Restructured code moving somethings to separate methods.
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@ -92,10 +92,9 @@ namespace RecrownedGTK.Graphics.Render.Shaders {
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Dispose(false);
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}
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public static Shader CreateBasicShader() {
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Assembly assembly = Assembly.GetExecutingAssembly();
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string resourceLoc = "RecrownedGTK.Graphics.Render.Shaders.{0}";
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Shader shader = new Shader(new StreamReader(assembly.GetManifestResourceStream(String.Format(resourceLoc, "default.vert"))),
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new StreamReader(assembly.GetManifestResourceStream(String.Format(resourceLoc, "default.frag"))));
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Shader shader = new Shader(new StreamReader(Utilities.ReadEmbeddedFile(String.Format(resourceLoc, "default.vert"))),
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new StreamReader(Utilities.ReadEmbeddedFile(String.Format(resourceLoc, "default.frag"))));
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return shader;
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}
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}
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@ -14,19 +14,9 @@ namespace RecrownedGTK.Graphics {
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public TextureMagFilter textureMagFilter;
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public TextureData(string path) {
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byte[] textureData = null;
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int width;
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int height;
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using (FileStream file = new FileStream(path, FileMode.Open)) {
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using (Bitmap bitmap = new Bitmap(file)) {
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ImageConverter converter = new ImageConverter();
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textureData = (byte[]) converter.ConvertTo(bitmap, typeof(byte[]));
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width = bitmap.Width;
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height = bitmap.Height;
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}
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}
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this.width = width;
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this.height = height;
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byte[] textureData = LoadPNG(path, out width, out height);
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GenerateTexture(textureData, width, height);
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}
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@ -39,6 +29,19 @@ namespace RecrownedGTK.Graphics {
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this.height = height;
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GenerateTexture(textureData, width, height);
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}
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private byte[] LoadPNG(string path, out int width, out int height) {
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byte[] textureData = null;
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using (FileStream file = new FileStream(path, FileMode.Open)) {
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using (Bitmap bitmap = new Bitmap(file)) {
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ImageConverter converter = new ImageConverter();
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textureData = (byte[]) converter.ConvertTo(bitmap, typeof(byte[]));
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width = bitmap.Width;
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height = bitmap.Height;
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}
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}
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return textureData;
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}
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private void GenerateTexture(byte[] textureData, int width, int height) {
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if (handle != 0) throw new InvalidOperationException("This texture data already holds a texture.");
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15
RecrownedGTK/Utilities.cs
Normal file
15
RecrownedGTK/Utilities.cs
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@ -0,0 +1,15 @@
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using System.IO;
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using System.Reflection;
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namespace RecrownedGTK {
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public static class Utilities {
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/// <summary>
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/// Returns a stream with the embedded resource.
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/// Remember to dispose when done.
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/// </summary>
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/// <param name="assemblyPath">The path to the file in the assembly.</param>
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/// <returns></returns>
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public static Stream ReadEmbeddedFile(string assemblyPath) {
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return Assembly.GetExecutingAssembly().GetManifestResourceStream(assemblyPath);
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}
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}
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}
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