progress on functioning default vertex shader.
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#version 330 core
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in vec3 aPosition;
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in mat4 aTransform;
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in vec2 aTexCoord;
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in vec4 aColor;
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uniform mat4 transform;
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out vec2 texCoord;
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out vec4 color;
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void main()
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{
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gl_Position = vec4(aPosition, 1) * aTransform;
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texCoord = aTexCoord;
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color = aColor;
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gl_Position = vec4(aPosition, 1.0f) * transform;
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}
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