progress on functioning default vertex shader.

This commit is contained in:
Harrison Deng 2020-02-20 16:08:34 -05:00
parent 54ea6905a2
commit 347ba906b5

View File

@ -1,13 +1,15 @@
#version 330 core
in vec3 aPosition;
in mat4 aTransform;
in vec2 aTexCoord;
in vec4 aColor;
uniform mat4 transform;
out vec2 texCoord;
out vec4 color;
void main()
{
gl_Position = vec4(aPosition, 1) * aTransform;
texCoord = aTexCoord;
color = aColor;
gl_Position = vec4(aPosition, 1.0f) * transform;
}