Commit Graph

357 Commits

Author SHA1 Message Date
f353337395 fixed forgotten to remove code 2017-06-10 12:35:08 -05:00
cf07c14f86 background shader render progress, replacing shape renderers with texture (haven't created said textures yet) 2017-06-10 12:34:08 -05:00
d036900399 shader progress 2017-06-09 13:58:10 -05:00
d0cf02e19a began working on inverted gameplay 2017-06-07 23:19:41 -05:00
571c93b77f invert shader added 2017-06-07 21:53:40 -05:00
0222ea00a7 shader test changes 2017-06-07 00:21:25 -05:00
79431a7fca setup shader files 2017-06-06 19:06:57 -05:00
9951a6c730 created file setup for shaders 2017-06-06 01:17:54 -05:00
d4dbc3e606 still trying to get Jlayer to work 2017-06-06 00:05:48 -05:00
7afb7be021 minor value changes 2017-06-04 18:44:24 -05:00
16d45757e5 updated flake texture fixed collision issue, and minor value changes 2017-06-04 17:44:02 -05:00
c416d9f1ea changed flake texture. minor fixing of entity controller 2017-06-04 14:08:52 -05:00
a9443b1acc fixed flake entity issue with shard entity lagging behind 2017-06-04 13:49:03 -05:00
c33947ef5f progress on flake entity 2017-06-04 03:02:52 -05:00
4ada07bcd4 continued work on flake entityy 2017-06-04 02:44:33 -05:00
b80aca0e29 began work on flake entity 2017-06-03 23:26:03 -05:00
53ff7109b2 added bar entity 2017-06-03 00:24:56 -05:00
4a51156759 shard entity functionality has been added 2017-06-02 23:03:00 -05:00
a12ec18ebb more progress on shard entity 2017-06-02 17:12:08 -05:00
bf9612cb3b began working on shard entity 2017-06-02 09:50:00 -05:00
1832f32b6a minor work on entities and added speed control to polyjet entity 2017-06-02 09:28:53 -05:00
f5352b8e22 shard entity texture 2017-06-01 23:41:56 -05:00
615789fe81 added pellet entity as well as minor changes to collision functions 2017-06-01 23:41:04 -05:00
e6be886888 Merge branch 'master' of /home/ydeng/git/Polyjet 2017-06-01 18:26:39 -05:00
46161f60a4 minor change in .gitignore 2017-06-01 18:26:13 -05:00
529031fd07 began work adding pellet entity 2017-06-01 17:59:05 -05:00
4e818e2752 new asset for particle (forgot to git add) 2017-06-01 11:27:46 -05:00
0adee4b058 reworked a few textures 2017-06-01 00:41:38 -05:00
b17cc61839 successfully added debug spawning system and finished void circle enemy 2017-05-31 23:55:44 -05:00
70bf120a5f new texture added and everything resized; worked on spawning and collision checking 2017-05-31 13:49:18 -05:00
5776586458 began work on debug spawning system 2017-05-30 23:17:45 -05:00
4894d6eea8 new entity management and hit detection concepts, began implementing in game play area 2017-05-30 16:23:08 -05:00
562dbb8117 began working on allies 2017-05-29 21:29:42 -05:00
1bc44e0b87 began work on collision detection and added first enemy 2017-05-29 20:04:02 -05:00
279658daa0 began working on hit detection system 2017-05-29 14:46:48 -05:00
d6b6829023 cleaning for beginning of physics implementation 2017-05-29 12:50:27 -05:00
2821db605e began work on making mp3spi work with libgdx 2017-05-29 00:42:34 -05:00
68422f0453 cleaned code and tuned audio analyzer 2017-05-28 23:09:10 -05:00
473adee281 Revert "mp3 reading progress"
This reverts commit 39baa6a0e2422c8c9620962e96c69ea142ab178f.
2017-05-28 20:58:04 -05:00
c566f6b459 mp3 reading progress 2017-05-28 19:46:25 -05:00
a52e5fc0ed fixed and cleaned code up 2017-05-28 17:30:35 -05:00
b4a6bbbea3 finished basic seed generator 2017-05-28 00:34:24 -05:00
dfd5aaaf8e edited Polyjet thrust particles 2017-05-27 22:46:16 -05:00
f59585ad4c minor change to .gitignore 2017-05-27 19:54:09 -05:00
92c80b5b32 changed how assets are organized and made minor code clean ups 2017-05-27 19:49:35 -05:00
f7e5e5e35e began re-tuning analyzer 2017-05-26 12:43:29 -05:00
ad0138c489 fixed issue where Wav Decoder only returned 0's 2017-05-26 12:25:01 -05:00
17049220c2 continued revisions on creative stage and analysis 2017-05-26 11:45:10 -05:00
59647b97f1 fixed creative stage update issue 2017-05-25 12:33:07 -05:00
f8c326d8e4 pade progress on analysis for creative and main stages 2017-05-25 11:59:14 -05:00