAME_AREA_HEIGHT-0.25f);
esi.parameters.put("angle", 140*rand.nextFloat()+110f);
esi.parameters.put("speed", (Main.GAME_AREA_HEIGHT/4f)/avgSPB);
}
}

View File

@ -1,29 +0,0 @@
package zero1hd.polyjet.entity;
import zero1hd.polyjet.entity.ally.Laser;
import zero1hd.polyjet.entity.ally.PolyJetEntity;
import zero1hd.polyjet.entity.enemies.Bar;
import zero1hd.polyjet.entity.enemies.Flake;
import zero1hd.polyjet.entity.enemies.Pellet;
import zero1hd.polyjet.entity.enemies.Shard;
import zero1hd.polyjet.entity.enemies.VoidCircle;
public enum Entities {
POLYJET(false, PolyJetEntity.class), BAR(true, Bar.class), VOID_CIRCLE(true, VoidCircle.class), SHARD(true, Shard.class), LASER(false, Laser.class), PELLET(true, Pellet.class), FLAKE(true, Flake.class);
private final boolean enemy;
private final Class<? extends Entity> classType;
private Entities(boolean enemy, Class<? extends Entity> classType) {
this.enemy = enemy;
this.classType = classType;
}
public boolean isEnemy() {
return enemy;
}
public Class<? extends Entity> getClassType() {
return classType;
}
}

View File

@ -1,34 +1,126 @@
package zero1hd.polyjet.entity;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.Actor;
import java.util.HashMap;
public abstract class Entity extends Actor {
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Pool.Poolable;
public class Entity extends Actor implements Poolable {
private EntityFrame<?> ef;
protected AssetManager assets;
protected Preferences prefs;
protected EntityController ec;
protected boolean enemy;
protected boolean simple = true;
protected boolean nonStnrd = false;
protected Rectangle hitbox;
protected Sprite sprite;
protected Vector2 rotRatios;
protected Vector2 center;
protected float angle;
protected float speed;
/**
* called by the entity frame and only once (when this object is created).
* Since your not supposed to actually use the constructor;
*/
protected void setup(EntityController ec, EntityFrame<?> ef) {
this.ec = ec;
this.ef = ef;
assets = ec.getAssets();
prefs = ec.getPrefs();
rotRatios = new Vector2();
center = new Vector2();
hitbox = new Rectangle();
sprite = new Sprite();
sprite.setOriginCenter();
preInit();
}
public void preInit() {
if (sprite.getTexture() == null) throw new NullPointerException("what, your not going to have a texture for your entity?");
}
public void init(HashMap<String, Float> params) {
}
/**
* Called whenever a collision is detected
* @param entity is the entity that hit this one.
*/
public abstract void collided(Entity entity);
public void collided(Entity entity) {
}
/**
* gets the box that represents the hit box to calculate whether there is a collision or not
* @return the object that represents the hit box
*/
public abstract Rectangle getHitZone();
public Rectangle getHitZone() {
return hitbox;
}
/**
* gets the type of entity this entity is
* @return the entity type
*/
public abstract Entities getEntityType();
public EntityIndex getEntityType() {
return null;
}
/**
* If this entity's life span is over, it should be considered dead. Useful for knowing what can be freed in a pool scenario.
* @return if this entity is dead or not.
*/
public abstract boolean isDead();
public boolean isDead() {
return false;
}
@Override
public void act(float delta) {
if (!nonStnrd) {
rotRatios.set(MathUtils.cosDeg(angle), MathUtils.sinDeg(angle));
center.set(getX() + getWidth()/2f, getY() + getHeight()/2f);
moveBy(rotRatios.x*speed*delta, rotRatios.y*speed*delta);
if (simple) {
sprite.setPosition(getX(), getY());
hitbox.setPosition(getX(), getY());
sprite.setSize(getWidth(), getHeight());
hitbox.setSize(getWidth(), getHeight());
} else {
sprite.setCenter(center.x, center.y);
hitbox.setCenter(center);
sprite.setRotation(angle);
}
super.act(delta);
if (isDead()) {
ef.recycleEntity(this);
}
}
}
@Override
public void draw(Batch batch, float parentAlpha) {
if (!nonStnrd) {
sprite.draw(batch);
}
batch.setColor(Color.WHITE);
super.draw(batch, parentAlpha);
}
public boolean playCollidePFX() {
return true;
@ -37,4 +129,33 @@ public abstract class Entity extends Actor {
public boolean playCollideSFX() {
return true;
}
@Override
public void reset() {
rotRatios.set(0, 0);
hitbox.set(0, 0, 0, 0);
sprite.setBounds(0, 0, 0, 0);
sprite.setRotation(0);
sprite.setOrigin(0, 0);
setPosition(0, 0);
center.set(0, 0);
angle = 0;
speed = 0;
}
public Vector2 getCenter() {
return center;
}
public float getAngle() {
return angle;
}
public void setSpeed(float speed) {
this.speed = speed;
}
public float getSpeed() {
return speed;
}
}

