Added overlap detection against rectangles and points.
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@ -1,4 +1,5 @@
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using System.Drawing;
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using System.Numerics;
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namespace SlatedGameToolkit.Framework.Utilities
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{
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@ -12,5 +13,21 @@ namespace SlatedGameToolkit.Framework.Utilities
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rect.Height *= multiplier;
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return rect;
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}
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public static bool IsOverlapping(this RectangleF a, RectangleF b) {
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if (a.Left > b.Right) return false;
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if (a.Right < b.Left) return false;
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if (a.Bottom > b.Top) return false;
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if (a.Top < b.Bottom) return false;
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return true;
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}
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public static bool IsWithin(this RectangleF rect, Vector2 vector) {
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if (vector.X > rect.Right) return false;
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if (vector.X < rect.Left) return false;
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if (vector.Y > rect.Top) return false;
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if (vector.Y < rect.Bottom) return false;
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return true;
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}
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}
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}
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