new entity management and hit detection concepts, began implementing in game play area
This commit is contained in:
parent
562dbb8117
commit
4894d6eea8
@ -20,4 +20,10 @@ public interface Entity {
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* @return the entity type
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*/
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public Entities getEntityType();
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/**
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* If this entity's life span is over, it should be considered dead. Useful for knowing what can be freed in a pool scenario.
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* @return if this entity is dead or not.
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*/
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public boolean isDead();
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}
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82
core/src/zero1hd/polyjet/entity/EntityController.java
Executable file
82
core/src/zero1hd/polyjet/entity/EntityController.java
Executable file
@ -0,0 +1,82 @@
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package zero1hd.polyjet.entity;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Pool;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.polyjet.entity.enemies.VoidCircle;
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public class EntityController {
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AssetManager assets;
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ShapeRenderer shapes;
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public final Array<Entity> ACTIVE_ALLIES;
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public final Array<Entity> ACTIVE_ENEMIES;
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//Enemy pool declaration;
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private final Pool<VoidCircle> VOID_CIRCLE_POOL;
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//Ally pool declaration;
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private final Pool<Laser> LASER_POOL;
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public EntityController(ShapeRenderer shapeRenderer, AssetManager assetManager) {
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ACTIVE_ALLIES = new Array<Entity>();
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ACTIVE_ENEMIES = new Array<Entity>();
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//Enemy pool initialization;
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VOID_CIRCLE_POOL = new Pool<VoidCircle>() {
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@Override
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protected VoidCircle newObject() {
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return new VoidCircle(shapes);
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}
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};
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//Ally pool initialization;
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LASER_POOL = new Pool<Laser>() {
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@Override
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protected Laser newObject() {
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return new Laser(assets.get("laser.png", Texture.class));
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}
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};
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}
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public Entity retrieveEntity(Entities entity) {
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switch (entity) {
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case VOID_CIRCLE:
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VoidCircle voidCircle = VOID_CIRCLE_POOL.obtain();
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ACTIVE_ENEMIES.add(voidCircle);
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return voidCircle;
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case BAR_BEAT:
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return null;
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case SHARDS:
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return null;
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case LASER:
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Laser laser = LASER_POOL.obtain();
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ACTIVE_ALLIES.add(laser);
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return laser;
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default:
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return null;
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}
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}
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public void free(Entity entity, Entities type) {
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switch (type) {
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case BAR_BEAT:
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break;
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case SHARDS:
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break;
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case VOID_CIRCLE:
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ACTIVE_ENEMIES.removeValue(entity, true);
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VOID_CIRCLE_POOL.free((VoidCircle) entity);
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break;
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case LASER:
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ACTIVE_ALLIES.removeValue(entity, true);
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LASER_POOL.free((Laser) entity);
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break;
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default:
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break;
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}
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}
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}
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@ -6,12 +6,14 @@ import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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public class Laser extends Actor implements Entity, Poolable {
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private Rectangle hitBox;
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private float rate;
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boolean dead;
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Texture laserTexture;
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public Laser(Texture laserTexture) {
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@ -33,6 +35,10 @@ public class Laser extends Actor implements Entity, Poolable {
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hitBox.setX(getX());
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hitBox.setY(getY());
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super.act(delta);
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if (getY() > Polyjet.GAME_AREA_HEIGHT) {
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dead = true;
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}
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}
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@Override
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@ -48,6 +54,7 @@ public class Laser extends Actor implements Entity, Poolable {
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setSize(0, 0);
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rate = 0;
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hitBox.set(0, 0, 0, 0);
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dead = false;
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}
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@Override
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@ -64,4 +71,9 @@ public class Laser extends Actor implements Entity, Poolable {
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return Entities.LASER;
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}
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@Override
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public boolean isDead() {
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return dead;
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}
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}
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@ -1,5 +1,6 @@
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package zero1hd.polyjet.entity.ally;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.ParticleEffect;
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@ -12,7 +13,7 @@ import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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public class PolyJetEntity extends Actor implements Entity {
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public float health;
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private ParticleEffect thrust;
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private Texture polyjet;
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private ParticleEffect teleportCloak;
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@ -20,17 +21,17 @@ public class PolyJetEntity extends Actor implements Entity {
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public boolean moveLeft, moveRight, moveUp, moveDown, teleporting;
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private float rate;
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public PolyJetEntity(Polyjet core, float rate, String jet) {
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public PolyJetEntity(AssetManager assets, float rate, String jet) {
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this.rate = rate;
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setSize(1.5f, 1.5f);
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setPosition(Polyjet.GAME_AREA_WIDTH/2 - getWidth()/2, -4f);
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hitbox = new Rectangle(getX(), getY(), getWidth(), getHeight());
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polyjet = core.getAssetManager().get("polyjet-" + jet + ".png", Texture.class);
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thrust = core.getAssetManager().get("standard_thrust.p", ParticleEffect.class);