View File

@ -1,17 +1,13 @@
package zero1hd.polyjet.entity;
import java.util.Arrays;
import com.badlogic.gdx.Gdx;
import java.util.HashMap;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pool;
import zero1hd.polyjet.audio.map.EntitySpawnInfo;
import zero1hd.polyjet.entity.ally.Laser;
import zero1hd.polyjet.entity.enemies.Bar;
import zero1hd.polyjet.entity.enemies.Flake;
@ -20,25 +16,23 @@ import zero1hd.polyjet.entity.enemies.Shard;
import zero1hd.polyjet.entity.enemies.VoidCircle;
public class EntityController {
AssetManager assets;
Preferences prefs;
private AssetManager assets;
private Preferences prefs;
private Stage stage;
public Array<Entity> activeAllies;
public Array<Entity> activeEnemies;
//Enemy pool declaration;
private Pool<VoidCircle> voidCirclePool;
private Pool<Pellet> pelletPool;
private Pool<Shard> shardPool;
private Pool<Bar> barPool;
private Pool<Flake> flakePool;
public EntityFrame<VoidCircle> voidCircle;
public EntityFrame<Pellet> pellet;
public EntityFrame<Shard> shard;
public EntityFrame<Bar> bar;
public EntityFrame<Flake> flake;
private EntityController ec = this;
public EntityFrame<Laser> laser;
//Ally pool declaration;
private Pool<Laser> laserPool;
private HashMap<EntityIndex, EntityFrame<? extends Entity>> index = new HashMap<>();
private Stage stage;
public EntityController(AssetManager assetManager, Preferences preferences, Stage stage) {
activeAllies = new Array<Entity>();
activeEnemies = new Array<Entity>();
@ -46,187 +40,32 @@ public class EntityController {
this.prefs = preferences;
this.stage = stage;
//Enemy pool initialization;
voidCirclePool = new Pool<VoidCircle>() {
@Override
protected VoidCircle newObject() {
return new VoidCircle(assets.get("void_circle.png", Texture.class), assets.get("disintegrate.ogg", Sound.class), prefs);
}
};
pelletPool = new Pool<Pellet>() {
@Override
protected Pellet newObject() {
return new Pellet(assets.get("pellet.png", Texture.class));
}
};
shardPool = new Pool<Shard>() {
@Override
protected Shard newObject() {
return new Shard(assets.get("shard.png", Texture.class));
}
};
barPool = new Pool<Bar>() {
@Override
protected Bar newObject() {
return new Bar(assets.get("bar.png", Texture.class));
}
};
flakePool = new Pool<Flake>() {
@Override
protected Flake newObject() {
return new Flake(assets.get("flake.png", Texture.class), ec);
}
};
//Ally pool initialization;
laserPool = new Pool<Laser>() {
@Override
protected Laser newObject() {
return new Laser(assets.get("laser.png", Texture.class), assets.get("laser.ogg", Sound.class), prefs);
}
};
setup();
}
public Entity retrieveEntity(Entities entity) {
switch (entity) {
case VOID_CIRCLE:
VoidCircle voidCircle = voidCirclePool.obtain();
activeEnemies.add(voidCircle);
return voidCircle;
case LASER:
Laser laser = laserPool.obtain();
activeAllies.add(laser);
return laser;
case PELLET:
Pellet pellet = pelletPool.obtain();
activeEnemies.add(pellet);
return pellet;
case SHARD:
Shard shard = shardPool.obtain();
activeEnemies.add(shard);
return shard;
case BAR:
Bar bar = barPool.obtain();
activeEnemies.add(bar);
return bar;
case FLAKE:
Flake flake = flakePool.obtain();
