Added unit measurements to bitmap font.
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@ -17,27 +17,28 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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public class BitmapFont : IDisposable
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{
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private GLContext context;
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LRUCache<char, int> glyphIndices;
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private LRUCache<char, int> glyphIndices;
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private LRUCache<char, CharacterMetrics> metricsCache;
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private LRUCache<(int, int), int> kerningCache;
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FontTexture[] textures;
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StbTrueType.stbtt_fontinfo info;
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private int spaceAdvance;
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private float scale;
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private float pixelHeight;
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public float PixelHeight
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{
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get
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{
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return pixelHeight;
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return scale * (ascent - descent);
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}
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set
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{
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this.scale = StbTrueType.stbtt_ScaleForPixelHeight(info, value);
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this.pixelHeight = value;
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this.scale = value / (ascent - descent);
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}
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}
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private Dictionary<(char, float), int> glyphTexLocations = new Dictionary<(char, float), int>();
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private LRUCache<char, CharacterMetrics> metricsCache;
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private int ascent, descent, lineGap;
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public float PixelsPerUnitHeight { get; set; }
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public float PixelsPerUnitWidth { get; set; }
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private int drawingTo;
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private bool disposed;
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@ -49,6 +50,7 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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this.glyphIndices = new LRUCache<char, int>(cacheSize);
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this.metricsCache = new LRUCache<char, CharacterMetrics>(cacheSize);
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this.kerningCache = new LRUCache<(int, int), int>(cacheSize);
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this.textures = new FontTexture[textures];
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this.context = glContext ?? WindowContextsManager.CurrentGL;
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@ -64,6 +66,11 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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this.ascent = ascent;
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this.descent = descent;
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this.lineGap = lineGap;
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int vWidth, vHeight, vX, vY;
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context.GetViewport(out vX, out vY, out vWidth, out vHeight);
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this.PixelsPerUnitWidth = vWidth;
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this.PixelsPerUnitHeight = vHeight;
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}
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public BitmapFont(string path, GLContext glContext = null, int cacheSize = 1024, int textures = 2, uint textureSizes = 512) : this(File.ReadAllBytes(path), glContext, cacheSize, textures, textureSizes) {
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@ -107,17 +114,14 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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char[] chars = text.ToCharArray();
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for (int i = 0; i < chars.Length; i++) {
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char c = chars[i];
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int glyphIndex = glyphIndices.ComputeIfNonExistent(c, (p) => StbTrueType.stbtt_FindGlyphIndex(info, p));
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CharacterMetrics metrics = metricsCache.ComputeIfNonExistent(c, (p) => new CharacterMetrics(glyphIndex, info));
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int viewWidth, viewHeight, vX, vY;
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context.GetViewport(out vX, out vY, out viewWidth, out viewHeight);
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if (c == ' ') {
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currentPoint += (scale * spaceAdvance) / viewWidth;
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currentPoint += (scale * spaceAdvance) / PixelsPerUnitWidth;
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} else if (c == '\n') {
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currentPoint = x;
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baseLine -= ((ascent - descent + lineGap) * scale) / viewHeight;
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baseLine -= ((ascent - descent + lineGap) * scale) / PixelsPerUnitHeight;
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} else {
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int glyphIndex = glyphIndices.ComputeIfNonExistent(c, (p) => StbTrueType.stbtt_FindGlyphIndex(info, p));
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CharacterMetrics metrics = metricsCache.ComputeIfNonExistent(c, (p) => new CharacterMetrics(glyphIndex, info));
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//Check if glyph is loaded, if not, throw exception.
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if (!glyphTexLocations.ContainsKey((c, scale)) || !textures[glyphTexLocations[(c, scale)]].ContainsChar(c, scale)) {
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throw new FrameworkUsageException(string.Format("Character \'{0}\' was not prepared and is missing!", c));
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@ -128,15 +132,15 @@ namespace SlatedGameToolkit.Framework.Graphics.Text
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RectangleF transformedTexBounds = texBounds.MultiplyBy(1f/texture.Length);
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transformedTexBounds.Y += transformedTexBounds.Height;
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transformedTexBounds.Height *= -1;
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RectangleF glyphBounds = new RectangleF(currentPoint, baseLine, texBounds.Width / viewWidth, texBounds.Height / viewHeight);
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glyphBounds.X += (metrics.leftSideBearing * scale) / viewWidth;
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glyphBounds.Y += (metrics.vertOffset * scale) / viewHeight;
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RectangleF glyphBounds = new RectangleF(currentPoint, baseLine, texBounds.Width / PixelsPerUnitWidth, texBounds.Height / PixelsPerUnitHeight);
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glyphBounds.X += (metrics.leftSideBearing * scale) / PixelsPerUnitWidth;
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glyphBounds.Y += (metrics.vertOffset * scale) / PixelsPerUnitHeight;
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batch.Draw(new RectangleMesh(glyphBounds, transformedTexBounds, texture, color));
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currentPoint += (metrics.advanceWidth * scale) / viewWidth;
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currentPoint += (metrics.advanceWidth * scale) / PixelsPerUnitWidth;
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if (i + 1 < chars.Length) {
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int nextGlyph = glyphIndices.ComputeIfNonExistent(chars[i + 1], (p) => StbTrueType.stbtt_FindGlyphIndex(info, p));
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currentPoint += (StbTrueType.stbtt_GetGlyphKernAdvance(info, glyphIndex, nextGlyph) * scale) / viewWidth;
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int nextGlyphIndex = glyphIndices.ComputeIfNonExistent(chars[i + 1], (p) => StbTrueType.stbtt_FindGlyphIndex(info, p));
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currentPoint += (kerningCache.ComputeIfNonExistent((glyphIndex, nextGlyphIndex), (gIndices) => StbTrueType.stbtt_GetGlyphKernAdvance(info, gIndices.Item1, gIndices.Item2)) * scale) / PixelsPerUnitWidth;
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}
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}
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}
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