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91c06a1a4b
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Changed path to work for CI.
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2020-02-23 03:35:33 -05:00 |
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885739123e
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Added very simple readme.
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2020-02-23 01:42:44 -05:00 |
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bb44e4fee3
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Wrote a very basic camera and unit tests.
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2020-02-23 01:34:41 -05:00 |
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e2c2b0adc0
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Renamed handles.
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2020-02-22 14:41:44 -05:00 |
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276f429b2f
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Removed some unused files.
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2020-02-22 00:05:38 -05:00 |
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a58d3cb131
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Added assets and test to test file reading from embedded sources.
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2020-02-22 00:05:11 -05:00 |
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13108bd089
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Reorganized extension methods class.
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2020-02-22 00:01:43 -05:00 |
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0a57bf3d14
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Added a check to see if input is null.
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2020-02-22 00:01:16 -05:00 |
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4a9c2b4e4d
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Restructured code moving somethings to separate methods.
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2020-02-22 00:00:59 -05:00 |
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5699caf9e4
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Added accidentally removed import.
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2020-02-21 16:17:47 -05:00 |
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b67bbc68e5
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Template files for testing RecrownedGTK.Tools.
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2020-02-21 02:06:56 -05:00 |
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e7b506f6a3
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Changed unit testing to non-graphical tests.
Currently, just reset things to a template file. Still learning what's easy to test and not.
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2020-02-21 02:06:32 -05:00 |
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cdbe50f513
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Proper default shaders is now an embedded resource and made Shader.cs comply with this setup.
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2020-02-21 02:04:33 -05:00 |
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519d31f2e1
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Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
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2020-02-20 18:07:17 -05:00 |
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1a9ff8a26f
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Moved csproj of tools portion into src.
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2020-02-20 17:21:21 -05:00 |
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f3cb38d655
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moved csproj file into src folder to represent actual cs portion to be in src.
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2020-02-20 17:20:38 -05:00 |
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415f603bb4
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Began structuring new asset management system.
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2020-02-20 16:34:00 -05:00 |
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8f56b94c1f
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Moved more rendering things into render namespace.
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2020-02-20 16:33:45 -05:00 |
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1ca9ad5377
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More restructuring.
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2020-02-20 16:20:32 -05:00 |
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44b60d57d8
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Deleted remaining legacy code for 9patches and texture maps.
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2020-02-20 16:20:03 -05:00 |
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4e56f2d51e
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Restructed project in preparation for unit testing.
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2020-02-20 16:13:26 -05:00 |
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0e9dd4047e
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Removed legacy SkinData type.
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2020-02-20 16:09:29 -05:00 |
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347ba906b5
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progress on functioning default vertex shader.
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2020-02-20 16:08:34 -05:00 |
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54ea6905a2
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added dispose to texture batch
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2020-02-20 16:07:56 -05:00 |
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8f327f30e3
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Renamed VertexBufferArrayHandle.cs
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2020-02-20 16:07:18 -05:00 |
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9a9afd52b2
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removed default value for the protected dispose.
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2020-02-20 16:06:59 -05:00 |
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b806da6349
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Renamed VertexAttributesHandle.cs and added transformation matrix to convenience function.
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2020-02-20 16:06:37 -05:00 |
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72a8cc9206
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Finished an untested version of RectTextures.cs.
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2020-02-20 16:04:59 -05:00 |
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848017edc2
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Made rectangle heritance friendly.
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2020-02-20 16:04:00 -05:00 |
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d91c325035
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Removed legacy ninepatch and texture atlas.
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2020-02-20 16:03:38 -05:00 |
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46e072b9f4
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Removed legacy UI modules, screen and skin system.
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2020-02-20 16:03:18 -05:00 |
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b9105e7179
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Removed setting binding to 0 since order of operations may cause issues.
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2020-02-20 14:50:00 -05:00 |
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4f7c7dccb1
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Finished untested texture data.
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2020-02-20 14:49:36 -05:00 |
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d31a2cb744
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Renamed project metadata.
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2020-02-20 04:19:10 -05:00 |
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260bbeb9cb
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Drawable interface for new rendering structure.
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2020-02-20 04:18:50 -05:00 |
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b885c99a59
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Workspace metadata update.
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2020-02-20 04:18:01 -05:00 |
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171c27ab80
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New batching structure base files.
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2020-02-20 04:17:39 -05:00 |
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7512f66cdb
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Removed state tracking from vertex attributes because GL can only bind with one at a time.
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2020-02-20 00:30:10 -05:00 |
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289799a6af
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Started work on the ElementBufferHandle.
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2020-02-17 02:31:15 -05:00 |
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e58af8ce56
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VertexAttributesHandle doc updated; Made texture coordinates non-normal.
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2020-02-17 02:30:50 -05:00 |
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0cee4c3ffe
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Renamed and added an utility function to get basic attributes.
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2020-02-17 02:28:15 -05:00 |
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115608b2a5
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Removed state tracking for VertexBufferHandle due to potential overlapping states.
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2020-02-17 02:27:14 -05:00 |
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1a256eb664
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Added texture and color support to default shaders.
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2020-02-17 02:26:12 -05:00 |
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c62ec58c8f
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Added an easy way to get attribute location for shaders.
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2020-02-17 02:25:13 -05:00 |
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60fa54ccf9
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Removed code from when still using Monogame.
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2020-02-17 00:35:14 -05:00 |
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9ac8e94530
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Removed pipeline stuff that was used with Monogame.
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2020-02-16 21:45:17 -05:00 |
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dee5f96ea7
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Files renamed to RecrownedGTK.
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2020-02-16 21:44:21 -05:00 |
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2c62be1c6b
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Renaming to RecrownedGTK.
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2020-02-16 21:40:41 -05:00 |
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20fa19fff5
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Vertex shader now has a transformation matrix built in.
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2020-02-04 14:43:02 -05:00 |
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ca38a129d7
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Began work on utility function to create a basic 2D shader.
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2020-02-04 14:39:52 -05:00 |
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