activeEnemies.add(flake);
return flake;
default:
return null;
}
private void setup() {
index.put(EntityIndex.VOID_CIRCLE, new EntityFrame<>(this, VoidCircle.class));
index.put(EntityIndex.PELLET, new EntityFrame<>(this, Pellet.class));
index.put(EntityIndex.SHARD, new EntityFrame<>(this, Shard.class));
index.put(EntityIndex.BAR, new EntityFrame<>(this, Bar.class));
index.put(EntityIndex.FLAKE, new EntityFrame<>(this, Flake.class));
index.put(EntityIndex.LASER, new EntityFrame<>(this, Laser.class));
}
public Entity spawnEntity(Stage stage, EntitySpawnInfo entitySpawnInfo) {
if (entitySpawnInfo != null) {
float[] param = entitySpawnInfo.getParameters();
Gdx.app.debug("Spawning Entity", entitySpawnInfo.toString() + " parameters: " + Arrays.toString(param));
switch (entitySpawnInfo.getEntityType()) {
case VOID_CIRCLE:
VoidCircle voidCircle = voidCirclePool.obtain();
voidCircle.init(param[0], param[1], param[2], param[3], param[4]);
activeEnemies.add(voidCircle);
stage.addActor(voidCircle);
return voidCircle;
case LASER:
Laser laser = laserPool.obtain();
laser.init(param[0], param[1], param[2]);
activeAllies.add(laser);
stage.addActor(laser);
return laser;
case PELLET:
Pellet pellet = pelletPool.obtain();
pellet.init(param[0], param[1], param[2], param[3]);
activeEnemies.add(pellet);
stage.addActor(pellet);
return pellet;
case SHARD:
Shard shard = shardPool.obtain();
shard.init(param[0], param[1], param[2], param[3], (int) param[4]);
activeEnemies.add(shard);
stage.addActor(shard);
return shard;
case BAR:
Bar bar = barPool.obtain();
bar.init(param[0], param[1]);
activeEnemies.add(bar);
stage.addActor(bar);
return bar;
case FLAKE:
Flake flake = flakePool.obtain();
flake.init(param[1], param[2], param[3], param[4], param[5], (int) param[0]);
activeEnemies.add(flake);
stage.addActor(flake);
return flake;
default:
return null;
}
} else {
return null;
}
}
public void free(Entity entity) {
if (entity.getEntityType().isEnemy()) {
activeEnemies.removeValue(entity, true);
} else {
activeAllies.removeValue(entity, true);
}
switch (entity.getEntityType()) {
case VOID_CIRCLE:
VoidCircle voidCircle = (VoidCircle) entity;
voidCircle.remove();
voidCirclePool.free(voidCircle);
break;
case LASER:
Laser laser = (Laser) entity;
laser.remove();
laserPool.free(laser);
break;
case PELLET:
Pellet pellet = (Pellet) entity;
pellet.remove();
pelletPool.free(pellet);
break;
case SHARD:
Shard shard = (Shard) entity;
shard.remove();
shardPool.free(shard);
break;
case BAR:
Bar bar = (Bar) entity;
bar.remove();
barPool.free(bar);
break;
case FLAKE:
Flake flake = (Flake) entity;
flake.remove();
flakePool.free(flake);
break;
default:
break;
}
}
public void deathClean() {
for (int i = 0; i < activeAllies.size; i ++) {
if (activeAllies.get(i).isDead()) {
free(activeAllies.get(i));
}
}
for (int i = 0; i < activeEnemies.size; i++) {
if (activeEnemies.get(i).isDead()) {
free(activeEnemies.get(i));
}
}
public HashMap<EntityIndex, EntityFrame<? extends Entity>> getIndex() {
return index;
}
public Stage getStage() {
return stage;
}
public AssetManager getAssets() {
return assets;
}
public Preferences getPrefs() {
return prefs;
}
}