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polyjet = assets.get("polyjet-" + jet + ".png", Texture.class);
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thrust = assets.get("standard_thrust.p", ParticleEffect.class);
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thrust.start();
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teleportCloak = core.getAssetManager().get("teleport-cloak.p", ParticleEffect.class);
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teleportCloak = assets.get("teleport-cloak.p", ParticleEffect.class);
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addAction(Actions.moveTo(getX(), 4f, 0.5f));
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}
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@ -82,4 +83,13 @@ public class PolyJetEntity extends Actor implements Entity {
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@Override
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public void collided(Entity entity) {
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}
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@Override
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public boolean isDead() {
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if (health <= 0) {
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return true;
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} else {
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return false;
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}
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}
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}
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@ -1,5 +0,0 @@
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package zero1hd.polyjet.entity.boxes;
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public class BoxOfAllies {
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}
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@ -1,57 +0,0 @@
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package zero1hd.polyjet.entity.boxes;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Pool;
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import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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import zero1hd.polyjet.entity.enemies.VoidCircle;
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public class BoxOfEnemies {
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private final Array<Entity> ActiveEnemies;
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private final Pool<VoidCircle> voidCirclePool;
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public BoxOfEnemies(final ShapeRenderer shapeRenderer) {
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ActiveEnemies = new Array<Entity>();
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voidCirclePool = new Pool<VoidCircle>() {
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@Override
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protected VoidCircle newObject() {
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return new VoidCircle(shapeRenderer);
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}
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};
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}
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public Entity getEntity(Entities entity) {
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switch (entity) {
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case VOID_CIRCLE:
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VoidCircle voidCircle = voidCirclePool.obtain();
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ActiveEnemies.add(voidCircle);
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return voidCircle;
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case BAR_BEAT:
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return null;
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case SHARDS:
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return null;
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default:
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return null;
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}
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}
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public void free(Entity entity, Entities type) {
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switch (type) {
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case BAR_BEAT:
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break;
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case SHARDS:
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break;
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case VOID_CIRCLE:
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ActiveEnemies.removeValue(entity, true);
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voidCirclePool.free((VoidCircle) entity);
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break;
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default:
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break;
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}
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}
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}
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@ -102,4 +102,9 @@ public class VoidCircle extends Actor implements Entity, Poolable {
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@Override
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public void collided(Entity entity) {
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}
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@Override
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public boolean isDead() {
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return done;
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}
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}
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@ -42,7 +42,8 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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public GameScreen(Polyjet polyJet) {
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core = polyJet;
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shapeRenderer = new ShapeRenderer();
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// Overlay stuff
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overlay = new Stage();
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scoreLabel = new Label("Score: 0", core.getDefaultSkin(), "default-font", Color.WHITE);
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@ -70,7 +71,7 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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@Override
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public void act(float delta) {
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setHeight(
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((float) gameArea.getHealth() / (float) gameArea.getMaxHealth()) * (healthBarTank.getHeight()));
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((float) gameArea.getPolyjet().health / (float) gameArea.getMaxHealth()) * (healthBarTank.getHeight()));
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super.act(delta);
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}
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};
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@ -90,7 +91,7 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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restart();
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reBegin();
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}
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});
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}
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@ -100,7 +101,7 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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(Gdx.graphics.getHeight() - pauseMenu.getHeight()) / 2);
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// Continue to add things to input multiplexer
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gameArea = new GamePlayArea(core);
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gameArea = new GamePlayArea(polyJet.getAssetManager(), shapeRenderer);
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inputs = new InputMultiplexer();
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inputs.addProcessor(this);
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@ -136,7 +137,7 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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scoreLabel.setText("Score: " + gameArea.getScore());
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gameArea.act(delta);
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if (gameArea.getHealth() == 0) {
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if (gameArea.getPolyjet().isDead()) {
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end(false);
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}
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@ -186,7 +187,7 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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super.resume();
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}
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public void restart() {
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public void reBegin() {
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paused = false;
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pauseMenu.remove();
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music.getPlaybackMusic().play();
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@ -214,7 +215,7 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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case Keys.ESCAPE:
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if (paused) {
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restart();
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reBegin();
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} else {
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pause();
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}
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@ -1,87 +1,90 @@
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package zero1hd.polyjet.ui.stages;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.controls.KeyMap;
