Began structuring new asset management system.
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RecrownedGTK/src/AssetsSystem/AssetLoader.cs
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8
RecrownedGTK/src/AssetsSystem/AssetLoader.cs
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@ -0,0 +1,8 @@
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namespace RecrownedGTK.AssetsSystem {
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public class AssetLoader {
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public T Load<T>(string path) {
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throw new System.NotImplementedException();
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//TODO Implement a method of loading.
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}
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}
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}
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@ -10,10 +10,10 @@ namespace RecrownedGTK.AssetsSystem
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/// </summary>
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public class AssetManager
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{
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private AssetLoader assetLoader;
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Thread thread;
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readonly AssetManager contentManager;
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readonly Queue<ContentData> queue;
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Dictionary<string, Object> assets;
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Dictionary<string, IDisposable> assets;
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/// <summary>
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/// Path modifiers to change the path in which the content manager looks to load a file. Used for better organizing things while not needing to type entire path.
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/// </summary>
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@ -41,7 +41,7 @@ namespace RecrownedGTK.AssetsSystem
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/// <param name="contentManager">The manager to wrap.</param>
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public AssetManager()
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{
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assets = new Dictionary<string, Object>();
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assets = new Dictionary<string, IDisposable>();
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queue = new Queue<ContentData>();
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contentPathModifier = new Dictionary<Type, IAssetPathResolver>();
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}
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@ -77,7 +77,7 @@ namespace RecrownedGTK.AssetsSystem
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}
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path = handler.Modify(assetName);
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}
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assets.Add(assetName, contentManager.Load<Object>(path));
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assets.Add(assetName, assetLoader.Load<IDisposable>(path));
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}
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@ -184,7 +184,10 @@ namespace RecrownedGTK.AssetsSystem
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{
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lock (queue)
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{
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contentManager.Unload();
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foreach (KeyValuePair<string, IDisposable> asset in assets)
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{
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asset.Value.Dispose();
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}
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assets.Clear();
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ClearQueue();
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Debug.WriteLine("Unloaded all assets.");
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