View File

@ -0,0 +1,56 @@
package zero1hd.polyjet.entity;
import com.badlogic.gdx.utils.Pool;
public class EntityFrame<T extends Entity> {
private Pool<T> pool;
private EntityController ec;
Class<T> ct;
EntityFrame<T> ef;
public EntityFrame(EntityController entityController, Class<T> classType) {
ct = classType;
ef = this;
ec = entityController;
pool = new Pool<T>() {
@Override
protected T newObject() {
try {
T entity = ct.newInstance();
entity.setup(ec, ef);
return entity;
} catch (InstantiationException | IllegalAccessException e) {
e.printStackTrace();
return null;
}
}
};
}
public T buildEntity() {
T entity = pool.obtain();
if (entity.enemy) {
ec.activeEnemies.add(entity);
} else {
ec.activeAllies.add(entity);
}
return entity;
}
/**
* Free the entity if no longer used.
* @param entity to be freed.
*/
public void recycleEntity(Entity entity) {
if (entity.enemy) {
ec.activeEnemies.removeValue(entity, true);
} else {
ec.activeAllies.removeValue(entity, true);
}
entity.remove();
pool.free(ct.cast(entity));
}
}

View File

@ -0,0 +1,24 @@
package zero1hd.polyjet.entity;
import zero1hd.polyjet.entity.ally.Laser;
import zero1hd.polyjet.entity.ally.PolyJetEntity;
import zero1hd.polyjet.entity.enemies.Bar;
import zero1hd.polyjet.entity.enemies.Flake;
import zero1hd.polyjet.entity.enemies.Pellet;
import zero1hd.polyjet.entity.enemies.Shard;
import zero1hd.polyjet.entity.enemies.VoidCircle;
public enum EntityIndex {
POLYJET(PolyJetEntity.class), BAR(Bar.class), VOID_CIRCLE(VoidCircle.class), SHARD(Shard.class), LASER(Laser.class), PELLET(Pellet.class), FLAKE(Flake.class);
private final Class<? extends Entity> classType;
private EntityIndex(Class<? extends Entity> classType) {
this.classType = classType;
}
public Class<? extends Entity> getClassType() {
return classType;
}
}

View File

@ -1,48 +1,51 @@
package zero1hd.polyjet.entity.ally;
import com.badlogic.gdx.Preferences;
import java.util.HashMap;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Pool.Poolable;
import zero1hd.polyjet.Main;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.Entity;
public class Laser extends Entity implements Poolable {
private Rectangle hitBox;
private float rate;
public class Laser extends Entity {
boolean dead;
Texture laserTexture;
Sound sfx;
Preferences prefs;
public Laser(Texture laserTexture, Sound sfx, Preferences prefs) {
this.laserTexture = laserTexture;
this.sfx = sfx;
this.prefs = prefs;
@Override
public void preInit() {
sprite.setTexture(assets.get("laser.png", Texture.class));
sfx = assets.get("laser.ogg", Sound.class);
setSize(0.25f, 2f);
super.preInit();
}
public void init(float x, float y, float rate) {
setX(x);
setY(y);
this.rate = rate;
hitBox = new Rectangle();
hitBox.setSize(getWidth(), getHeight());
setPosition(x-getWidth()/2f, y-getHeight()/2f);
speed = rate;
sfx.play(prefs.getFloat("fx vol")/100f);
toBack();
angle = 90f;
}
/**
* Vars: x, y, rate;
*/
@Override
public void init(HashMap<String, Float> params) {
setX(params.get("x") - getWidth()/2f);
setY(params.get("y") - getHeight()/2f);
speed = params.get("rate");
angle = 90f;
sfx.play(prefs.getFloat("fx vol")/100f);
super.init(params);
}
@Override
public void act(float delta) {
toBack();
moveBy(0, delta*rate);
hitBox.setX(getX());
hitBox.setY(getY());
super.act(delta);
if (getY() > Main.GAME_AREA_HEIGHT) {
@ -52,16 +55,11 @@ public class Laser extends Entity implements Poolable {
@Override
public void draw(Batch batch, float parentAlpha) {
batch.draw(laserTexture ,getX(), getY(), getWidth(), getHeight());
super.draw(batch, parentAlpha);
}
@Override
public void reset() {
setX(0);
setY(0);
rate = 0;
hitBox.set(0, 0, 0, 0);
dead = false;
}
@ -75,13 +73,8 @@ public class Laser extends Entity implements Poolable {
}
@Override
public Rectangle getHitZone() {
return hitBox;
}
@Override
public Entities getEntityType() {
return Entities.LASER;
public EntityIndex getEntityType() {
return EntityIndex.LASER;
}
@Override

View File

@ -8,7 +8,7 @@ import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import zero1hd.polyjet.Main;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.Entity;
public class PolyJetEntity extends Entity {
@ -22,6 +22,7 @@ public class PolyJetEntity extends Entity {
private float speed, accel;
private float rate;
public PolyJetEntity(AssetManager assets, float speed, float accel, String jet) {
nonStnrd = true;
health = 100;
this.speed = speed;
this.accel = accel;
@ -78,14 +79,10 @@ public class PolyJetEntity extends Entity {
super.draw(batch, parentAlpha);
}
@Override
public Rectangle getHitZone() {
return hitbox;
}
@Override
public Entities getEntityType() {
return Entities.POLYJET;
public EntityIndex getEntityType() {
return EntityIndex.POLYJET;
}
@Override