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import zero1hd.polyjet.entity.CollisionDetector;
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import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.EntityController;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.polyjet.entity.ally.PolyJetEntity;
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public class GamePlayArea extends Stage {
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public PolyJetEntity polyJet;
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public PolyJetEntity polyjet;
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private EntityController entityController;
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private CollisionDetector collisionDetector;
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private float health = 50;
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private float maxHealth = 100;
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private float yTeleport = Polyjet.GAME_AREA_HEIGHT/2;
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private int score;
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Texture basicLaserTexture;
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public GamePlayArea(Polyjet core) {
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public GamePlayArea(AssetManager assetManager, ShapeRenderer shapeRenderer) {
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super(new FitViewport(Polyjet.GAME_AREA_WIDTH, Polyjet.GAME_AREA_HEIGHT));
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polyJet = new PolyJetEntity(core, 48f, "standard");
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addActor(polyJet);
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polyjet = new PolyJetEntity(assetManager, 48f, "standard");
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entityController = new EntityController(shapeRenderer, assetManager);
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collisionDetector = new CollisionDetector(entityController.ACTIVE_ALLIES, entityController.ACTIVE_ENEMIES);
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addActor(polyjet);
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}
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public void init() {
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health = 50;
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maxHealth = 100;
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}
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@Override
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public void act(float delta) {
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health -= 2*delta;
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collisionDetector.collisionCheck();
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if (health <= 0) {
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health = 0;
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if (polyjet.getX() <= 1) {
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polyjet.moveLeft = false;
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polyjet.setX(1f);
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}
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if (polyJet.getX() <= 1) {
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polyJet.moveLeft = false;
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polyJet.setX(1f);
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if (polyjet.getX() >= Polyjet.GAME_AREA_WIDTH-1-polyjet.getWidth()) {
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polyjet.moveRight = false;
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polyjet.setX(Polyjet.GAME_AREA_WIDTH-1f-polyjet.getWidth());
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}
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if (polyJet.getX() >= Polyjet.GAME_AREA_WIDTH-1-polyJet.getWidth()) {
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polyJet.moveRight = false;
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polyJet.setX(Polyjet.GAME_AREA_WIDTH-1f-polyJet.getWidth());
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if (polyjet.getY() >= Polyjet.GAME_AREA_HEIGHT - 1 - polyjet.getHeight()) {
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polyjet.moveUp = false;
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polyjet.setY(Polyjet.GAME_AREA_HEIGHT - 1 - polyjet.getHeight());
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}
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if (polyJet.getY() >= Polyjet.GAME_AREA_HEIGHT - 1 - polyJet.getHeight()) {
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polyJet.moveUp = false;
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polyJet.setY(Polyjet.GAME_AREA_HEIGHT - 1 - polyJet.getHeight());
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}
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if (polyJet.getY() <= 1) {
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polyJet.moveDown = false;
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polyJet.setY(1f);
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if (polyjet.getY() <= 1) {
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polyjet.moveDown = false;
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polyjet.setY(1f);
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}
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super.act(delta);
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}
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public void addScore (int score) {
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this.score += score;
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health += score;
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if (health > maxHealth) {
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health = maxHealth;
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polyjet.health += score;
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if (polyjet.health > maxHealth) {
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polyjet.health = maxHealth;
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}
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}
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@Override
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public boolean keyDown(int keycode) {
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if (keycode == KeyMap.left) {
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polyJet.moveLeft = true;
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polyjet.moveLeft = true;
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}
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if (keycode == KeyMap.right) {
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polyJet.moveRight = true;
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polyjet.moveRight = true;
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}
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if (keycode == KeyMap.up) {
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polyJet.moveUp = true;
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polyjet.moveUp = true;
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}
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if (keycode == KeyMap.down) {
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polyJet.moveDown = true;
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polyjet.moveDown = true;
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}
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return false;
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}
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@ -89,28 +92,30 @@ public class GamePlayArea extends Stage {
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@Override
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public boolean keyUp(int keycode) {
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if (keycode == KeyMap.left) {
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polyJet.moveLeft = false;
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polyjet.moveLeft = false;
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}
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if (keycode == KeyMap.right) {
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polyJet.moveRight = false;
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polyjet.moveRight = false;
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}
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if (keycode == KeyMap.up) {
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polyJet.moveUp = false;
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polyjet.moveUp = false;
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}
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if (keycode == KeyMap.down) {
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polyJet.moveDown = false;
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polyjet.moveDown = false;
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}
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if (keycode == KeyMap.shoot) {
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Laser laser = (Laser) entityController.retrieveEntity(Entities.LASER);
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laser.init(polyjet.getX() + (polyjet.getWidth()-laser.getWidth())/2, polyjet.getY() + polyjet.getHeight()+0.25f, 30f);
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}
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return false;
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}
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public int getScore() {
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return score;
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public PolyJetEntity getPolyjet() {
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return polyjet;
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}
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public float getHealth() {
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return health;
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public int getScore() {
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return score;
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}
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public float getMaxHealth() {
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