Added texture and color support to default shaders.
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@ -1,10 +1,10 @@
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out vec4 outputColor;
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in vec2 texCoord;
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in vec4 color;
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uniform sampler2D texture0;
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void main()
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{
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outputColor = texture(texture0, texCoord);
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outputColor = texture(texture0, texCoord) * color;
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}
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@ -1,6 +1,11 @@
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#version 330 core
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in vec3 aPosition;
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in mat4 aTransform;
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in vec2 aTexCoord;
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in vec4 aColor;
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out vec2 texCoord;
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out vec4 color;
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void main()
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{
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