View File

@ -1,35 +1,41 @@
package zero1hd.polyjet.entity.enemies;
import java.util.HashMap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.Pool.Poolable;
import zero1hd.polyjet.Main;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.Entity;
public class Bar extends Entity implements Poolable {
public class Bar extends Entity {
private boolean dead;
private Texture texture;
private float rate;
private Rectangle hitbox;
public Bar(Texture barTexture) {
this.texture = barTexture;
hitbox = new Rectangle();
@Override
public void preInit() {
setSize(8f, 0.5f);
sprite.setTexture(assets.get("bar.png", Texture.class));
enemy = true;
super.preInit();
}
public void init(float x, float rate) {
setSize(8f, 0.5f);
setPosition(x, Main.GAME_AREA_HEIGHT);
this.rate = rate;
hitbox.set(getX(), getY(), getWidth(), getHeight());
speed = rate;
angle = 270;
}
@Override
public void init(HashMap<String, Float> params) {
setPosition(params.get("x"), Main.GAME_AREA_HEIGHT);
speed = params.get("rate");
angle = 270;
super.init(params);
}
@Override
public void act(float delta) {
moveBy(0f, -delta*rate);
hitbox.setPosition(getX(), getY());
super.act(delta);
if (getY() < 0-getHeight()) {
@ -37,19 +43,9 @@ public class Bar extends Entity implements Poolable {
}
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.draw(texture, getX(), getY(), getWidth(), getHeight());
super.draw(batch, parentAlpha);
}
@Override
public void reset() {
hitbox.set(0, 0, 0, 0);
setPosition(0, 0);
rate = 0;
dead = false;
setSize(0, 0);
}
@Override
@ -69,8 +65,8 @@ public class Bar extends Entity implements Poolable {
}
@Override
public Entities getEntityType() {
return Entities.BAR;
public EntityIndex getEntityType() {
return EntityIndex.BAR;
}
@Override

View File

@ -1,52 +1,65 @@
package zero1hd.polyjet.entity.enemies;
import com.badlogic.gdx.graphics.Color;
import java.util.HashMap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Pool.Poolable;
import zero1hd.polyjet.Main;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.Entity;
import zero1hd.polyjet.entity.EntityController;
public class Flake extends Entity implements Poolable {
private Texture texture;
private float rate;
public class Flake extends Entity {
private float timer;
private float totalTime;
private Shard[] shards;
private Rectangle hitbox;
private Vector2 center;
private Vector2 rot;
private EntityController ec;
public Flake(Texture texture, EntityController ec) {
this.ec = ec;
this.texture = texture;
hitbox = new Rectangle();
center = new Vector2();
rot = new Vector2();
@Override
public void preInit() {
sprite.setTexture(assets.get("flake.png", Texture.class));
simple = true;
enemy = true;
setSize(3f, 3f);
super.preInit();
}
public void init(float x, float y, float rate, float fuse, float angle, int shardCount) {
this.shards = new Shard[shardCount];
for (int i = 0; i < shards.length; i++) {
shards[i] = (Shard) ec.retrieveEntity(Entities.SHARD);
shards[i] = ec.shard.buildEntity();
shards[i].init(x, y, 360/shards.length*i, 0, 2);
ec.getStage().addActor(shards[i]);
}
setSize(3f, 3f);
this.rate = rate;
this.speed = rate;
this.timer = fuse;
this.totalTime = fuse;
this.angle = angle;
hitbox.setSize(getWidth(), getHeight());
center.set(getWidth()/2f, getHeight()/2f);
setPosition(x-center.x, y-center.y);
rot.set(MathUtils.cosDeg(angle), MathUtils.sinDeg(angle));
}
/**
* params: shardCount, x, y, rate, fuse, angle;
*/
@Override
public void init(HashMap<String, Float> params) {
this.shards = new Shard[params.get("shardCount").intValue()];
for (int i = 0; i < shards.length; i++) {
shards[i] = ec.shard.buildEntity();
shards[i].init(params.get("x"), params.get("y"), 360/shards.length*i, 0, 2);
ec.getStage().addActor(shards[i]);
}
this.speed = params.get("rate");
this.timer = params.get("fuse");
this.totalTime = timer;
this.angle = params.get("angle");
hitbox.setSize(getWidth(), getHeight());
setPosition(params.get("x")-getWidth()/2f, params.get("y")-getHeight()/2f);
super.init(params);
}
@Override
@ -54,13 +67,10 @@ public class Flake extends Entity implements Poolable {
if (timer > 0) {
timer -= delta;
}
moveBy(rot.x*delta*rate, rot.y*delta*rate);
for (int i = 0; i < shards.length; i++) {
shards[i].setPosition(getX()+center.x-shards[i].getCenter().x, getY()+center.y-shards[i].getCenter().y);
shards[i].setPosition(center.x-shards[i].getCenter().x, center.y-shards[i].getCenter().y);
}
hitbox.setPosition(getX(), getY());
if (getX() > Main.GAME_AREA_WIDTH || getY() > Main.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
timer = 0;
}
@ -69,9 +79,7 @@ public class Flake extends Entity implements Poolable {
@Override
public void draw(Batch batch, float parentAlpha) {
batch.setColor(0.1f,0.1f,0.1f,1f - timer/totalTime);
batch.draw(texture, getX(), getY(), getWidth(), getHeight());
batch.setColor(Color.WHITE);
sprite.setColor(0.1f,0.1f,0.1f,1f - timer/totalTime);
super.draw(batch, parentAlpha);
}
@ -92,15 +100,15 @@ public class Flake extends Entity implements Poolable {
}
@Override
public Entities getEntityType() {
return Entities.FLAKE;
public EntityIndex getEntityType() {
return EntityIndex.FLAKE;
}
@Override
public boolean isDead() {
if (timer <= 0) {
for (int i = 0; i < shards.length; i++) {
shards[i].setRate(45f);
shards[i].setSpeed(45f);
}
return true;
} else {
@ -110,14 +118,9 @@ public class Flake extends Entity implements Poolable {
@Override
public void reset() {
rate = 0;
timer = 0;
shards = null;
hitbox.set(0, 0, 0, 0);
setPosition(0, 0);
setSize(0, 0);
center.set(0, 0);
rot.set(0, 0);
totalTime = 0;
}

