State Manager now calls activate on the initial state.
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@ -35,8 +35,9 @@ namespace SlatedGameToolkit.Framework.StateSystem
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if (initialState == null) throw new ArgumentNullException("initialState");
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Logger.Log("Initialized state manager with state: " + initialState.getName());
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thread = Thread.CurrentThread;
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currentState = initialState;
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AddState(initialState);
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currentState = initialState;
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currentState.Activate();
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}
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internal void Update(double timeStep) {
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