Commit Graph

269 Commits

Author SHA1 Message Date
bb44e4fee3 Wrote a very basic camera and unit tests. 2020-02-23 01:34:41 -05:00
e2c2b0adc0 Renamed handles. 2020-02-22 14:41:44 -05:00
276f429b2f Removed some unused files. 2020-02-22 00:05:38 -05:00
a58d3cb131 Added assets and test to test file reading from embedded sources. 2020-02-22 00:05:11 -05:00
13108bd089 Reorganized extension methods class. 2020-02-22 00:01:43 -05:00
0a57bf3d14 Added a check to see if input is null. 2020-02-22 00:01:16 -05:00
4a9c2b4e4d Restructured code moving somethings to separate methods. 2020-02-22 00:00:59 -05:00
5699caf9e4 Added accidentally removed import. 2020-02-21 16:17:47 -05:00
b67bbc68e5 Template files for testing RecrownedGTK.Tools. 2020-02-21 02:06:56 -05:00
e7b506f6a3 Changed unit testing to non-graphical tests.
Currently, just reset things to a template file. Still learning what's easy to test and not.
2020-02-21 02:06:32 -05:00
cdbe50f513 Proper default shaders is now an embedded resource and made Shader.cs comply with this setup. 2020-02-21 02:04:33 -05:00
519d31f2e1 Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
2020-02-20 18:07:17 -05:00
1a9ff8a26f Moved csproj of tools portion into src. 2020-02-20 17:21:21 -05:00
f3cb38d655 moved csproj file into src folder to represent actual cs portion to be in src. 2020-02-20 17:20:38 -05:00
415f603bb4 Began structuring new asset management system. 2020-02-20 16:34:00 -05:00
8f56b94c1f Moved more rendering things into render namespace. 2020-02-20 16:33:45 -05:00
1ca9ad5377 More restructuring. 2020-02-20 16:20:32 -05:00
44b60d57d8 Deleted remaining legacy code for 9patches and texture maps. 2020-02-20 16:20:03 -05:00
4e56f2d51e Restructed project in preparation for unit testing. 2020-02-20 16:13:26 -05:00
0e9dd4047e Removed legacy SkinData type. 2020-02-20 16:09:29 -05:00
347ba906b5 progress on functioning default vertex shader. 2020-02-20 16:08:34 -05:00
54ea6905a2 added dispose to texture batch 2020-02-20 16:07:56 -05:00
8f327f30e3 Renamed VertexBufferArrayHandle.cs 2020-02-20 16:07:18 -05:00
9a9afd52b2 removed default value for the protected dispose. 2020-02-20 16:06:59 -05:00
b806da6349 Renamed VertexAttributesHandle.cs and added transformation matrix to convenience function. 2020-02-20 16:06:37 -05:00
72a8cc9206 Finished an untested version of RectTextures.cs. 2020-02-20 16:04:59 -05:00
848017edc2 Made rectangle heritance friendly. 2020-02-20 16:04:00 -05:00
d91c325035 Removed legacy ninepatch and texture atlas. 2020-02-20 16:03:38 -05:00
46e072b9f4 Removed legacy UI modules, screen and skin system. 2020-02-20 16:03:18 -05:00
b9105e7179 Removed setting binding to 0 since order of operations may cause issues. 2020-02-20 14:50:00 -05:00
4f7c7dccb1 Finished untested texture data. 2020-02-20 14:49:36 -05:00
d31a2cb744 Renamed project metadata. 2020-02-20 04:19:10 -05:00
260bbeb9cb Drawable interface for new rendering structure. 2020-02-20 04:18:50 -05:00
b885c99a59 Workspace metadata update. 2020-02-20 04:18:01 -05:00
171c27ab80 New batching structure base files. 2020-02-20 04:17:39 -05:00
7512f66cdb Removed state tracking from vertex attributes because GL can only bind with one at a time. 2020-02-20 00:30:10 -05:00
289799a6af Started work on the ElementBufferHandle. 2020-02-17 02:31:15 -05:00
e58af8ce56 VertexAttributesHandle doc updated; Made texture coordinates non-normal. 2020-02-17 02:30:50 -05:00
0cee4c3ffe Renamed and added an utility function to get basic attributes. 2020-02-17 02:28:15 -05:00
115608b2a5 Removed state tracking for VertexBufferHandle due to potential overlapping states. 2020-02-17 02:27:14 -05:00
1a256eb664 Added texture and color support to default shaders. 2020-02-17 02:26:12 -05:00
c62ec58c8f Added an easy way to get attribute location for shaders. 2020-02-17 02:25:13 -05:00
60fa54ccf9 Removed code from when still using Monogame. 2020-02-17 00:35:14 -05:00
9ac8e94530 Removed pipeline stuff that was used with Monogame. 2020-02-16 21:45:17 -05:00
dee5f96ea7 Files renamed to RecrownedGTK. 2020-02-16 21:44:21 -05:00
2c62be1c6b Renaming to RecrownedGTK. 2020-02-16 21:40:41 -05:00
20fa19fff5 Vertex shader now has a transformation matrix built in. 2020-02-04 14:43:02 -05:00
ca38a129d7 Began work on utility function to create a basic 2D shader. 2020-02-04 14:39:52 -05:00
90d015831c Reorganized file structure. 2020-02-04 14:34:55 -05:00
0de8e52a7e Reorganized file structure. 2020-02-04 14:34:29 -05:00