View File

@ -1,42 +1,45 @@
package zero1hd.polyjet.entity.enemies;
import com.badlogic.gdx.graphics.Color;
import java.util.HashMap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Pool.Poolable;
import zero1hd.polyjet.Main;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.Entity;
public class Pellet extends Entity implements Poolable {
private boolean dead;
private Texture texture;
private Rectangle hitBox;
private Vector2 direction;
private float rate;
public Pellet(Texture texture) {
hitBox = new Rectangle();
direction = new Vector2();
this.texture = texture;
@Override
public void preInit() {
sprite.setTexture(assets.get("pellet.png", Texture.class));
setSize(0.5f, 0.5f);
super.preInit();
}
public void init(float x, float y, float angle, float rate) {
setPosition(x, y);
direction.set(MathUtils.cosDeg(angle), MathUtils.sinDeg(angle));
setSize(0.5f, 0.5f);
hitBox.setSize(getWidth(), getHeight());
this.rate = rate;
this.speed = rate;
this.angle = angle;
}
/**
* Vars: x, y, speed, angle;
*/
@Override
public void init(HashMap<String, Float> params) {
setPosition(params.get("x"), params.get("y"));
speed = params.get("speed");
angle = params.get("angle");
super.init(params);
}
@Override
public void act(float delta) {
moveBy(direction.x*delta*rate, direction.y*delta*rate);
hitBox.setPosition(getX(), getY());
super.act(delta);
if (getX() > Main.GAME_AREA_WIDTH || getY() > Main.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
@ -44,14 +47,6 @@ public class Pellet extends Entity implements Poolable {
}
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.setColor(getColor().r, getColor().g, getColor().b, getColor().a);
batch.draw(texture, getX(), getY(), getWidth(), getHeight());
batch.setColor(Color.WHITE);
super.draw(batch, parentAlpha);
}
@Override
public void collided(Entity entity) {
switch (entity.getEntityType()) {
@ -62,13 +57,8 @@ public class Pellet extends Entity implements Poolable {
}
@Override
public Rectangle getHitZone() {
return hitBox;
}
@Override
public Entities getEntityType() {
return Entities.PELLET;
public EntityIndex getEntityType() {
return EntityIndex.PELLET;
}
@Override
@ -78,13 +68,7 @@ public class Pellet extends Entity implements Poolable {
@Override
public void reset() {
hitBox.set(0, 0, 0, 0);
setSize(0, 0);
setPosition(0, 0);
direction.set(0,0);
rate = 0;
dead = false;
setColor(1f, 1f, 1f, 1f);
}
}

