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e4da7901bd
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MeshBatchRenderer is now more strict about state.
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2020-07-12 12:08:35 -05:00 |
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2a007cfb70
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BitmapFont default pixel height bug fixed.
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2020-07-11 18:20:31 -05:00 |
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4a836cef75
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Added some docs.
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2020-07-11 17:18:12 -05:00 |
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e4b7c12dbb
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Refactored and removed overlap check. Fixed contain check.
Overlap was built in.
check for vector in rectangle was bugged. Fixed now.
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2020-07-11 17:07:04 -05:00 |
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72925842b7
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Fixed object pool unlimited mode.
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2020-07-11 11:45:03 -05:00 |
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326d97bd64
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Added size limit to pool.
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2020-07-11 11:18:16 -05:00 |
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ab58480434
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Added overlap detection against rectangles and points.
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2020-07-11 01:38:24 -05:00 |
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d4efce48c3
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Added pooling system.
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2020-07-11 01:37:45 -05:00 |
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f339a33d3e
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State Manager now calls activate on the initial state.
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2020-07-10 23:48:50 -05:00 |
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1f8bc5fb61
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Fixed choppiness with variable framerate.
Note: framerate seemed to decrease, may be due to processes at the time.
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2020-07-10 23:48:30 -05:00 |
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110c7dbfad
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Added easy way of switching to nearest filtering.
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2020-07-10 21:56:11 -05:00 |
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75f691133a
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Rectangle mesh texture bounds can now be changed.
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2020-07-10 21:55:12 -05:00 |
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4b1e57ac72
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More data safety checking, doesn't load spaces.
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2020-07-10 19:00:36 -05:00 |
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f4aa9b7ffb
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Removed useless code, fixed early SDL quitting.
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2020-07-10 18:05:14 -05:00 |
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98869c2d38
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Added default path modifier, fixed how it references assets.
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2020-07-10 18:04:56 -05:00 |
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68c506670b
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glClearColor never actually generates an error.
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2020-07-10 18:01:09 -05:00 |
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3bb56a50d1
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Changed how interpolation between updates happen.
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2020-07-07 14:16:31 -05:00 |
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512b5f4b13
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Refactored, and added separate constructor for custom shader.
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2020-07-07 01:41:12 -05:00 |
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614602e7cd
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MeshBatch now records states to reduce data sent to shader per call.
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2020-07-07 01:07:33 -05:00 |
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fd7edc2629
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Fixed typo, playground debug now attaches log listener on toggle.
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2020-07-06 18:06:46 -05:00 |
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636efaaaf9
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Updated readme.
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2020-07-06 14:30:18 -05:00 |
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74b1728dcb
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Fixed some typos.
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2020-07-06 14:04:49 -05:00 |
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80adda7afb
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Mainstate view ratio corrected, camera2D takes float dimensions now.
added additional debug logging.
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2020-07-06 12:23:56 -05:00 |
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319ade258e
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Refactoring.
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2020-07-05 23:45:04 -05:00 |
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b2a47ebefc
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Refactoring, added more logging, minor command structure change.
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2020-07-05 23:32:50 -05:00 |
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63a31c491d
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So loud added, changed how dependencies are organized.
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2020-07-05 22:50:54 -05:00 |
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02c1ceae14
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Adding soloud stuff.
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2020-07-05 02:06:25 -05:00 |
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7d418a75ff
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Restructured logging in tools.
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2020-07-04 18:57:59 -05:00 |
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b744ae653c
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Changed to custom logging solution.
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2020-07-04 18:41:06 -05:00 |
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30d7221a85
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Added unit measurements to bitmap font.
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2020-07-04 17:29:20 -05:00 |
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5a8e7a9ccb
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Added line breaks to bitmap font.
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2020-07-04 16:14:32 -05:00 |
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75ef59293f
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Changed how the bitmap font prepares characters.
Playground was updated to reflect this.
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2020-07-04 13:35:38 -05:00 |
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0e3f1dfef3
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Main state changed to reflect font rendering capability.
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2020-07-04 00:39:40 -05:00 |
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fbda9b912f
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Added yielding, input refreshes as fast as possible.
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2020-07-04 00:39:23 -05:00 |
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3ecd32520c
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Moved inputs inside update section of game loop.
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2020-07-03 18:17:07 -05:00 |
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ad77fec3a2
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Bitmap font system works.
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2020-07-03 18:07:55 -05:00 |
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378712283a
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Fixed missing mesh.
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2020-07-02 14:51:45 -05:00 |
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a881f1a086
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Basic font rendering working.
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2020-07-02 13:13:04 -05:00 |
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56eca1b0d6
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New LRU cache with unit tests in preparation for TTF font rendering.
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2020-06-27 17:11:31 -05:00 |
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bb3d0bced5
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Refactoring.
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2020-06-27 17:09:21 -05:00 |
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9f6ef94f06
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MeshBatch now only pushes camera matrices when nessecary.
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2020-06-27 17:09:15 -05:00 |
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364803bf6c
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Changed dependencies, added dependencies for TTF rendering.
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2020-06-26 22:10:29 -05:00 |
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0225f0821c
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Restructuring and clean up. Preparation for loading library.
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2020-06-25 11:19:39 -05:00 |
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bbdafb2489
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Added camera axis' for convenience.
Untested.
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2020-06-25 11:18:54 -05:00 |
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8827bfbb78
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Added linear interpolation between updates to mesh batch.
Cleaned up code.
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2020-06-25 00:05:44 -05:00 |
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e781aea776
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MeshBatch now renders with or without textures.
General structure clean up as well.
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2020-06-23 23:54:42 -05:00 |
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6a19d1f5c7
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Basic rendering with camera controls are functional.
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2020-06-23 20:07:12 -05:00 |
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1c4ca6c97b
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Lots of progress on rendering textures.
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2020-06-05 23:49:45 -05:00 |
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23597f02b1
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Began implementing an asset loading system.
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2020-06-03 01:36:24 -05:00 |
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484dbbece3
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Fixed issue with incorrect delegate signature.
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2020-06-01 16:32:18 -05:00 |
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