View File

@ -1,65 +1,63 @@
package zero1hd.polyjet.entity.enemies;
import java.util.HashMap;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Pool.Poolable;
import zero1hd.polyjet.Main;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.Entity;
public class Shard extends Entity implements Poolable {
private Sprite sprite;
private Rectangle hitbox;
private Vector2 angle;
private Vector2 center;
public class Shard extends Entity {
private int hp;
private int maxHp;
private float rate;
public Shard(Texture shardTexture) {
hitbox = new Rectangle();
angle = new Vector2();
sprite = new Sprite(shardTexture);
@Override
public void preInit() {
sprite = new Sprite(assets.get("shard.png", Texture.class));
sprite.setSize(2f, 3f);
center = new Vector2();
simple = false;
enemy = true;
super.preInit();
}
public void init(float x, float y, float angle, float rate, int hp) {
this.rate = rate;
speed = rate;
this.hp = hp;
maxHp = hp;
this.angle.set(MathUtils.cosDeg(angle), MathUtils.sinDeg(angle));
this.angle = angle;
sprite.setRotation(angle+90);
setSize(2f, 2f);
setPosition(x-(getWidth()/2f), y-(getHeight()/2f));
hitbox.setSize(getWidth(), getHeight());
center.set(getWidth()/2f, getHeight()/2f);
setPosition(x-center.x, y-center.y);
sprite.setOrigin(sprite.getWidth()/2f, sprite.getHeight()/2f);
sprite.setOriginCenter();
}
/**
* x, y, angle, rate, hp;
*/
@Override
public void init(HashMap<String, Float> params) {
setX(params.get("x"));
setY(params.get("y"));
angle = params.get("angle");
speed = params.get("rate");
hp = params.get("hp").intValue();
super.init(params);
}
@Override
public void reset() {
hp = 0;
maxHp = 0;
setPosition(0, 0);
angle.set(0, 0);
center.set(0, 0);
setSize(0, 0);
hitbox.set(0, 0, 0, 0);
setSize(0, 0);
sprite.setRotation(0);
}
@Override
public void act(float delta) {
moveBy(angle.x*delta*rate, angle.y*rate*delta);
hitbox.setPosition(getX(), getY());
if (getX() > Main.GAME_AREA_WIDTH || getY() > Main.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
hp = 0;
@ -69,7 +67,6 @@ public class Shard extends Entity implements Poolable {
@Override
public void draw(Batch batch, float parentAlpha) {
sprite.setCenter(getX()+center.x, getY()+center.y);
sprite.setColor(((float)hp/(float)maxHp), ((float)hp/(float)maxHp), ((float)hp/(float)maxHp), 0.5f);
sprite.draw(batch);
batch.setColor(Color.WHITE);
@ -93,8 +90,8 @@ public class Shard extends Entity implements Poolable {
}
@Override
public Entities getEntityType() {
return Entities.SHARD;
public EntityIndex getEntityType() {
return EntityIndex.SHARD;
}
@Override
@ -104,13 +101,4 @@ public class Shard extends Entity implements Poolable {
}
return false;
}
public void setRate(float rate) {
this.rate = rate;
}
public Vector2 getCenter() {
return center;
}
}

View File

@ -1,39 +1,33 @@
package zero1hd.polyjet.entity.enemies;
import com.badlogic.gdx.Preferences;
import java.util.HashMap;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Pool.Poolable;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.Entity;
public class VoidCircle extends Entity implements Poolable {
private float timer;
private float endRadius;
private float currentRadius;
private Rectangle hitBox;
private Sprite voidCircleTexture;
private float growthRate;
private boolean done;
private boolean begin;
private Vector2 center;
private float maxTime;
private Sound sound;
private Preferences prefs;
public VoidCircle(Texture voidTexture, Sound sound, Preferences prefs) {
hitBox = new Rectangle();
center = new Vector2();
this.sound = sound;
this.prefs = prefs;
voidCircleTexture = new Sprite(voidTexture);
@Override
public void preInit() {
sprite.setTexture(assets.get("void_circle.png", Texture.class));
simple = false;
sound = assets.get("disintegrate.ogg", Sound.class);
super.preInit();
}
public void init(float endRadius, float x, float y, float growthRate, float warningTime) {
@ -41,22 +35,35 @@ public class VoidCircle extends Entity implements Poolable {
maxTime = warningTime;
this.endRadius = endRadius;
setSize(2f*endRadius, 2f*endRadius);
center.set(getWidth()/2f, getHeight()/2f);
setPosition(x-center.x, y-center.y);
setPosition(x-getWidth()/2f, y-getHeight()/2f);
this.growthRate = growthRate;
}
/**
* warningTime, endRadius, growthRate, x, y;
*/
@Override
public void init(HashMap<String, Float> params) {
timer = params.get("warningTime");
maxTime = timer;
endRadius = params.get("endRadius");
setSize(2f*endRadius, 2f*endRadius);
setPosition(params.get("x")-getWidth()/2f, params.get("y")-getHeight()/2f);
growthRate = params.get("growthRate");
super.init(params);
}
@Override
public void act(float delta) {
toFront();
if (begin) {
voidCircleTexture.setSize(2*currentRadius, 2*currentRadius);
voidCircleTexture.setColor(0f,0f,0f,1f);
sprite.setSize(2*currentRadius, 2*currentRadius);
sprite.setColor(0f,0f,0f,1f);
} else {
voidCircleTexture.setSize(2*endRadius, 2*endRadius);
voidCircleTexture.setColor(1f,1f,1f,0.1f*(timer/maxTime));
sprite.setSize(2*endRadius, 2*endRadius);
sprite.setColor(1f,1f,1f,0.1f*(timer/maxTime));
}
hitBox.setCenter(getX()+center.x, getY()+center.y);
if (timer > 0) {
timer -= delta;
@ -73,21 +80,18 @@ public class VoidCircle extends Entity implements Poolable {
}
}
}
voidCircleTexture.setCenter(getX()+center.x, getY()+center.y);
super.act(delta);
}
@Override
public void draw(Batch batch, float parentAlpha) {
voidCircleTexture.draw(batch);
batch.setColor(Color.WHITE);
super.draw(batch, parentAlpha);
}
@Override
public void reset() {
hitBox.set(0, 0, 0, 0);
currentRadius = 0;
growthRate = 0;
timer = 0;
@ -95,26 +99,18 @@ public class VoidCircle extends Entity implements Poolable {
endRadius = 0;
done = false;
begin = false;
center.set(0, 0);
voidCircleTexture.setPosition(0, 0);
setSize(0, 0);
setPosition(0, 0);
}
public void growCurrentRadius(float radius) {
currentRadius += radius;
float length = (float) Math.sqrt(2*(currentRadius*currentRadius));
hitBox.setSize(length, length);
}
@Override
public Rectangle getHitZone() {
return hitBox;
hitbox.setSize(length, length);
}
@Override
public Entities getEntityType() {
return Entities.VOID_CIRCLE;
public EntityIndex getEntityType() {
return EntityIndex.VOID_CIRCLE;
}
@Override

View File

@ -17,8 +17,9 @@ import zero1hd.polyjet.audio.map.GamePlayMap;
import zero1hd.polyjet.audio.map.MapWindowData;
import zero1hd.polyjet.controls.KeyMap;
import zero1hd.polyjet.entity.CollisionDetector;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.Entity;
import zero1hd.polyjet.entity.EntityController;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.ally.Laser;
import zero1hd.polyjet.entity.ally.PolyJetEntity;
@ -126,14 +127,15 @@ public class GamePlayArea extends Stage {
EntitySpawnInfo[] currentSpawnInfo = mwd.getArray();
if (currentSpawnInfo != null) {
for (int i = 0; i < currentSpawnInfo.length; i++) {
ec.spawnEntity(this, currentSpawnInfo[i]);
Entity entity = ec.getIndex().get(currentSpawnInfo[i].getEntityType()).buildEntity();
entity.init(currentSpawnInfo[i].parameters);
addActor(entity);
}
}
}
}
collisionDetector.collisionCheck();
ec.deathClean();
if (polyjet.getX() <= 1) {
polyjet.moveLeft = false;
@ -208,8 +210,8 @@ public class GamePlayArea extends Stage {
}
if (keycode == KeyMap.shoot) {
Laser laser = (Laser) ec.retrieveEntity(Entities.LASER);
laser.init(polyjet.getX() + (polyjet.getWidth()-laser.getWidth())/2f, polyjet.getY() + polyjet.getHeight()+0.25f, 60f);
Laser laser = (Laser) ec.getIndex().get(EntityIndex.LASER).buildEntity();
laser.init(polyjet.getX() + polyjet.getWidth()/2f, polyjet.getY() + polyjet.getHeight()+1f, 60f);
addActor(laser);
}
return false;

View File

@ -10,7 +10,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.EntityIndex;
import zero1hd.polyjet.entity.Entity;
import zero1hd.polyjet.entity.EntityController;
import zero1hd.polyjet.entity.ally.Laser;
@ -24,7 +24,7 @@ public class SpawnerWindow extends Window {
private EntityController ec;
private Stage stage;
private List<Entities> listOfEntities;
private List<EntityIndex> listOfEntities;
private ScrollPane scroller;
private Slider mod1;
@ -43,7 +43,7 @@ public class SpawnerWindow extends Window {
mod4 = new Slider(1f, 12f, 0.01f, true, skin);
listOfEntities = new List<>(skin);
listOfEntities.setItems(Entities.values());
listOfEntities.setItems(EntityIndex.values());
scroller = new ScrollPane(listOfEntities);
add(scroller).expandY().fillY().spaceRight(15f);
@ -67,7 +67,7 @@ public class SpawnerWindow extends Window {
stage.screenToStageCoordinates(coords);
Entity entity;
if ((entity = ec.retrieveEntity(listOfEntities.getSelected())) != null) {
if ((entity = ec.getIndex().get(listOfEntities.getSelected()).buildEntity()) != null) {
switch(entity.getEntityType()) {
case LASER:
Laser laser = (Laser) entity;
@ -96,8 +96,8 @@ public class SpawnerWindow extends Window {
break;
case FLAKE:
Flake flake = (Flake) entity;
stage.addActor(flake);
flake.init(coords.x, coords.y, mod1.getValue(), mod3.getValue(), mod2.getValue()/mod2.getMaxValue()*360f, (int) mod4.getValue());
stage.addActor(flake);
default:
break;
}

View File

@ -4,7 +4,6 @@ import java.io.DataInputStream;
import java.io.IOException;
import java.security.InvalidParameterException;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
public class WavDecoder {